d3deeb31a0705118f5f47f098329d0a7d49b3e6e
				
			
			
		
	GASATHON
Binging this course
The project is organized as a monolothic module with an auxillary editor module.
Implementation design perfs:
- Keep data structures and codepaths flat with minimal abstraction patterns
- Lift to more specific or generalized code-pathsonly when necessary
- Minimize distinct code-paths
- Use classes as "filters", keep things "mega-structed"
- Use composition for large sets of entiites (when possible).
 
- Never pre-emtively make interfaces or interface-like patterns
 
- Keep everything data-wise in the runtime unless there is a measurable performance cost.
- Some exploratory optimizations for educational purposes.
- Plugins are installed in the engine repo unless not possible.
- Code almost exclusively in C++ for everything but cosmetics (this is an engineering portfolio piece).
- Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs.
- Perfer stage-metaprogramming to C++ compiler provided templating (when possible).
Description
				
					Languages
				
				
								
								
									C++
								
								97.8%
							
						
							
								
								
									PowerShell
								
								1.6%
							
						
							
								
								
									C
								
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									C#
								
								0.3%