Commiting last latest changes before making repo modifications

This commit is contained in:
Edward R. Gonzalez 2024-10-18 15:11:05 -04:00
parent ed6dbf89e9
commit bc674de842
8 changed files with 25 additions and 12 deletions

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@ -49,6 +49,15 @@ r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.CustomDepth=3
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.MotionBlur=False
r.AntiAliasingMethod=0
r.MSAACount=1
r.ScreenPercentage.Default=25.000000
r.SupportSkyAtmosphere=False
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
@ -130,3 +139,4 @@ ManualIPAddress=
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")

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@ -1,4 +1,4 @@
#include "GasaUserWidget.h"
#include "GasaUserWidget.h"
#include "Blueprint/WidgetBlueprintGeneratedClass.h"
#include "Blueprint/WidgetTree.h"
@ -227,7 +227,7 @@ bool UGasaUserWidget::Initialize()
// For backward compatibility, run the initialize event on widget that doesn't have a player context only when the class authorized it.
bool bClassWantsToRunInitialized = BGClass && BGClass->bCanCallInitializedWithoutPlayerContext;
if (!IsDesignTime() && (PlayerContext.IsValid() || bClassWantsToRunInitialized))
if (!IsDesignTime() && (GetPlayerContext().IsValid() || bClassWantsToRunInitialized))
{
NativeOnInitialized();
}

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@ -1,4 +1,4 @@
#include "GlobeProgressBar.h"
#include "GlobeProgressBar.h"
#include "GasaImage.h"
#include "GasaOverlay.h"

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@ -5,7 +5,7 @@
#include "WidgetController.h"
#include "HostWidgetController.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam( FAttributeFloatChangedSig, float, NewValue );
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam( FAttributeChangedSig, float, NewValue );
UCLASS( Blueprintable, BlueprintType )
class GASA_API UHostWidgetController : public UWidgetController
@ -16,16 +16,16 @@ public:
// Attribute Events are generated by GasaGen/GasaGen_HostWidgetController.cpp
UPROPERTY( BlueprintAssignable, Category = "Attributes" )
FAttributeFloatChangedSig Event_OnHealthChanged;
FAttributeChangedSig Event_OnHealthChanged;
UPROPERTY( BlueprintAssignable, Category = "Attributes" )
FAttributeFloatChangedSig Event_OnMaxHealthChanged;
FAttributeChangedSig Event_OnMaxHealthChanged;
UPROPERTY( BlueprintAssignable, Category = "Attributes" )
FAttributeFloatChangedSig Event_OnManaChanged;
FAttributeChangedSig Event_OnManaChanged;
UPROPERTY( BlueprintAssignable, Category = "Attributes" )
FAttributeFloatChangedSig Event_OnMaxManaChanged;
FAttributeChangedSig Event_OnMaxManaChanged;
void HealthChanged( FOnAttributeChangeData const& Data );
void MaxHealthChanged( FOnAttributeChangeData const& Data );

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@ -72,7 +72,7 @@ void gen_UHostWidgetController()
));
attribute_events.append(fmt_newline);
attribute_events.append( parse_variable(
token_fmt( "field", (StrC) attribute_field.Name, stringize( FAttributeFloatChangedSig Event_On<field>Changed; ))
token_fmt( "field", (StrC) attribute_field.Name, stringize( FAttributeChangedSig Event_On<field>Changed; ))
));
attribute_events.append(fmt_newline);
}

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@ -54,7 +54,7 @@ elseif ( $release -eq $false ) {
else {
$optimize = $true
}
#endregion Configuration
. $vendor_toolchain
. $incremental_checks
@ -103,3 +103,4 @@ function run-gengasa
Pop-Location
}
run-gengasa
#endregion Building