Unreal GAS Course Binge
Project | ||
scripts | ||
.gitattributes | ||
.gitignore | ||
Readme.md | ||
Rengerate Unreal Project Files.lnk | ||
Run Editor.lnk |
GASATHON
Binging this course
The project is organized as a monolothic module with an auxillary editor module.
Implementation design perfs:
- Flat data structures with abstraction patterns only when necessary.
- Minimize distinct code-paths
- Use classes as "filters", keep things "mega-structed"
- Never pre-emtively make interfaces or interface-like patterns
- Keep everything data-wise in the runtime unless there is a measurable performance cost.
- Some exploratory optimizations for educational purposes.
- Plugins are installed in the engine repo unless not possible.
- Code almost exclusively in C++ for everything but cosmetics (this is a engineering portfolio).
- Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs.
- Perfer stage-metaprogramming to C++ compiler provided templating (when possible).