Unreal GAS Course Binge
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Ed_ 6765478a9d 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
.vscode 31. Aura HUD (plus other stuff) 2024-04-21 09:51:51 -04:00
Project 31. Aura HUD (plus other stuff) 2024-04-21 09:51:51 -04:00
scripts 31. Aura HUD (plus other stuff) 2024-04-21 09:51:51 -04:00
.editorconfig 31. Aura HUD (plus other stuff) 2024-04-21 09:51:51 -04:00
.gitattributes Updated gitattributes with git-plugin's 2024-04-16 21:18:06 -04:00
.gitignore 31. Aura HUD (plus other stuff) 2024-04-21 09:51:51 -04:00
GASATHON.10x Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code 2024-04-17 12:16:22 -04:00
Readme.md Was able to parse UObject with gencpp!!! 2024-04-14 21:51:14 -04:00
Rengerate Unreal Project Files.lnk Initial commit 2024-04-12 12:08:06 -04:00
Run Editor.lnk Initial commit 2024-04-12 12:08:06 -04:00

GASATHON

Binging this course

The project is organized as a monolothic module with an auxillary editor module.

Implementation design perfs:

  • Keep data structures and codepaths flat with minimal abstraction patterns
    • Lift to more specific or generalized code-pathsonly when necessary
    • Minimize distinct code-paths
    • Use classes as "filters", keep things "mega-structed"
      • Use composition for large sets of entiites (when possible).
    • Never pre-emtively make interfaces or interface-like patterns
  • Keep everything data-wise in the runtime unless there is a measurable performance cost.
  • Some exploratory optimizations for educational purposes.
  • Plugins are installed in the engine repo unless not possible.
  • Code almost exclusively in C++ for everything but cosmetics (this is an engineering portfolio piece).
  • Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs.
  • Perfer stage-metaprogramming to C++ compiler provided templating (when possible).