Some cleanup of gencpp
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a70f0e10d3
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020a2de91a
@ -125,8 +125,8 @@ int gen_main()
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case CodeT::Function_Fwd:
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if ( class_code->Name )
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{
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// log_fmt("%s\n", class_code->Name );
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log_fmt("%s\n", class_code->to_string() );
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log_fmt("%s\n", class_code->Name );
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// log_fmt("%s\n", class_code->to_string() );
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}
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break;
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}
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@ -176,7 +176,7 @@ int gen_main()
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#define path_AActor \
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R"(C:\projects\Unreal\Surgo\UE\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h)"
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#if 0
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#if 1
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content = file_read_contents( GlobalAllocator, true, path_AActor );
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CodeBody parsed_aactor = parse_global_body( StrC { content.size, (char const*)content.data });
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@ -194,8 +194,8 @@ int gen_main()
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switch ( class_code->Type )
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{
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case CodeT::Variable:
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// case CodeT::Function:
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// case CodeT::Function_Fwd:
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case CodeT::Function:
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case CodeT::Function_Fwd:
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if ( class_code->Name )
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{
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log_fmt("%s\n", class_code->Name );
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@ -7294,6 +7294,115 @@ namespace parser
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constexpr bool strip_formatting_dont_preserve_newlines = false;
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internal inline
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bool is_constructor_definition()
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{
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/*
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To check if a definition is for a constructor we can go straight to the opening parenthesis for its parameters
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From There we work backwards to see if we come across two identifiers with the same name between an member access
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:: operator, there can be template parameters on the left of the :: so we ignore those.
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Whats important is that its back to back.
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This has multiple possible faults. What we parse using this method may not filter out if something has a "return type"
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This is bad since technically you could have a namespace nested into another namespace with the same name.
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If this awful pattern is done the only way to distiguish with this coarse parse is to know there is no return type defined.
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TODO(Ed): We could fix this by attempting to parse a type, but we would have to have a way to have it soft fail and rollback.
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*/
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TokArray tokens = Context.Tokens;
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s32 idx = tokens.Idx;
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Token nav = tokens[ idx ];
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for ( ; idx < tokens.Arr.num(); idx++, nav = tokens[ idx ] )
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{
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if ( nav.Text[0] == '<' )
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{
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// Skip templated expressions as they mey have expressions with the () operators
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s32 capture_level = 0;
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s32 template_level = 0;
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for ( ; idx < tokens.Arr.num(); idx++, nav = tokens[idx] )
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{
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if (nav.Text[ 0 ] == '<')
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++ template_level;
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if (nav.Text[ 0 ] == '>')
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-- template_level;
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if (nav.Type == TokType::Operator && nav.Text[1] == '>')
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-- template_level;
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if ( nav.Type == ETokType::Capture_Start)
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{
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if (template_level != 0 )
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++ capture_level;
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else
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break;
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}
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if ( template_level != 0 && nav.Type == ETokType::Capture_End)
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-- capture_level;
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}
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}
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if ( nav.Type == TokType::Capture_Start )
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break;
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}
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-- idx;
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Token tok_right = tokens[idx];
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Token tok_left = NullToken;
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if (tok_right.Type != TokType::Identifier)
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{
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// We're not dealing with a constructor if there is no identifier right before the opening of a parameter's scope.
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return false;
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}
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-- idx;
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tok_left = tokens[idx];
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// <Attributes> <Specifiers> ... <Identifier>
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if ( tok_left.Type != TokType::Access_StaticSymbol )
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return false;
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-- idx;
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tok_left = tokens[idx];
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// <Attributes> <Specifiers> ... :: <Identifier>
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// We search toward the left until we find the next valid identifier
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s32 capture_level = 0;
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s32 template_level = 0;
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while ( idx != tokens.Idx )
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{
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if (tok_left.Text[ 0 ] == '<')
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++ template_level;
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if (tok_left.Text[ 0 ] == '>')
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-- template_level;
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if (tok_left.Type == TokType::Operator && tok_left.Text[1] == '>')
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-- template_level;
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if ( template_level != 0 && tok_left.Type == ETokType::Capture_Start)
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++ capture_level;
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if ( template_level != 0 && tok_left.Type == ETokType::Capture_End)
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-- capture_level;
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if ( capture_level == 0 && template_level == 0 && tok_left.Type == TokType::Identifier )
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break;
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-- idx;
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tok_left = tokens[idx];
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}
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bool is_same = str_compare( tok_right.Text, tok_left.Text, tok_right.Length ) == 0;
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if (tok_left.Type == TokType::Identifier && is_same)
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{
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// We have found the pattern we desired
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// <Name> :: <Name> (
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return true;
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}
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}
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/*
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This function was an attempt at stripping formatting from any c++ code.
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It has edge case failures that prevent it from being used in function bodies.
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@ -7835,6 +7944,7 @@ namespace parser
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internal neverinline CodeBody parse_class_struct_body( TokType which, Token name )
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{
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using namespace ECode;
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push_scope();
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eat( TokType::BraceCurly_Open );
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@ -7856,7 +7966,7 @@ namespace parser
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bool expects_function = false;
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Context.Scope->Start = currtok_noskip;
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// Context.Scope->Start = currtok_noskip;
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if ( currtok_noskip.Type == TokType::Preprocess_Hash )
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eat( TokType::Preprocess_Hash );
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@ -8576,6 +8686,8 @@ namespace parser
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{
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using namespace ECode;
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push_scope();
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if ( which != Namespace_Body && which != Global_Body && which != Export_Body && which != Extern_Linkage_Body )
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return CodeInvalid;
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@ -8594,7 +8706,7 @@ namespace parser
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bool expects_function = false;
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Context.Scope->Start = currtok_noskip;
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// Context.Scope->Start = currtok_noskip;
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if ( currtok_noskip.Type == TokType::Preprocess_Hash )
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eat( TokType::Preprocess_Hash );
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@ -8788,6 +8900,7 @@ namespace parser
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StrC spec_str = ESpecifier::to_str( spec );
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log_failure( "Invalid specifier %.*s for variable\n%s", spec_str.Len, spec_str, Context.to_string() );
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Context.pop();
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return CodeInvalid;
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}
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@ -8817,6 +8930,14 @@ namespace parser
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case TokType::Type_double :
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case TokType::Type_int :
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{
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// Possible constructor implemented at global file scope.
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if (is_constructor_definition())
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{
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member = parse_constructor( specifiers );
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// <Attributes> <Specifiers> <Name> :: <Name> <Type> () { ... }
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break;
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}
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bool found_operator_cast_outside_class_implmentation = false;
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s32 idx = Context.Tokens.Idx;
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@ -8855,6 +8976,7 @@ namespace parser
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if ( member == Code::Invalid )
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{
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log_failure( "Failed to parse member\n%s", Context.to_string() );
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Context.pop();
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return CodeInvalid;
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}
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@ -8866,6 +8988,7 @@ namespace parser
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eat( TokType::BraceCurly_Close );
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// { <Body> }
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Context.pop();
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return result;
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}
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@ -10980,90 +11103,20 @@ namespace parser
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// <export> template< <Parameters> > <Attributes> <Specifiers>
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}
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bool has_context = Context.Scope && Context.Scope->Prev;
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bool is_in_global_nspace = has_context && str_compare( Context.Scope->Prev->ProcName, "parse_global_nspace" ) == 0;
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// Possible constructor implemented at global file scope.
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if (is_in_global_nspace && is_constructor_definition())
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{
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/*
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To check if a definition is for a constructor we can go straight to the opening parenthesis for its parameters
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From There we work backwards to see if we come across two identifiers with the same name between an member access
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:: operator, there can be template parameters on the left of the :: so we ignore those.
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Whats important is that its back to back.
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This has multiple possible faults. What we parse using this method may not filter out if something has a "return type"
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This is bad since technically you could have a namespace nested into another namespace with the same name.
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If this awful pattern is done the only way to distiguish with this coarse parse is to know there is no return type defined.
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We could fix this by attempting to parse a type, but we would have to have a way to have it soft fail and rollback.
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*/
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TokArray tokens = Context.Tokens;
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s32 idx = tokens.Idx;
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s32 level = 0;
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for ( ; idx < tokens.Arr.num(); idx++ )
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{
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if ( level == 0 && tokens[ idx ].Type == TokType::Capture_Start )
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break;
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}
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-- idx;
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Token tok_right = tokens[idx];
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Token tok_left = NullToken;
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if (tok_right.Type != TokType::Identifier)
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{
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// We're not dealing with a constructor if there is no identifier right before the opening of a parameter's scope.
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break;
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}
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-- idx;
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tok_left = tokens[idx];
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// <Attributes> <Specifiers> ... <Identifier>
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if ( tok_left.Type != TokType::Access_StaticSymbol )
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break;
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-- idx;
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tok_left = tokens[idx];
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// <Attributes> <Specifiers> ... :: <Identifier>
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// We search toward the left until we find the next valid identifier
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s32 capture_level = 0;
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s32 template_level = 0;
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while ( idx != tokens.Idx )
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{
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if (tok_left.Text[ 0 ] == '<')
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++ template_level;
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if (tok_left.Text[ 0 ] == '>')
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-- template_level;
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if (tok_left.Type == TokType::Operator && tok_left.Text[1] == '>')
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-- template_level;
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if ( template_level != 0 && tok_left.Type == ETokType::Capture_Start)
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++ capture_level;
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if ( template_level != 0 && tok_left.Type == ETokType::Capture_End)
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-- capture_level;
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if ( capture_level == 0 && template_level == 0 && tok_left.Type == TokType::Identifier )
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break;
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-- idx;
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tok_left = tokens[idx];
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}
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bool is_same = str_compare( tok_right.Text, tok_left.Text, tok_right.Length ) == 0;
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if (tok_left.Type == TokType::Identifier && is_same)
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{
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// We have found the pattern we desired
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// <Name> :: <Name> (
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definition = parse_constructor( specifiers );
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// <Attributes> <Specifiers> <Name> :: <Name> <Type> () { ... }
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break;
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}
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definition = parse_constructor( specifiers );
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// <Attributes> <Specifiers> <Name> :: <Name> <Type> () { ... }
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break;
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}
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// User Defined operator casts
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// Possible user Defined operator casts
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if (is_in_global_nspace)
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{
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bool found_operator_cast_outside_class_implmentation = false;
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s32 idx = Context.Tokens.Idx;
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