58. Broadcasting Data Table Rows
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Project/Binaries/Win64/UnrealEditor-GasaEditor.dll
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BIN
Project/Binaries/Win64/UnrealEditor-GasaEditor.dll
(Stored with Git LFS)
Binary file not shown.
@ -10,6 +10,7 @@ Tag_GlobalPPV=Global_PPV
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Template_PlayerCamera=/Game/Actors/BP_CameraMount.BP_CameraMount_C
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Template_HUD_HostUI=/Game/UI/UI_Host.UI_Host_C
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Template_HostWidgetController=/Game/UI/BP_HostWidgetController.BP_HostWidgetController_C
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TaggedMessageTable=/Game/Core/Tables/DT_TaggedMessages.DT_TaggedMessages
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[/Script/GameplayAbilities.AbilitySystemGlobals]
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bUseDebugTargetFromHud=true
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@ -6,11 +6,15 @@ AllowEditorTagUnloading=True
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AllowGameTagUnloading=False
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FastReplication=False
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InvalidTagCharacters="\"\',"
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+GameplayTagTableList=/Game/Core/DT_PrimaryAttributes.DT_PrimaryAttributes
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+GameplayTagTableList=/Game/Core/Tables/DT_PrimaryAttributes.DT_PrimaryAttributes
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Attributes.Vital.Health",DevComment="")
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+GameplayTagList=(Tag="Attributes.Vital.Mana",DevComment="")
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+GameplayTagList=(Tag="Attributes.Vital.MaxHealth",DevComment="")
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+GameplayTagList=(Tag="Attributes.Vital.MaxMana",DevComment="")
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+GameplayTagList=(Tag="Message.Crystal.Health",DevComment="")
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+GameplayTagList=(Tag="Message.Crystal.Mana",DevComment="")
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+GameplayTagList=(Tag="Message.Potion.Health",DevComment="")
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+GameplayTagList=(Tag="Message.Potion.Mana",DevComment="")
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@ -0,0 +1,9 @@
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{
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"ColumnWidths":
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{
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"Image": 487,
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"Tag": 246,
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"Message": 439,
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"MessageTemplate": 232
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}
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}
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@ -21,12 +21,7 @@ void UGasaAbilitySystemComp::EffectApplied(UAbilitySystemComponent* AbilitySyste
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{
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FGameplayTagContainer Tags;
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Spec.GetAllAssetTags(Tags);
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for (FGameplayTag const& Tag : Tags)
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{
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// TODO(Ed): Broadcast the tag to the widget controller
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FString Msg = FString::Printf(TEXT("GE Tag: %s"), * Tag.ToString());
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Log(Msg);
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}
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Event_OnEffectAppliedAssetTags.Broadcast(Tags);
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}
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void UGasaAbilitySystemComp::InitAbilityActorInfo(AActor* InOwnerActor, AActor* InAvatarActor)
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@ -1,16 +1,22 @@
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#pragma once
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#include "AbilitySystemComponent.h"
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#include "GasaCommon.h"
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#include "GasaAbilitySystemComponent.generated.h"
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DECLARE_MULTICAST_DELEGATE_OneParam(FEffectAssetTagsSig, FGameplayTagContainer const& /*Tags*/);
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UCLASS(BlueprintType)
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class GASA_API UGasaAbilitySystemComp : public UAbilitySystemComponent
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{
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GENERATED_BODY()
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public:
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FEffectAssetTagsSig Event_OnEffectAppliedAssetTags;
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// TODO(Ed): If hes only using this to bind the EffectApplied to a delegate, then just use the init override instead.
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void OnAbilityActorInfoSet();
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@ -23,6 +23,7 @@
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struct FInputActionValue;
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struct FGameplayEffectContextHandle;
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struct FGameplayEffectModCallbackData;
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struct FGameplayTagContainer;
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struct FOnAttributeChangeData;
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struct FReplicationFlags;
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@ -44,6 +45,7 @@ class UInputAction;
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class UInputMappingContext;
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class USphereComponent;
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class USpringArmComponent;
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class UTexture2D;
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#pragma endregion Engine Forwards
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#pragma region Engine Plugin Forwards
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@ -72,6 +74,7 @@ class UGasaObject;
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class UGasaOverlay;
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class UGasaProgressBar;
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class UGasaSizeBox;
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class UGasaUserWidget;
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class UHostWidgetController;
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class UHUDHostWidget;
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class UWidgetController;
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@ -2,6 +2,14 @@
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#include "GasaCommon.h"
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template<typename RowType>
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inline
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RowType* GetDataTableRowByTag(UDataTable* DT, FGameplayTag& Tag)
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{
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RowType* Row = DT->FindRow<RowType>(Tag.GetTagName(), TEXT(""));
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return Row;
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}
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template<typename KeyType, typename ValueType>
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inline
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void RemoveKeys(TMap<KeyType, ValueType> Map, TArray<KeyType> Keys)
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@ -1,11 +1,12 @@
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#pragma once
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#include "Engine/DataTable.h"
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#include "Engine/DeveloperSettings.h"
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#include "GasaCommon.h"
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#include "GasaDevOptions.generated.h"
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UCLASS(Config=Game, DefaultConfig, meta=(DisplayName="Gasa"))
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class GASA_API UGasaDevOptions : public UDeveloperSettings
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{
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@ -15,6 +16,9 @@ public:
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// NOTE(Ed): Any Soft-References must have their includes defined in GasaDevOptions.cpp
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// They are used by GasaGen for the GasaDevOptionsCache
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI")
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TSoftObjectPtr<UDataTable> TaggedMessageTable;
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI")
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TSoftClassPtr<ACameraMount> Template_PlayerCamera;
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@ -11,6 +11,9 @@ void FGasaDevOptionsCache::CachedDevOptions()
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{
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UGasaDevOptions* DevOpts = GetMutDevOptions();
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TaggedMessageTable = DevOpts->TaggedMessageTable.LoadSynchronous();
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ensureMsgf( TaggedMessageTable != nullptr, TEXT( "TaggedMessageTable is null, DO NOT RUN PIE or else you may get a crash if not handled in BP or C++" ) );
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Template_PlayerCamera = DevOpts->Template_PlayerCamera.LoadSynchronous();
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ensureMsgf(
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Template_PlayerCamera != nullptr, TEXT( "Template_PlayerCamera is null, DO NOT RUN PIE or else you may get a crash if not handled in BP or C++" )
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@ -8,6 +8,8 @@ struct GASA_API FGasaDevOptionsCache
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{
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GENERATED_BODY()
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UPROPERTY()
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UObject* TaggedMessageTable;
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UPROPERTY()
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UClass* Template_PlayerCamera;
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UPROPERTY()
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@ -2,6 +2,9 @@
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#include "AbilitySystem/GasaAbilitySystemComponent_Inlines.h"
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#include "AbilitySystem/GasaAttributeSet.h"
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#include "GameplayEffectTypes.h"
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#include "GasaDevOptions.h"
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#include "TaggedMessageRow.h"
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using namespace Gasa;
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@ -30,6 +33,20 @@ void UHostWidgetController::MaxManaChanged( FOnAttributeChangeData const& Attrib
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}
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#pragma endregion Attribute Changed Callbacks
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void UHostWidgetController::OnEffectAppliedAssetTags( FGameplayTagContainer const& AssetTags )
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{
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UDataTable* TaggedMessages = GetDevOptions()->TaggedMessageTable.Get();
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for ( FGameplayTag const& Tag : AssetTags )
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{
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FGameplayTag MessageTagCategory = FGameplayTag::RequestGameplayTag( FName( "Message" ) );
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if ( ! Tag.MatchesTag( MessageTagCategory ) )
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continue;
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FTaggedMessageRow* Row = TaggedMessages->FindRow<FTaggedMessageRow>( Tag.GetTagName(), TEXT( "" ) );
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OnTaggedAssetMessage.Broadcast( *Row );
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}
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}
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void UHostWidgetController::BroadcastInitialValues()
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{
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// This function is managed by: GenGasa/GenGasa_HostWidgetController.cpp
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@ -66,4 +83,6 @@ void UHostWidgetController::BindCallbacksToDependencies()
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FOnGameplayAttributeValueChange& MaxManaAttributeChangedDelegate =
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AbilitySystem->GetGameplayAttributeValueChangeDelegate( GasaAttribs->GetMaxManaAttribute() );
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MaxManaAttributeChangedDelegate.AddUObject( this, &ThisClass::MaxManaChanged );
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AbilitySystem->Event_OnEffectAppliedAssetTags.AddUObject( this, &UHostWidgetController::OnEffectAppliedAssetTags );
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}
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@ -1,7 +1,10 @@
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#pragma once
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#include "GasaCommon.h"
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#include "TaggedMessageRow.h"
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#include "WidgetController.h"
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#include "HostWidgetController.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam( FAttributeFloatChangedSig, float, NewValue );
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UCLASS( Blueprintable, BlueprintType )
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@ -30,6 +33,11 @@ public:
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void MaxManaChanged( FOnAttributeChangeData const& Data );
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#pragma endregion Attribute Events
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UPROPERTY( BlueprintAssignable, Category = "Messages" )
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FTaggedMessageRowSig OnTaggedAssetMessage;
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void OnEffectAppliedAssetTags( FGameplayTagContainer const& AssetTags );
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#pragma region WidgetController
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void BroadcastInitialValues() override;
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void BindCallbacksToDependencies() override;
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28
Project/Source/Gasa/UI/TaggedMessageRow.h
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28
Project/Source/Gasa/UI/TaggedMessageRow.h
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#pragma once
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#include "GameplayTagContainer.h"
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#include "GasaCommon.h"
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#include "Engine/DataTable.h"
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#include "Templates/SubclassOf.h"
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#include "TaggedMessageRow.generated.h"
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USTRUCT(BlueprintType)
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struct FTaggedMessageRow : public FTableRowBase
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadOnly)
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FGameplayTag Tag;
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UPROPERTY(EditAnywhere, BlueprintReadOnly)
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FText Message;
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UPROPERTY(EditAnywhere, BlueprintReadOnly)
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TSubclassOf<UGasaUserWidget> MessageTemplate;
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UPROPERTY(EditAnywhere, BlueprintReadOnly)
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UTexture2D* Image;
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};
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FTaggedMessageRowSig, FTaggedMessageRow, Message);
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@ -209,6 +209,8 @@ void gen_UHostWidgetController()
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UGasaAttributeSet* GasaAttribs = Cast<UGasaAttributeSet>( Data.Attributes );
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<bindings>
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AbilitySystem->Event_OnEffectAppliedAssetTags.AddUObject(this, & UHostWidgetController::OnEffectAppliedAssetTags);
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})
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));
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}
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