Arnaud Jamin
34e08a9e2a
CogSample: Add a window with the Team of the selection.
2023-11-05 01:10:22 -04:00
Arnaud Jamin
9d3143298b
CogAbility: Add blocked ability tags
2023-11-04 00:20:18 -04:00
Arnaud Jamin
31d5fa9db8
CogWindow: Widgets can now be chosen and ordered by the user
2023-11-03 21:08:54 -04:00
Arnaud Jamin
7e9043f4af
Update CogSampleAbilityTask_PlayMontageAndWaitForEvent.cpp
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fix build
2023-11-01 13:59:30 -04:00
Arnaud Jamin
7e8ba3e092
CogAbility: Fix cheats not correctly saved when connected to a server
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CogSample: Projectile progress
2023-10-31 23:50:41 -04:00
Arnaud Jamin
f876862d12
CogCommon: Better debug formating
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CogSample: Projectile Progress
CogSample: Disable Character Mesh collision on dedicated server
2023-10-31 00:44:59 -04:00
Arnaud Jamin
7f88f5d53a
CogWindow: Rename CreateWindow to AddWindow to prevent name conflict with windows headers
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CogSample : Projectile progress
2023-10-30 23:44:24 -04:00
Arnaud Jamin
315782183d
CogSample: progress on projectiles
2023-10-30 01:11:48 -04:00
Arnaud Jamin
b147b4b05f
minor fixes
2023-10-27 10:17:25 -04:00
Arnaud Jamin
e72504b47a
CogWindow: CogWindows are not UObject anymore
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CogWindows are now normal object because we want to be able to Ifdef them, and UObject cannot be ifdef. CogWindows were UObject mainly for saving their config. The configs have been moved in separated class, which are UObject.
2023-10-27 02:39:33 -04:00
Arnaud Jamin
42ca1afc6a
Cog Sample: Adding more gameplay
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Cog Sample: Make Area a component instead of an actor
Cog Sample: Add Basic actor for Projectiles, Areas, etc...
Cog Sample: Start to add Projectile
Cog Sample: Start to add SpawnPrediction
2023-10-26 12:33:50 -04:00
Arnaud Jamin
a39c8b277d
CogInput: Add multiple IMC on the input data asset. Maybe propose a current imc
2023-10-22 23:16:00 -04:00
Arnaud Jamin
6f54b429f0
CogAbility: Apply tweaks at start and when an new actor is spawned
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The data asset is now loaded directly by the windows.
2023-10-22 01:37:26 -04:00
Arnaud Jamin
ac90ba6ab6
CogPackage: fix Gameplay Cues not cooked
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CogSample: Add area of effect
CogSample: Add "Easy" cheat
CogWindow: Fix some tooltips
CogEngine: Spawns now spawn the default controller
CogDebug: Early out on DebugDraw if WorldContextObject is null
2023-10-20 15:47:57 -04:00
Arnaud Jamin
812f4fa91f
Start to add path following debug
2023-10-20 09:02:11 -04:00
Arnaud Jamin
804f7c6ba5
CogWindow: Move Registering of default command bindings to WindowManager
2023-10-19 23:31:42 -04:00
Arnaud Jamin
518d741b6e
CogSample: Better placement of the damage vfx for the poison ability
2023-10-19 22:51:19 -04:00
Arnaud Jamin
1b5d63b0af
Rework how ImGui input toggle is triggered
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Add a new window CommandBindings to configure the shortcuts of console commands
The first time it is created, this window add the bindings to control cog:
[Tab] Cog.ToggleInput
[F1] Cog.LoadLayout 1
[F2] Cog.LoadLayout 2
[F3] Cog.LoadLayout 3
[F4] Cog.LoadLayout 4
[F5] Cog.ToggleSelectionMode
The selection window can now uses the Actor Label instead of Name (simpler to read)
Fix Blackboard sorting
2023-10-19 17:28:42 -04:00
Arnaud Jamin
c32efe88f5
Merge branch 'main' into pr/6
2023-10-18 21:27:36 -04:00
Arnaud Jamin
bbb89f09ff
Start to add hit impact on the sample
2023-10-18 17:22:50 -04:00
Eduardo Valencia
74d43f0b4c
Update gitignore for Rider, fix typos
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I use Rider as my IDE and when working with Unreal projects it installs a plugin that enable its unique integration. We don't want that being uploaded to the repo so it gets ignored. In addition, The project module has a typo, this commit fixes that
2023-10-18 16:51:12 -04:00
Arnaud Jamin
87e87edc13
minor change
2023-10-18 14:41:40 -04:00
Arnaud Jamin
db184c4aed
Replicate client selection to the server to filter server debug replication
2023-10-18 14:09:02 -04:00
Arnaud Jamin
0529373683
Add CogSample own BTTask to implement a custom description
2023-10-17 15:05:38 -04:00
Arnaud Jamin
0c00b4a2c4
Save selection window config
2023-10-17 15:02:20 -04:00
Arnaud Jamin
4e342c8fce
Fix #pragma once in CogSampleLogCategories.h
2023-10-17 12:34:17 -04:00
Arnaud Jamin
8fd05218ca
improve behavior tree window
2023-10-17 00:05:49 -04:00
Arnaud Jamin
95d24ae767
Add behavior tree window
2023-10-16 17:04:32 -04:00
Arnaud Jamin
fc5abf7e8f
starting to add AI windows
2023-10-16 02:51:44 -04:00
Arnaud Jamin
18e3e3c25f
add basic AI behavior in the sample
2023-10-16 02:04:37 -04:00
Arnaud Jamin
da02827408
improve inspector
2023-10-16 00:00:05 -04:00
Arnaud Jamin
63f4a8b92f
Add Inspector window
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Add Inspector window
Hide main menu widgets when the width gets too small
Add log category description
Renaming
2023-10-13 23:35:16 -04:00
Arnaud Jamin
7b0ed3d05f
fix scale replication and other fixes
2023-10-13 00:37:07 -04:00
Arnaud Jamin
762167e3c2
various bug fixes
2023-10-12 16:16:45 -04:00
Arnaud Jamin
7dc83d6601
fix build error
2023-10-12 11:26:55 -04:00
Arnaud Jamin
e90b097c1d
window settings - imgui toggle input settings
2023-10-11 14:34:18 -04:00
Arnaud Jamin
18d82287aa
unify data assets
2023-10-11 10:33:13 -04:00
Arnaud Jamin
c5d1d14ac6
unify abilities data asset
2023-10-11 01:28:24 -04:00
Arnaud Jamin
eb963614b9
simplify integration
2023-10-10 23:53:34 -04:00
Arnaud Jamin
83d756252a
add possession in selection window
2023-10-10 17:24:27 -04:00
Arnaud Jamin
c9a3013bb9
save cheats state
2023-10-10 01:12:59 -04:00
Arnaud Jamin
02a11e8b7c
display effects in sample
2023-10-09 19:09:25 -04:00
Arnaud Jamin
99db2cfd5e
started to add effects in hud on the sample
2023-10-09 03:15:09 -04:00
Arnaud Jamin
b3a230343b
fix shipping target
2023-10-09 02:24:03 -04:00
Arnaud Jamin
ad7cbb1667
sample UI ability cooldown
2023-10-09 02:20:52 -04:00
Arnaud Jamin
3e6288c955
hud initialization fixes
2023-10-07 01:57:42 -04:00
Arnaud Jamin
b18e62cd02
starting to add the hud in the sample
2023-10-06 17:22:23 -04:00
Arnaud Jamin
92396410d4
Add target acquisition in the sample
2023-10-06 02:27:00 -04:00
Arnaud Jamin
25f2e06400
Add more abilities in the sample
2023-10-05 16:57:43 -04:00
Arnaud Jamin
27f4b9485a
add a new heroes push back abilities
2023-10-05 01:54:26 -04:00