simplify integration

This commit is contained in:
Arnaud Jamin
2023-10-10 23:53:34 -04:00
parent 7094dbf1f5
commit eb963614b9
45 changed files with 217 additions and 230 deletions
+3 -3
View File
@@ -8,8 +8,8 @@ public class CogSample : ModuleRules
PublicDependencyModuleNames.AddRange(new string[]
{
"CogDebug",
"Core",
"CogCommon",
"Core",
"CoreUObject",
"Engine",
"EnhancedInput",
@@ -25,8 +25,8 @@ public class CogSample : ModuleRules
{
PublicDependencyModuleNames.AddRange(new string[]
{
"CogDebug",
"CogImgui",
"CogInterface",
"CogWindow",
"CogEngine",
"CogInput",
+17 -17
View File
@@ -1,8 +1,7 @@
#include "CogSampleCharacter.h"
#include "Camera/CameraComponent.h"
#include "CogDebugLogMacros.h"
#include "CogDebugMetric.h"
#include "CogCommon.h"
#include "CogSampleAttributeSet_Health.h"
#include "CogSampleAttributeSet_Misc.h"
#include "CogSampleCharacterMovementComponent.h"
@@ -24,10 +23,11 @@
#include "Net/Core/PushModel/PushModel.h"
#include "Net/UnrealNetwork.h"
#if USE_COG
#if ENABLE_COG
#include "CogDebugDraw.h"
#include "CogDebugMetric.h"
#include "CogDebugPlot.h"
#endif //USE_COG
#endif //ENABLE_COG
//--------------------------------------------------------------------------------------------------------------------------
ACogSampleCharacter::ACogSampleCharacter(const FObjectInitializer& ObjectInitializer)
@@ -476,18 +476,18 @@ void ACogSampleCharacter::Look(const FInputActionValue& Value)
}
//--------------------------------------------------------------------------------------------------------------------------
ECogInterfacesAllegiance ACogSampleCharacter::GetAllegianceWithOtherActor(const AActor* OtherActor) const
ECogCommonAllegiance ACogSampleCharacter::GetAllegianceWithOtherActor(const AActor* OtherActor) const
{
ECogSampleAllegiance Allegiance = UCogSampleFunctionLibrary_Team::GetActorsAllegiance(this, OtherActor);
switch (Allegiance)
{
case ECogSampleAllegiance::Enemy: return ECogInterfacesAllegiance::Enemy;
case ECogSampleAllegiance::Friendly: return ECogInterfacesAllegiance::Friendly;
case ECogSampleAllegiance::Neutral: return ECogInterfacesAllegiance::Neutral;
case ECogSampleAllegiance::Enemy: return ECogCommonAllegiance::Enemy;
case ECogSampleAllegiance::Friendly: return ECogCommonAllegiance::Friendly;
case ECogSampleAllegiance::Neutral: return ECogCommonAllegiance::Neutral;
}
return ECogInterfacesAllegiance::Neutral;
return ECogCommonAllegiance::Neutral;
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -495,9 +495,9 @@ void ACogSampleCharacter::HandleDamageReceived(const FCogSampleDamageEventParams
{
OnDamageReceived.Broadcast(Params);
#if USE_COG
#if ENABLE_COG
FCogDebugMetric::AddMetric(this, "Damage Received", Params.MitigatedDamage, Params.UnmitigatedDamage, false);
#endif //USE_COG
#endif //ENABLE_COG
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -505,9 +505,9 @@ void ACogSampleCharacter::HandleDamageDealt(const FCogSampleDamageEventParams& P
{
OnDamageDealt.Broadcast(Params);
#if USE_COG
#if ENABLE_COG
FCogDebugMetric::AddMetric(this, "Damage Dealt", Params.MitigatedDamage, Params.UnmitigatedDamage, false);
#endif //USE_COG
#endif //ENABLE_COG
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -553,21 +553,21 @@ void ACogSampleCharacter::OnRevived(AActor* InInstigator, AActor* InCauser, cons
// ----------------------------------------------------------------------------------------------------------------
void ACogSampleCharacter::OnGameplayEffectAdded(UAbilitySystemComponent* AbilitySystemComponent, const FGameplayEffectSpec& GameplayEffectSpec, FActiveGameplayEffectHandle Handle)
{
#if USE_COG
#if ENABLE_COG
FCogDebugPlot::PlotEvent(this, "Effects", GameplayEffectSpec.Def->GetFName(), GameplayEffectSpec.GetDuration() == 0.0f)
.AddParam("Name", AbilitySystemComponent->CleanupName(GetNameSafe(GameplayEffectSpec.Def)))
.AddParam("Effect Instigator", GetNameSafe(GameplayEffectSpec.GetEffectContext().GetInstigator()))
.AddParam("Effect Level", GameplayEffectSpec.GetLevel())
.AddParam("Effect Duration", GameplayEffectSpec.GetDuration());
#endif //USE_COG
#endif //ENABLE_COG
}
// ----------------------------------------------------------------------------------------------------------------
void ACogSampleCharacter::OnGameplayEffectRemoved(const FActiveGameplayEffect& RemovedGameplayEffect)
{
#if USE_COG
#if ENABLE_COG
FCogDebugPlot::PlotEventStop(this, "Effects", RemovedGameplayEffect.Spec.Def->GetFName());
#endif //USE_COG
#endif //ENABLE_COG
}
// ----------------------------------------------------------------------------------------------------------------
+6 -6
View File
@@ -4,10 +4,10 @@
#include "AbilitySystemInterface.h"
#include "ActiveGameplayEffectHandle.h"
#include "AttributeSet.h"
#include "CogSampleDefines.h"
#include "CogInterfaceAllegianceActor.h"
#include "CogInterfaceDebugFilteredActor.h"
#include "CogCommonAllegianceActorInterface.h"
#include "CogCommonDebugFilteredActorInterface.h"
#include "CogSampleDamageEvent.h"
#include "CogSampleDefines.h"
#include "CogSampleTargetableInterface.h"
#include "CogSampleTeamInterface.h"
#include "GameFramework/Character.h"
@@ -65,8 +65,8 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FCogSampleCharacterEventDelegate, AC
UCLASS(config=Game)
class ACogSampleCharacter : public ACharacter
, public IAbilitySystemInterface
, public ICogInterfacesDebugFilteredActor
, public ICogInterfacesAllegianceActor
, public ICogCommonDebugFilteredActorInterface
, public ICogCommonAllegianceActorInterface
, public ICogSampleTeamInterface
, public ICogSampleTargetableInterface
{
@@ -108,7 +108,7 @@ public:
// ICogInterfacesAllegianceActor overrides
//----------------------------------------------------------------------------------------------------------------------
ECogInterfacesAllegiance GetAllegianceWithOtherActor(const AActor* OtherActor) const override;
ECogCommonAllegiance GetAllegianceWithOtherActor(const AActor* OtherActor) const override;
//----------------------------------------------------------------------------------------------------------------------
// ICogSampleTargetInterface overrides
@@ -9,10 +9,10 @@
#include "Components/CapsuleComponent.h"
#include "GameFramework/Character.h"
#if USE_COG
#if ENABLE_COG
#include "CogDebugDraw.h"
#include "CogDebugPlot.h"
#endif //USE_COG
#endif //ENABLE_COG
//--------------------------------------------------------------------------------------------------------------------------
// UCogSampleCharacterMovementComponent::FCogSampleSavedMove
@@ -209,17 +209,17 @@ void UCogSampleCharacterMovementComponent::BeginPlay()
{
Super::BeginPlay();
#if USE_COG
#if ENABLE_COG
const ACharacter* Character = GetCharacterOwner();
const UCapsuleComponent* CapsuleComponent = Character->GetCapsuleComponent();
DebugLastBottomLocation = Character->GetActorLocation() - FVector::UpVector * CapsuleComponent->GetScaledCapsuleHalfHeight();
#endif //USE_COG
#endif //ENABLE_COG
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogSampleCharacterMovementComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
#if USE_COG
#if ENABLE_COG
const ACharacter* Character = GetCharacterOwner();
const UCapsuleComponent* CapsuleComponent = Character->GetCapsuleComponent();
@@ -232,11 +232,11 @@ void UCogSampleCharacterMovementComponent::TickComponent(float DeltaTime, enum E
FCogDebugPlot::PlotValue(GetPawnOwner(), "Move Input Local Y", FVector::DotProduct(GetPawnOwner()->GetActorForwardVector(), GetPendingInputVector()));
}
#endif //USE_COG
#endif //ENABLE_COG
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
#if USE_COG
#if ENABLE_COG
const FVector DebugLocation = Character->GetActorLocation();
const FVector DebugBottomLocation = DebugLocation - FVector::UpVector * CapsuleComponent->GetScaledCapsuleHalfHeight();
@@ -294,7 +294,7 @@ void UCogSampleCharacterMovementComponent::TickComponent(float DeltaTime, enum E
DebugLastVelocity = Velocity;
DebugIsPositionCorrected = false;
#endif //USE_COG
#endif //ENABLE_COG
}
@@ -303,9 +303,9 @@ bool UCogSampleCharacterMovementComponent::ClientUpdatePositionAfterServerUpdate
{
bool Result = Super::ClientUpdatePositionAfterServerUpdate();
#if USE_COG
#if ENABLE_COG
DebugIsPositionCorrected = true;
#endif //USE_COG
#endif //ENABLE_COG
return Result;
}
@@ -47,7 +47,7 @@ private:
bool bWasAvoidanceEnabled = false;
#if USE_COG
#if ENABLE_COG
FVector DebugLastBottomLocation = FVector::ZeroVector;
@@ -55,7 +55,7 @@ private:
bool DebugIsPositionCorrected = false;
#endif //USE_COG
#endif //ENABLE_COG
//----------------------------------------------------------------------------------------------------------------------
+4 -13
View File
@@ -1,19 +1,12 @@
#pragma once
#include "CoreMinimal.h"
#include "CogCommon.h"
#ifndef USE_COG
#define USE_COG (ENABLE_DRAW_DEBUG && !NO_LOGGING)
#endif
#if ENABLE_COG
#if USE_COG
#include "CogDebugLogMacros.h"
#include "CogDebugSettings.h"
#define IF_COG(expr) { expr; }
#define COG_LOG_CATEGORY FLogCategoryBase
#define COG_LOG_ABILITY(Verbosity, Ability, Format, ...) \
if (Ability != nullptr) \
{ \
@@ -28,10 +21,8 @@
} \
} \
#else //USE_COG
#else //ENABLE_COG
#define IF_COG(expr) (0)
#define COG_LOG_CATEGORY FNoLoggingCategory
#define COG_LOG_ABILITY(...) (0)
#endif //USE_COG
#endif //ENABLE_COG
@@ -14,10 +14,10 @@
#include "Particles/ParticleSystemComponent.h"
#include "ScalableFloat.h"
#if USE_COG
#if ENABLE_COG
#include "CogDebugDraw.h"
#include "CogDebugLog.h"
#endif //USE_COG
#endif //ENABLE_COG
//--------------------------------------------------------------------------------------------------------------------------
void UCogSampleFunctionLibrary_Gameplay::AdjustAttributeForMaxChange(UAbilitySystemComponent* AbilityComponent, FGameplayAttributeData& AffectedAttribute, float OldValue, float NewMaxValue, const FGameplayAttribute& AffectedAttributeProperty)
+19 -43
View File
@@ -2,14 +2,14 @@
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/IAssetRegistry.h"
#include "CogSampleDefines.h"
#include "CogCommon.h"
#include "CogSampleFunctionLibrary_Tag.h"
#include "GameFramework/Character.h"
#include "GameFramework/GameMode.h"
#include "GameFramework/GameState.h"
#include "Modules/ModuleManager.h"
#if USE_COG
#if ENABLE_COG
#include "CogAbilityDataAsset_Abilities.h"
#include "CogAbilityDataAsset_Cheats.h"
#include "CogAbilityDataAsset_Pools.h"
@@ -22,7 +22,6 @@
#include "CogAbilityWindow_Pools.h"
#include "CogAbilityWindow_Tags.h"
#include "CogAbilityWindow_Tweaks.h"
#include "CogDebugDefines.h"
#include "CogDebugDrawImGui.h"
#include "CogDebugPlot.h"
#include "CogEngineDataAsset_Collisions.h"
@@ -47,7 +46,7 @@
#include "CogInputWindow_Actions.h"
#include "CogInputWindow_Gamepad.h"
#include "CogWindowManager.h"
#endif //USE_COG
#endif //ENABLE_COG
//--------------------------------------------------------------------------------------------------------------------------
@@ -82,6 +81,10 @@ ACogSampleGameState::ACogSampleGameState(const FObjectInitializer & ObjectInitia
void ACogSampleGameState::BeginPlay()
{
Super::BeginPlay();
#if ENABLE_COG
InitializeCog();
#endif //ENABLE_COG
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -89,12 +92,12 @@ void ACogSampleGameState::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
Super::EndPlay(EndPlayReason);
#if USE_COG
#if ENABLE_COG
if (CogWindowManager != nullptr)
{
CogWindowManager->Shutdown();
}
#endif //USE_COG
#endif //ENABLE_COG
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -102,48 +105,28 @@ void ACogSampleGameState::Tick(float DeltaSeconds)
{
Super::Tick(DeltaSeconds);
#if USE_COG
TickCog(DeltaSeconds);
#endif //USE_COG
}
#if USE_COG
//--------------------------------------------------------------------------------------------------------------------------
void ACogSampleGameState::TickCog(float DeltaSeconds)
{
//---------------------------------------
// Wait for the viewport to be set
//---------------------------------------
if (GEngine->GameViewport != nullptr)
{
if (CogWindowManager == nullptr)
{
InitializeCog();
}
else
{
CogWindowManager->Tick(DeltaSeconds);
}
}
#if ENABLE_COG
extern ENGINE_API float GAverageFPS;
extern ENGINE_API float GAverageMS;
FCogDebugPlot::PlotValue(this, "Frame Rate", GAverageFPS);
FCogDebugPlot::PlotValue(this, "Frame Time", GAverageMS);
CogWindowManager->Tick(DeltaSeconds);
#endif //ENABLE_COG
}
#if ENABLE_COG
//--------------------------------------------------------------------------------------------------------------------------
void ACogSampleGameState::InitializeCog()
{
RegisterCommand(TEXT("Cog.ToggleInput"), TEXT(""), FConsoleCommandWithArgsDelegate::CreateUObject(this, &ACogSampleGameState::CogToggleInput));
TSharedPtr<SCogImguiWidget> Widget = FCogImguiModule::Get().CreateImGuiViewport(GEngine->GameViewport, [this](float DeltaTime) { RenderCog(DeltaTime); });
FCogImguiModule::Get().SetToggleInputKey(FCogImGuiKeyInfo(EKeys::Insert));
RegisterCommand(TEXT("Cog.ToggleInput"), TEXT(""), FConsoleCommandWithArgsDelegate::CreateUObject(this, &ACogSampleGameState::CogToggleInput));
CogWindowManager = NewObject<UCogWindowManager>(this);
CogWindowManagerRef = CogWindowManager;
CogWindowManager->Initialize(GetWorld(), Widget);
//---------------------------------------
// Engine
@@ -174,7 +157,7 @@ void ACogSampleGameState::InitializeCog()
CogWindowManager->CreateWindow<UCogEngineWindow_Skeleton>("Engine.Skeleton");
UCogEngineWindow_Spawns* SpawnWindow =CogWindowManager->CreateWindow<UCogEngineWindow_Spawns>("Engine.Spawns");
UCogEngineWindow_Spawns* SpawnWindow = CogWindowManager->CreateWindow<UCogEngineWindow_Spawns>("Engine.Spawns");
SpawnWindow->SetSpawnsAsset(GetFirstAssetByClass<UCogEngineDataAsset_Spawns>());
UCogEngineWindow_Stats* StatsWindow = CogWindowManager->CreateWindow<UCogEngineWindow_Stats>("Engine.Stats");
@@ -220,13 +203,6 @@ void ACogSampleGameState::InitializeCog()
CogWindowManager->AddMainMenuWidget(StatsWindow);
}
//--------------------------------------------------------------------------------------------------------------------------
void ACogSampleGameState::RenderCog(float DeltaTime)
{
CogWindowManager->Render(DeltaTime);
FCogDebugDrawImGui::Draw();
}
//--------------------------------------------------------------------------------------------------------------------------
void ACogSampleGameState::RegisterCommand(const TCHAR* Name, const TCHAR* Help, const FConsoleCommandWithArgsDelegate& Command)
{
@@ -244,4 +220,4 @@ void ACogSampleGameState::CogToggleInput(const TArray<FString>& Args)
}
#endif //USE_COG
#endif //ENABLE_COG
+2 -6
View File
@@ -25,19 +25,15 @@ private:
UPROPERTY()
TObjectPtr<UObject> CogWindowManagerRef = nullptr;
#if USE_COG
#if ENABLE_COG
void InitializeCog();
void TickCog(float DeltaTime);
void RenderCog(float DeltaTime);
void RegisterCommand(const TCHAR* Name, const TCHAR* Help, const FConsoleCommandWithArgsDelegate& Command);
void CogToggleInput(const TArray<FString>& Args);
TObjectPtr<UCogWindowManager> CogWindowManager = nullptr;
#endif //USE_COG
#endif //ENABLE_COG
};
+4 -4
View File
@@ -3,9 +3,9 @@
#include "AbilitySystemLog.h"
#include "CogSampleDefines.h"
#if USE_COG
#if ENABLE_COG
#include "CogDebugLog.h"
#endif //USE_COG
#endif //ENABLE_COG
DEFINE_LOG_CATEGORY(LogCogAlways);
@@ -24,7 +24,7 @@ namespace CogSampleLog
{
void RegiterAllLogCategories()
{
#if USE_COG
#if ENABLE_COG
FCogDebugLog::AddLogCategory(LogCogAlways, "Always", false);
FCogDebugLog::AddLogCategory(LogCogAbility, "Ability");
@@ -39,7 +39,7 @@ namespace CogSampleLog
FCogDebugLog::AddLogCategory(LogCogSkeleton, "Skeleton");
FCogDebugLog::AddLogCategory(LogCogTargetAcquisition, "Target Acquisition");
FCogDebugLog::AddLogCategory(LogGameplayEffects, "Gameplay Effects");
#endif //USE_COG
#endif //ENABLE_COG
}
}
@@ -1,19 +1,18 @@
#include "CogSamplePlayerController.h"
#include "CogDebugLogMacros.h"
#include "CogCommon.h"
#include "CogSampleDefines.h"
#include "CogSampleCharacter.h"
#include "CogSampleLogCategories.h"
#include "CogSampleTargetAcquisition.h"
#include "Net/UnrealNetwork.h"
#if USE_COG
#if ENABLE_COG
#include "CogAbilityReplicator.h"
#include "CogDebugDefines.h"
#include "CogDebugDraw.h"
#include "CogDebugReplicator.h"
#include "CogEngineReplicator.h"
#endif //USE_COG
#endif //ENABLE_COG
//--------------------------------------------------------------------------------------------------------------------------
ACogSamplePlayerController::ACogSamplePlayerController()
@@ -25,11 +24,11 @@ void ACogSamplePlayerController::BeginPlay()
{
Super::BeginPlay();
#if USE_COG
#if ENABLE_COG
ACogDebugReplicator::Spawn(this);
ACogAbilityReplicator::Spawn(this);
ACogEngineReplicator::Spawn(this);
#endif //USE_COG
#endif //ENABLE_COG
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -169,12 +168,12 @@ void ACogSamplePlayerController::TickTargeting(float DeltaSeconds)
SetTarget(Result.Target);
}
#if USE_COG
#if ENABLE_COG
if (Target != nullptr && PossessedCharacter != nullptr)
{
FCogDebugDraw::Segment(LogCogTargetAcquisition, PossessedCharacter.Get(), PossessedCharacter->GetActorLocation(), Target->GetActorLocation(), FColor::White, false);
}
#endif //USE_COG
#endif //ENABLE_COG
}
//--------------------------------------------------------------------------------------------------------------------------
+2 -2
View File
@@ -2,7 +2,7 @@
#include "CoreMinimal.h"
#include "AbilitySystemInterface.h"
#include "CogInterfacePossessor.h"
#include "CogCommonPossessorInterface.h"
#include "GameFramework/PlayerController.h"
#include "CogSamplePlayerController.generated.h"
@@ -18,7 +18,7 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FCogSampleControlledCharacterChan
UCLASS(config=Game)
class ACogSamplePlayerController
: public APlayerController
, public ICogInterfacePossessor
, public ICogCommonPossessorInterface
{
GENERATED_BODY()
+12 -12
View File
@@ -9,10 +9,10 @@
#include "Components/CapsuleComponent.h"
#include "GameFramework/PlayerController.h"
#if USE_COG
#if ENABLE_COG
#include "CogDebugDraw.h"
#include "CogDebugLog.h"
#endif //USE_COG
#endif //ENABLE_COG
//--------------------------------------------------------------------------------------------------------------------------
// FCogSampleTargetTargetAcquisitionParams
@@ -125,13 +125,13 @@ void UCogSampleTargetAcquisition::FindBestTarget(
//----------------------------------------------------------------------------------------------------------------------
// Draw the ScreenSearchDirection if valid
//----------------------------------------------------------------------------------------------------------------------
#if USE_COG
#if ENABLE_COG
const FVector2D SearchDirectionNormalized = (TargetSwitchSearchDirection.IsNearlyZero() == false) ? TargetSwitchSearchDirection.GetSafeNormal() : FVector2D::ZeroVector;
if (SearchDirectionNormalized.IsNearlyZero() == false)
{
FCogDebugDraw::Segment2D(LogCogTargetAcquisition, Controller, FVector2D::ZeroVector, FVector2D(SearchDirectionNormalized.X, -SearchDirectionNormalized.Y), FColor(255, 255, 0, 255), bIsDebugPersistent);
}
#endif //USE_COG
#endif //ENABLE_COG
static const FName TraceTag(TEXT("FindLockTarget_GatherTargets"));
FCollisionQueryParams QueryParams(TraceTag, SCENE_QUERY_STAT_ONLY(CogSampleTargetAcquisition), false);
@@ -285,7 +285,7 @@ void UCogSampleTargetAcquisition::FindBestTargetInCandidates(
// Draw screen limits
//----------------------------------------------------------------------------------------------------------------------
#if USE_COG
#if ENABLE_COG
FCogDebugDraw::Circle2D(LogCogTargetAcquisition, Controller, ScreenCrosshairPosition, 5.0f, FColor(255, 255, 255, 255), bIsDebugPersistent);
@@ -312,7 +312,7 @@ void UCogSampleTargetAcquisition::FindBestTargetInCandidates(
bIsDebugPersistent);
}
}
#endif //USE_COG
#endif //ENABLE_COG
const FRotator YawRotation = GetReferentialRotation(Character, YawReferential);
const FVector YawDirection = YawRotation.Vector();
@@ -545,7 +545,7 @@ bool UCogSampleTargetAcquisition::EvaluateCandidate(
//--------------------------------------------------------------------------------------------------------------
// Draw the score of each candidate
//--------------------------------------------------------------------------------------------------------------
#if USE_COG
#if ENABLE_COG
if (FCogDebugLog::IsLogCategoryActive(LogCogTargetAcquisition))
{
@@ -597,7 +597,7 @@ bool UCogSampleTargetAcquisition::EvaluateCandidate(
FCogDebugDraw::String(LogCogTargetAcquisition, EvalParams.Controller, Text, CandidateTargetLocation, FColor::White, EvalParams.IsDebugPersistent);
}
#endif //USE_COG
#endif //ENABLE_COG
return true;
}
@@ -669,13 +669,13 @@ bool UCogSampleTargetAcquisition::ComputeCandidateScreenLocation(
bFoundValidCandidate = true;
}
#if USE_COG
#if ENABLE_COG
const FColor CapsuleColor = (ScreenCenterToCapsuleDistance > 0.0f) ? FColor(255, 255, 255, 100) : FColor(0, 255, 0, 200);
FCogDebugDraw::Segment2D(LogCogTargetAcquisition, CandidateActor, CapsuleBot2D + FVector2D(CapsuleRadius2D, 0), CapsuleTop2D + FVector2D(CapsuleRadius2D, 0), CapsuleColor, Params.IsDebugPersistent);
FCogDebugDraw::Segment2D(LogCogTargetAcquisition, CandidateActor, CapsuleBot2D - FVector2D(CapsuleRadius2D, 0), CapsuleTop2D - FVector2D(CapsuleRadius2D, 0), CapsuleColor, Params.IsDebugPersistent);
FCogDebugDraw::Circle2D(LogCogTargetAcquisition, CandidateActor, CapsuleTop2D, CapsuleRadius2D, CapsuleColor, Params.IsDebugPersistent);
FCogDebugDraw::Circle2D(LogCogTargetAcquisition, CandidateActor, CapsuleBot2D, CapsuleRadius2D, CapsuleColor, Params.IsDebugPersistent);
#endif //USE_COG
#endif //ENABLE_COG
}
}
else
@@ -688,12 +688,12 @@ bool UCogSampleTargetAcquisition::ComputeCandidateScreenLocation(
}
}
#if USE_COG
#if ENABLE_COG
if (bFoundValidCandidate)
{
FCogDebugDraw::Circle2D(LogCogTargetAcquisition, CandidateActor, CandidateClosestScreenLocation, 2.0f, FColor(0, 255, 0, 255), Params.IsDebugPersistent);
}
#endif //USE_COG
#endif //ENABLE_COG
return bFoundValidCandidate;
}