Arnaud Jamin
dacbaf2bea
CogSample: start to add a shooting ability
2023-11-05 23:22:59 -05:00
Arnaud Jamin
0bae72015a
Update TODO.txt
2023-11-05 13:05:11 -05:00
Arnaud Jamin
34e08a9e2a
CogSample: Add a window with the Team of the selection.
2023-11-05 01:10:22 -04:00
Arnaud Jamin
c44171b113
CogWindow: Add an option to have no padding on windows (used by CogAbilityWindow_Abilities, Effects, Tags, ...)
2023-11-05 00:32:25 -04:00
Arnaud Jamin
860c9be349
CogEngine: Plot window improvements.
2023-11-04 23:20:21 -04:00
Arnaud Jamin
9d3143298b
CogAbility: Add blocked ability tags
2023-11-04 00:20:18 -04:00
Arnaud Jamin
429123dbd3
CogAbility: Add menu to sort and filter Tags window
2023-11-03 23:38:53 -04:00
Arnaud Jamin
31d5fa9db8
CogWindow: Widgets can now be chosen and ordered by the user
2023-11-03 21:08:54 -04:00
Arnaud Jamin
4393709bbc
Merge branch 'main' of https://github.com/arnaud-jamin/Cog
2023-11-03 14:05:00 -04:00
Arnaud Jamin
4e13413dab
CogInput: Improve gamepad window
...
can control that stick by dragging it
2023-11-03 14:04:57 -04:00
Arnaud Jamin
dad10459f1
Update README.md
2023-11-03 12:31:16 -04:00
Arnaud Jamin
29e8fa4522
CogAbility: Improve Effects Ability and Attribute window
...
CogAbility:
- Add sorting on Effects and Ability
- Add search on Effects and Ability
- Colors are now per user config
- Add blocking info in ability window and change its color when blocked
- Add separate windows for Effects
CogEnine: Change the command binding key widget
2023-11-03 02:40:38 -04:00
Arnaud Jamin
7e9043f4af
Update CogSampleAbilityTask_PlayMontageAndWaitForEvent.cpp
...
fix build
2023-11-01 13:59:30 -04:00
Arnaud Jamin
7e8ba3e092
CogAbility: Fix cheats not correctly saved when connected to a server
...
CogSample: Projectile progress
2023-10-31 23:50:41 -04:00
Arnaud Jamin
f876862d12
CogCommon: Better debug formating
...
CogSample: Projectile Progress
CogSample: Disable Character Mesh collision on dedicated server
2023-10-31 00:44:59 -04:00
Arnaud Jamin
5200db56c5
Merge branch 'main' of https://github.com/arnaud-jamin/Cog
2023-10-30 23:44:27 -04:00
Arnaud Jamin
7f88f5d53a
CogWindow: Rename CreateWindow to AddWindow to prevent name conflict with windows headers
...
CogSample : Projectile progress
2023-10-30 23:44:24 -04:00
Arnaud Jamin
ffdb5786e2
Update README.md
2023-10-30 22:14:19 -04:00
Arnaud Jamin
315782183d
CogSample: progress on projectiles
2023-10-30 01:11:48 -04:00
Arnaud Jamin
be498905bc
Merge branch 'main' of https://github.com/arnaud-jamin/Cog
2023-10-27 10:17:30 -04:00
Arnaud Jamin
b147b4b05f
minor fixes
2023-10-27 10:17:25 -04:00
Arnaud Jamin
5d6cb0a1bf
Update README.md
2023-10-27 10:07:32 -04:00
Arnaud Jamin
9a1fe2a348
Fix the build in no unity
2023-10-27 02:56:10 -04:00
Arnaud Jamin
e72504b47a
CogWindow: CogWindows are not UObject anymore
...
CogWindows are now normal object because we want to be able to Ifdef them, and UObject cannot be ifdef. CogWindows were UObject mainly for saving their config. The configs have been moved in separated class, which are UObject.
2023-10-27 02:39:33 -04:00
Arnaud Jamin
42ca1afc6a
Cog Sample: Adding more gameplay
...
Cog Sample: Make Area a component instead of an actor
Cog Sample: Add Basic actor for Projectiles, Areas, etc...
Cog Sample: Start to add Projectile
Cog Sample: Start to add SpawnPrediction
2023-10-26 12:33:50 -04:00
Arnaud Jamin
07e9db10af
Merge branch 'main' of https://github.com/arnaud-jamin/Cog
2023-10-22 23:16:04 -04:00
Arnaud Jamin
a39c8b277d
CogInput: Add multiple IMC on the input data asset. Maybe propose a current imc
2023-10-22 23:16:00 -04:00
Arnaud Jamin
aa114a90de
Update README.md
2023-10-22 16:17:59 -04:00
Arnaud Jamin
e827289610
Update README.md
2023-10-22 16:12:20 -04:00
Arnaud Jamin
9a7766b9a7
Merge branch 'main' of https://github.com/arnaud-jamin/Cog
2023-10-22 01:37:30 -04:00
Arnaud Jamin
6f54b429f0
CogAbility: Apply tweaks at start and when an new actor is spawned
...
The data asset is now loaded directly by the windows.
2023-10-22 01:37:26 -04:00
Arnaud Jamin
be30c0f056
Update README.md
2023-10-21 21:52:29 -04:00
Arnaud Jamin
ee667b71a1
Update README.md
2023-10-21 21:51:53 -04:00
Arnaud Jamin
4c9f731475
CogImGui: Fix crash when restating level
2023-10-21 20:20:25 -04:00
Arnaud Jamin
4a9750cacd
Update README.md
2023-10-21 11:29:13 -04:00
Arnaud Jamin
9f5431465b
Fix garbage collection unloading cog assets
2023-10-21 01:28:54 -04:00
Arnaud Jamin
f2d8311c90
CogWindow: Add shortcuts text for some menu items
2023-10-21 00:31:14 -04:00
Arnaud Jamin
a200c40bed
CogEngine: Selection prioritize another actor than the selected actor unless only touching the selected actor.
2023-10-20 16:25:01 -04:00
Arnaud Jamin
ac90ba6ab6
CogPackage: fix Gameplay Cues not cooked
...
CogSample: Add area of effect
CogSample: Add "Easy" cheat
CogWindow: Fix some tooltips
CogEngine: Spawns now spawn the default controller
CogDebug: Early out on DebugDraw if WorldContextObject is null
2023-10-20 15:47:57 -04:00
Arnaud Jamin
812f4fa91f
Start to add path following debug
2023-10-20 09:02:11 -04:00
Arnaud Jamin
804f7c6ba5
CogWindow: Move Registering of default command bindings to WindowManager
2023-10-19 23:31:42 -04:00
Arnaud Jamin
e4ad41601e
Merge branch 'main' of https://github.com/arnaud-jamin/Cog
2023-10-19 22:51:22 -04:00
Arnaud Jamin
518d741b6e
CogSample: Better placement of the damage vfx for the poison ability
2023-10-19 22:51:19 -04:00
Arnaud Jamin
e691c6be26
Update README.md
2023-10-19 17:40:42 -04:00
Arnaud Jamin
93196728b0
Update README.md
2023-10-19 17:38:19 -04:00
Arnaud Jamin
1b5d63b0af
Rework how ImGui input toggle is triggered
...
Add a new window CommandBindings to configure the shortcuts of console commands
The first time it is created, this window add the bindings to control cog:
[Tab] Cog.ToggleInput
[F1] Cog.LoadLayout 1
[F2] Cog.LoadLayout 2
[F3] Cog.LoadLayout 3
[F4] Cog.LoadLayout 4
[F5] Cog.ToggleSelectionMode
The selection window can now uses the Actor Label instead of Name (simpler to read)
Fix Blackboard sorting
2023-10-19 17:28:42 -04:00
Arnaud Jamin
c32efe88f5
Merge branch 'main' into pr/6
2023-10-18 21:27:36 -04:00
Arnaud Jamin
ea61e2d7a1
Fix tabs
2023-10-18 21:12:55 -04:00
Arnaud Jamin
bbb89f09ff
Start to add hit impact on the sample
2023-10-18 17:22:50 -04:00
Eduardo Valencia
74d43f0b4c
Update gitignore for Rider, fix typos
...
I use Rider as my IDE and when working with Unreal projects it installs a plugin that enable its unique integration. We don't want that being uploaded to the repo so it gets ignored. In addition, The project module has a typo, this commit fixes that
2023-10-18 16:51:12 -04:00