minor change

This commit is contained in:
Arnaud Jamin
2023-10-18 14:41:40 -04:00
parent db184c4aed
commit 87e87edc13
+18 -9
View File
@@ -244,22 +244,31 @@ void ACogSampleCharacter::InitializeAbilitySystem()
AbilitySystem->GiveAbility(Spec);
}
int32 Index = 0;
for (FActiveAbilityInfo& AbilityInfo : ActiveAbilities)
for (int32 i = 0; i < ActiveAbilities.Num(); ++i)
{
const FActiveAbilityInfo& AbilityInfo = ActiveAbilities[i];
const FGameplayAbilitySpec Spec(AbilityInfo.Ability, 1, INDEX_NONE, this);
FGameplayAbilitySpecHandle Handle = AbilitySystem->GiveAbility(Spec);
const FGameplayAbilitySpecHandle Handle = AbilitySystem->GiveAbility(Spec);
ActiveAbilityHandles.Add(Handle);
if (FGameplayAbilitySpec* AddedSpec = AbilitySystem->FindAbilitySpecFromHandle(Handle))
const FGameplayAbilitySpec* AddedSpec = AbilitySystem->FindAbilitySpecFromHandle(Handle);
if (AddedSpec == nullptr)
{
if (UCogSampleGameplayAbility* Ab = Cast<UCogSampleGameplayAbility>(AddedSpec->GetPrimaryInstance()))
{
Ab->SetCooldownTag(UCogSampleFunctionLibrary_Tag::ActiveAbilityCooldownTags[Index]);
}
continue;
}
Index++;
UCogSampleGameplayAbility* Ability = Cast<UCogSampleGameplayAbility>(AddedSpec->GetPrimaryInstance());
if (Ability == nullptr)
{
continue;
}
if (UCogSampleFunctionLibrary_Tag::ActiveAbilityCooldownTags.IsValidIndex(i) == false)
{
continue;
}
Ability->SetCooldownTag(UCogSampleFunctionLibrary_Tag::ActiveAbilityCooldownTags[i]);
}
UpdateActiveAbilitySlots();