mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 08:02:23 -07:00
starting to add the hud in the sample
This commit is contained in:
@@ -8,6 +8,7 @@ FastReplication=False
|
||||
InvalidTagCharacters="\"\',"
|
||||
NumBitsForContainerSize=6
|
||||
NetIndexFirstBitSegment=16
|
||||
+GameplayTagList=(Tag="GameplayCue.Ability.Hero1.Poison",DevComment="")
|
||||
+GameplayTagList=(Tag="GameplayCue.Ability.Hero1.PuhBack",DevComment="")
|
||||
+GameplayTagList=(Tag="GameplayCue.Ability.Hero1.Shield",DevComment="")
|
||||
|
||||
|
||||
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -153,12 +153,13 @@ void UCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
|
||||
{
|
||||
TArray<FGameplayAbilitySpec>& Abilities = AbilitySystemComponent.GetActivatableAbilities();
|
||||
|
||||
if (ImGui::BeginTable("Abilities", 4, ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_NoBordersInBodyUntilResize | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersH | ImGuiTableFlags_NoBordersInBody))
|
||||
if (ImGui::BeginTable("Abilities", 5, ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_NoBordersInBodyUntilResize | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersH | ImGuiTableFlags_NoBordersInBody))
|
||||
{
|
||||
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed);
|
||||
ImGui::TableSetupColumn("Ability");
|
||||
ImGui::TableSetupColumn("Level");
|
||||
ImGui::TableSetupColumn("Input");
|
||||
ImGui::TableSetupColumn("Cooldown");
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
static int SelectedIndex = -1;
|
||||
@@ -240,6 +241,12 @@ void UCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
|
||||
ImGui::Text("%d", Spec.InputPressed);
|
||||
}
|
||||
|
||||
//------------------------
|
||||
// Cooldown
|
||||
//------------------------
|
||||
ImGui::TableNextColumn();
|
||||
RenderAbilityCooldown(AbilitySystemComponent, *Ability);
|
||||
|
||||
ImGui::PopStyleColor(1);
|
||||
|
||||
ImGui::PopID();
|
||||
@@ -250,6 +257,21 @@ void UCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void UCogAbilityWindow_Abilities::RenderAbilityCooldown(const UAbilitySystemComponent& AbilitySystemComponent, UGameplayAbility& Ability)
|
||||
{
|
||||
float RemainingTime, CooldownDuration;
|
||||
Ability.GetCooldownTimeRemainingAndDuration(Ability.GetCurrentAbilitySpec()->Handle, AbilitySystemComponent.AbilityActorInfo.Get(), RemainingTime, CooldownDuration);
|
||||
|
||||
if (CooldownDuration > 0)
|
||||
{
|
||||
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, IM_COL32(100, 100, 100, 255));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, IM_COL32(0, 0, 0, 100));
|
||||
ImGui::ProgressBar(RemainingTime / CooldownDuration, ImVec2(-1, ImGui::GetTextLineHeightWithSpacing() * 0.8f), TCHAR_TO_ANSI(*FString::Printf(TEXT("%.2f / %.2f"), RemainingTime, CooldownDuration)));
|
||||
ImGui::PopStyleColor(2);
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void UCogAbilityWindow_Abilities::RenderAbilityContextMenu(UAbilitySystemComponent& AbilitySystemComponent, FGameplayAbilitySpec& Spec, int Index)
|
||||
{
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
void UCogAbilityWindow_Attributes::RenderHelp()
|
||||
{
|
||||
ImGui::Text(
|
||||
"This window display the gameplay attributes of the selected actor. "
|
||||
"This window displays the gameplay attributes of the selected actor. "
|
||||
"Attributes can be sorted by name, category or attribute set. "
|
||||
"Attributes with the Current value greater than the Base value are displayed in green. "
|
||||
"Attributes with the Current value lower than the Base value are displayed in red. "
|
||||
|
||||
@@ -309,7 +309,7 @@ void UCogAbilityWindow_Effects::RenderRemainingTime(const UAbilitySystemComponen
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, IM_COL32(100, 100, 100, 255));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, IM_COL32(0, 0, 0, 100));
|
||||
ImGui::ProgressBar(RemainingTime / Duration, ImVec2(FCogWindowWidgets::GetFontWidth() * 15, ImGui::GetTextLineHeightWithSpacing() * 0.8f), TCHAR_TO_ANSI(*FString::Printf(TEXT("%.2f / %.2f"), RemainingTime, Duration)));
|
||||
ImGui::ProgressBar(RemainingTime / Duration, ImVec2(-1, ImGui::GetTextLineHeightWithSpacing() * 0.8f), TCHAR_TO_ANSI(*FString::Printf(TEXT("%.2f / %.2f"), RemainingTime, Duration)));
|
||||
ImGui::PopStyleColor(2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,6 +35,8 @@ protected:
|
||||
|
||||
virtual void RenderAbilitiesTable(UAbilitySystemComponent& AbilitySystemComponent);
|
||||
|
||||
virtual void RenderAbilityCooldown(const UAbilitySystemComponent& AbilitySystemComponent, UGameplayAbility& Ability);
|
||||
|
||||
virtual void RenderAbilityContextMenu(UAbilitySystemComponent& AbilitySystemComponent, FGameplayAbilitySpec& Spec, int Index);
|
||||
|
||||
virtual void RenderOpenAbilities();
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "CogEngineWindow_Audio.h"
|
||||
|
||||
#include "Engine/Engine.h"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void UCogEngineWindow_Audio::RenderHelp()
|
||||
{
|
||||
ImGui::Text(
|
||||
"This window displays audio settings. "
|
||||
);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void UCogEngineWindow_Audio::RenderContent()
|
||||
{
|
||||
Super::RenderContent();
|
||||
|
||||
|
||||
}
|
||||
@@ -12,7 +12,7 @@ ImVec4 StatGreenColor(0.5f, 1.0f, 0.6f, 1.0f);
|
||||
void UCogEngineWindow_Stats::RenderHelp()
|
||||
{
|
||||
ImGui::Text(
|
||||
"This window display engine stats such as FPS, Ping, Packet Loss. "
|
||||
"This window displays engine stats such as FPS, Ping, Packet Loss. "
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "CogWindow.h"
|
||||
#include "CogEngineWindow_Audio.generated.h"
|
||||
|
||||
UCLASS()
|
||||
class COGENGINE_API UCogEngineWindow_Audio : public UCogWindow
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
protected:
|
||||
|
||||
virtual void RenderHelp() override;
|
||||
|
||||
virtual void RenderContent() override;
|
||||
};
|
||||
@@ -12,7 +12,7 @@
|
||||
void UCogInputWindow_Actions::RenderHelp()
|
||||
{
|
||||
ImGui::Text(
|
||||
"This window display the current state of each Input Action. "
|
||||
"This window displays the current state of each Input Action. "
|
||||
"It can also be used to inject inputs to help debugging. "
|
||||
"The input action are read from a Input Mapping Context defined in '%s' data asset. "
|
||||
, TCHAR_TO_ANSI(*GetNameSafe(ActionsAsset.Get()))
|
||||
|
||||
@@ -6,12 +6,14 @@
|
||||
#define USE_COG (ENABLE_DRAW_DEBUG && !NO_LOGGING)
|
||||
#endif
|
||||
|
||||
#if !USE_COG
|
||||
#if USE_COG
|
||||
|
||||
#define COG(expr) (0)
|
||||
#define IF_COG(expr) { expr; }
|
||||
#define COG_LOG_CATEGORY FLogCategoryBase
|
||||
|
||||
#else //!ENABLE_COG
|
||||
#else //USE_COG
|
||||
|
||||
#define COG(expr) { expr; }
|
||||
#define IF_COG(expr) (0)
|
||||
#define COG_LOG_CATEGORY FNoLoggingCategory
|
||||
|
||||
#endif //!ENABLE_COG
|
||||
#endif //USE_COG
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user