mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-24 04:35:00 -07:00
starting to add AI windows
This commit is contained in:
@@ -28,8 +28,9 @@ public class CogSample : ModuleRules
|
||||
"CogImgui",
|
||||
"CogWindow",
|
||||
"CogEngine",
|
||||
"CogInput",
|
||||
"CogAbility",
|
||||
"CogAI",
|
||||
"CogInput",
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "CogAbilityWindow_Pools.h"
|
||||
#include "CogAbilityWindow_Tags.h"
|
||||
#include "CogAbilityWindow_Tweaks.h"
|
||||
#include "CogAIWindow_Blackboard.h"
|
||||
#include "CogDebugDrawImGui.h"
|
||||
#include "CogDebugPlot.h"
|
||||
#include "CogEngineDataAsset.h"
|
||||
@@ -202,6 +203,14 @@ void ACogSampleGameState::InitializeCog()
|
||||
UCogAbilityWindow_Tweaks* TweaksWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Tweaks>("Gameplay.Tweaks");
|
||||
TweaksWindow->SetAsset(AbilityAsset);
|
||||
|
||||
//---------------------------------------
|
||||
// AI
|
||||
//---------------------------------------
|
||||
//const UCogAIDataAsset* InputAsset = GetFirstAssetByClass<UCogAIDataAsset>();
|
||||
|
||||
UCogAIWindow_Blackboard* BlackboardWindow = CogWindowManager->CreateWindow<UCogAIWindow_Blackboard>("AI.Blackboard");
|
||||
//BlackboardWindow->SetAsset(InputAsset);
|
||||
|
||||
//---------------------------------------
|
||||
// Input
|
||||
//---------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user