Add Inspector window

Add Inspector window
Hide main menu widgets when the width gets too small
Add log category description
Renaming
This commit is contained in:
Arnaud Jamin
2023-10-13 23:35:16 -04:00
parent 5b50d97cbd
commit 63f4a8b92f
16 changed files with 1033 additions and 39 deletions
+1
View File
@@ -73,3 +73,4 @@ Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
.vsconfig
enc_temp_folder/*
@@ -34,7 +34,7 @@ FString FCogDebugLogCategoryInfo::GetDisplayName() const
//--------------------------------------------------------------------------------------------------------------------------
// FCogDebugLogCategoryManager
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugLog::AddLogCategory(FLogCategoryBase& LogCategory, const FString& DisplayName, bool bVisible)
void FCogDebugLog::AddLogCategory(FLogCategoryBase& LogCategory, const FString& DisplayName, const FString& Description, bool bVisible)
{
LogCategories.Add(LogCategory.GetCategoryName(),
FCogDebugLogCategoryInfo
@@ -42,6 +42,7 @@ void FCogDebugLog::AddLogCategory(FLogCategoryBase& LogCategory, const FString&
&LogCategory,
ELogVerbosity::NumVerbosity,
DisplayName,
Description,
bVisible,
});
}
@@ -11,8 +11,13 @@ DECLARE_LOG_CATEGORY_EXTERN(LogCogServerDebug, Verbose, All);
struct COGDEBUG_API FCogDebugLogCategoryInfo
{
FLogCategoryBase* LogCategory = nullptr;
ELogVerbosity::Type ServerVerbosity = ELogVerbosity::NoLogging;
FString DisplayName;
FString Description;
bool bVisible = true;
FString GetDisplayName() const;
@@ -21,7 +26,7 @@ struct COGDEBUG_API FCogDebugLogCategoryInfo
//--------------------------------------------------------------------------------------------------------------------------
struct COGDEBUG_API FCogDebugLog
{
static void AddLogCategory(FLogCategoryBase& LogCategory, const FString& DisplayName = "", bool bVisible = true);
static void AddLogCategory(FLogCategoryBase& LogCategory, const FString& DisplayName = "", const FString& Description = "", bool bVisible = true);
static bool IsVerbosityActive(ELogVerbosity::Type Verbosity);
@@ -0,0 +1,860 @@
#include "CogEngineWindow_Inspector.h"
#include "CogWindowWidgets.h"
#include "Containers/SortedMap.h"
#include "Engine/Engine.h"
#include "imgui_internal.h"
#include "UObject/EnumProperty.h"
#include "UObject/TextProperty.h"
#include "UObject/UnrealType.h"
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Inspector::RenderHelp()
{
ImGui::Text(
"This window can be used to inspect the properties of a UObject. "
);
}
//--------------------------------------------------------------------------------------------------------------------------
UCogEngineWindow_Inspector::UCogEngineWindow_Inspector()
{
bHasMenu = true;
PropertyGridFlags = ECogEngineInspectorFlags_ShowCategories
| ECogEngineInspectorFlags_SortByName
| ECogEngineInspectorFlags_ShowDisplayName
| ECogEngineInspectorFlags_DisplaySearch
| ECogEngineInspectorFlags_DisplayOptions;
}
//--------------------------------------------------------------------------------------------------------------------------
FString UCogEngineWindow_Inspector::GetTitle() const
{
return FString::Printf(TEXT("%s: %s###Inspector"),
*GetName(),
InspectedObject != nullptr ? *InspectedObject->GetName() : TEXT("none"));
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Inspector::InspectObject(const UObject* Object)
{
InspectedObject = Object;
SetIsVisible(true);
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Inspector::RenderContent()
{
Super::RenderContent();
if (InspectedObject == nullptr)
{
InspectedObject = GetSelection();
}
if (InspectedObject.IsValid() == false)
{
return;
}
RenderMenu(*this, PropertyFilter, PropertyGridFlags);
RenderInspector(*this, InspectedObject.Get(), PropertyFilter, PropertyGridFlags);
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Inspector::RenderMenu(FCogEngineInspectorHost& Host, ImGuiTextFilter& Filter, ECogEngineInspectorFlags& Flags)
{
bool ShowDisplayName = (Flags & ECogEngineInspectorFlags_ShowDisplayName) != 0;
bool ShowRowBackground = (Flags & ECogEngineInspectorFlags_ShowRowBackground) != 0;
bool ShowBorders = (Flags & ECogEngineInspectorFlags_ShowBorders) != 0;
bool ShowCategories = (Flags & ECogEngineInspectorFlags_ShowCategories) != 0;
bool SortByName = (Flags & ECogEngineInspectorFlags_SortByName) != 0;
Flags &= ~ECogEngineInspectorFlags_ShowDisplayName;
Flags &= ~ECogEngineInspectorFlags_ShowRowBackground;
Flags &= ~ECogEngineInspectorFlags_ShowBorders;
Flags &= ~ECogEngineInspectorFlags_ShowCategories;
Flags &= ~ECogEngineInspectorFlags_SortByName;
Flags &= ~ECogEngineInspectorFlags_CollapseAllCategories;
Flags &= ~ECogEngineInspectorFlags_ExpandAllCategories;
if (ImGui::BeginMenuBar())
{
if (Flags & ECogEngineInspectorFlags_DisplayOptions)
{
if (ImGui::BeginMenu("Options"))
{
if (ImGui::MenuItem("Collapse all categories"))
{
Flags |= ECogEngineInspectorFlags_CollapseAllCategories;
}
if (ImGui::MenuItem("Expand all categories"))
{
Flags |= ECogEngineInspectorFlags_ExpandAllCategories;
}
ImGui::Separator();
ImGui::Checkbox("Show background", &ShowRowBackground);
ImGui::Checkbox("Show borders", &ShowBorders);
#if WITH_EDITORONLY_DATA
ImGui::Checkbox("Show display name", &ShowDisplayName);
ImGui::Checkbox("Show categories", &ShowCategories);
#endif // WITH_EDITORONLY_DATA
ImGui::Checkbox("Sort by name", &SortByName);
ImGui::Separator();
ImGui::MenuItem("Help");
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
ImGui::TextUnformatted("Tips:");
ImGui::TextUnformatted(" - Press [CTRL] over a property to see more informations");
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
ImGui::EndMenu();
}
}
if (Flags & ECogEngineInspectorFlags_DisplaySearch)
{
FCogWindowWidgets::MenuSearchBar(Filter);
}
ImGui::EndMenuBar();
}
Flags |= ShowDisplayName ? ECogEngineInspectorFlags_ShowDisplayName : 0;
Flags |= ShowRowBackground ? ECogEngineInspectorFlags_ShowRowBackground : 0;
Flags |= ShowBorders ? ECogEngineInspectorFlags_ShowBorders : 0;
Flags |= ShowCategories ? ECogEngineInspectorFlags_ShowCategories : 0;
Flags |= SortByName ? ECogEngineInspectorFlags_SortByName : 0;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderInspector(FCogEngineInspectorHost& Host, const UObject* Object, ImGuiTextFilter& Filter, ECogEngineInspectorFlags Flags)
{
if (Object == nullptr)
{
return false;
}
TArray<const FProperty*> Properties;
for (TFieldIterator<FProperty> It(Object->GetClass()); It; ++It)
{
const FProperty* Property = *It;
if (Filter.IsActive() == false || Filter.PassFilter(TCHAR_TO_ANSI(*Property->GetName())))
{
Properties.Add(Property);
}
}
bool HasChanged = false;
bool IsPropertyGridRendered = false;
#if WITH_EDITORONLY_DATA
//----------------------------------------------------------------------
// Render properties with categories
//----------------------------------------------------------------------
if ((Flags & ECogEngineInspectorFlags_ShowCategories) != 0)
{
IsPropertyGridRendered = true;
TSortedMap<FString, TArray<const FProperty*>> PropertiesByCategories;
for (const FProperty* Property : Properties)
{
FString Category = Property->HasMetaData(TEXT("Category")) ? Property->GetMetaData(TEXT("Category")) : TEXT("Default");
TArray<const FProperty*>& PropertiesInCategory = PropertiesByCategories.FindOrAdd(Category);
PropertiesInCategory.Add(Property);
}
int TableIndex = 0;
for (auto& Entry : PropertiesByCategories)
{
if ((Flags & ECogEngineInspectorFlags_ExpandAllCategories) != 0)
{
ImGui::SetNextItemOpen(true);
}
else if ((Flags & ECogEngineInspectorFlags_CollapseAllCategories) != 0)
{
ImGui::SetNextItemOpen(false);
}
if (ImGui::CollapsingHeader(TCHAR_TO_ANSI(*Entry.Key), nullptr, ImGuiTreeNodeFlags_DefaultOpen))
{
if (RenderBegin(Host, Flags))
{
HasChanged |= RenderPropertyList(Host, Entry.Value, (uint8*)Object, Flags);
RenderEnd(Host);
}
}
TableIndex++;
}
}
#endif // WITH_EDITORONLY_DATA
//----------------------------------------------------------------------
// Render properties without categories
//----------------------------------------------------------------------
if (IsPropertyGridRendered == false)
{
if (RenderBegin(Host, Flags))
{
HasChanged = RenderPropertyList(Host, Properties, (uint8*)Object, Flags);
RenderEnd(Host);
}
}
return HasChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderBegin(FCogEngineInspectorHost& Host, ECogEngineInspectorFlags Flags)
{
FCogWindowWidgets::PushStyleCompact();
ImGuiTableFlags TableFlags = ImGuiTableFlags_Resizable;
if ((Flags & ECogEngineInspectorFlags_ShowBorders) != 0)
{
TableFlags |= ImGuiTableFlags_Borders;
}
else
{
TableFlags |= ImGuiTableFlags_NoBordersInBodyUntilResize;
}
if ((Flags & ECogEngineInspectorFlags_ShowRowBackground) != 0)
{
TableFlags |= ImGuiTableFlags_RowBg;
}
if (ImGui::BeginTable("PropertyGridTable", 2, TableFlags))
{
ImGui::TableSetupColumn("Setting");
ImGui::TableSetupColumn("Value");
return true;
}
return false;
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Inspector::RenderEnd(FCogEngineInspectorHost& Host)
{
ImGui::EndTable();
FCogWindowWidgets::PopStyleCompact();
}
//--------------------------------------------------------------------------------------------------------------------------
FString UCogEngineWindow_Inspector::GetPropertyName(const FProperty& Property, ECogEngineInspectorFlags Flags)
{
#if WITH_EDITORONLY_DATA
if (((Flags & ECogEngineInspectorFlags_ShowDisplayName) != 0) && Property.GetDisplayNameText().IsEmpty() == false)
{
return Property.GetDisplayNameText().ToString();
}
return Property.GetAuthoredName();
#else
return Property.GetAuthoredName();
#endif
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderPropertyList(FCogEngineInspectorHost& Host,
TArray<const FProperty*>& Properties,
uint8* PointerToValue,
ECogEngineInspectorFlags Flags)
{
if ((Flags & ECogEngineInspectorFlags_SortByName) != 0)
{
Properties.Sort([Flags](const FProperty& Lhs, const FProperty& Rhs) { return GetPropertyName(Lhs, Flags) < GetPropertyName(Rhs, Flags); });
}
bool HasChanged = false;
int index = 0;
for (const FProperty* Property : Properties)
{
ImGui::PushID(index++);
uint8* InnerPointerToValue = Property->ContainerPtrToValuePtr<uint8>(PointerToValue);
HasChanged |= RenderProperty(Host, Property, InnerPointerToValue, -1, Flags);
ImGui::PopID();
}
return HasChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderProperty(FCogEngineInspectorHost& Host,
const FProperty* Property,
uint8* PointerToValue,
int IndexInArray,
ECogEngineInspectorFlags Flags)
{
bool HasChanged = false;
ImGui::PushID(PointerToValue);
//--------------------------------------------------------------------------------------
// Render Property Name
//--------------------------------------------------------------------------------------
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::AlignTextToFramePadding();
FString Name;
if (IndexInArray != -1)
{
Name = FString::Printf(TEXT("[%d]"), IndexInArray);
}
else
{
Name = GetPropertyName(*Property, Flags);
}
bool ShowChildren = false;
if (HasPropertyAnyChildren(Host, Property, PointerToValue))
{
ShowChildren = ImGui::TreeNodeEx(TCHAR_TO_ANSI(*Name), ImGuiTreeNodeFlags_SpanFullWidth);
}
else
{
ImGui::TreeNodeEx(TCHAR_TO_ANSI(*Name), ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth);
}
//--------------------------------------------------------------------------------------
// Render Property Tooltip
//--------------------------------------------------------------------------------------
if (ImGui::IsItemHovered() && ImGui::GetIO().KeyCtrl)
{
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
if (ImGui::BeginTable("Infos", 2, ImGuiTableFlags_RowBg))
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("Name:");
ImGui::TableNextColumn();
ImGui::Text("%s", TCHAR_TO_ANSI(*Property->GetName()));
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("Type:");
ImGui::TableNextColumn();
ImGui::Text("%s", TCHAR_TO_ANSI(*Property->GetClass()->GetName()));
#if WITH_EDITORONLY_DATA
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("DisplayName:");
ImGui::TableNextColumn();
ImGui::Text(TCHAR_TO_ANSI(*Property->GetDisplayNameText().ToString()));
#endif // WITH_EDITORONLY_DATA
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("FullName:");
ImGui::TableNextColumn();
ImGui::Text("%s", TCHAR_TO_ANSI(*Property->GetFullName()));
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("Address:");
ImGui::TableNextColumn();
ImGui::Text("#%p", PointerToValue);
#if WITH_EDITORONLY_DATA
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("Tooltip:");
ImGui::TableNextColumn();
if (Property->HasMetaData("Tooltip"))
{
ImGui::Text(TCHAR_TO_ANSI(*Property->GetToolTipText(false).ToString()));
}
#endif // WITH_EDITORONLY_DATA
ImGui::EndTable();
}
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
#if WITH_EDITORONLY_DATA
if (Property->HasMetaData("Tooltip"))
{
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
ImGui::Text(TCHAR_TO_ANSI(*GetPropertyName(*Property, Flags)));
ImGui::Separator();
ImGui::Text(TCHAR_TO_ANSI(*Property->GetToolTipText(false).ToString()));
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
}
#endif // WITH_EDITORONLY_DATA
//--------------------------------------------------------------------------------------
// Render Property Value
//--------------------------------------------------------------------------------------
ImGui::TableSetColumnIndex(1);
ImGui::SetNextItemWidth(-FLT_MIN);
if (const FBoolProperty* BoolProperty = CastField<FBoolProperty>(Property))
{
HasChanged = RenderBool(Host, BoolProperty, PointerToValue);
}
else if (const FByteProperty* ByteProperty = CastField<FByteProperty>(Property))
{
HasChanged = RenderByte(Host, ByteProperty, PointerToValue);
}
else if (const FInt8Property* Int8Property = CastField<FInt8Property>(Property))
{
HasChanged = RenderInt8(Host, Int8Property, PointerToValue);
}
else if (const FIntProperty* IntProperty = CastField<FIntProperty>(Property))
{
HasChanged = RenderInt(Host, IntProperty, PointerToValue);
}
else if (const FUInt32Property* UInt32Property = CastField<FUInt32Property>(Property))
{
HasChanged = RenderUInt32(Host, UInt32Property, PointerToValue);
}
else if (const FInt64Property* Int64Property = CastField<FInt64Property>(Property))
{
HasChanged = RenderInt64(Host, Int64Property, PointerToValue);
}
else if (const FFloatProperty* FloatProperty = CastField<FFloatProperty>(Property))
{
HasChanged = RenderFloat(Host, FloatProperty, PointerToValue);
}
else if (const FDoubleProperty* DoubleProperty = CastField<FDoubleProperty>(Property))
{
HasChanged = RenderDouble(Host, DoubleProperty, PointerToValue);
}
else if (const FEnumProperty* EnumProperty = CastField<FEnumProperty>(Property))
{
HasChanged = RenderEnum(Host, EnumProperty, PointerToValue);
}
else if (const FStrProperty* StrProperty = CastField<FStrProperty>(Property))
{
HasChanged = RenderString(Host, StrProperty, PointerToValue);
}
else if (const FNameProperty* NameProperty = CastField<FNameProperty>(Property))
{
HasChanged = RenderName(Host, NameProperty, PointerToValue);
}
else if (const FTextProperty* TextProperty = CastField<FTextProperty>(Property))
{
HasChanged = RenderText(Host, TextProperty, PointerToValue);
}
else if (const FClassProperty* ClassProperty = CastField<FClassProperty>(Property))
{
HasChanged = RenderClass(Host, ClassProperty);
}
else if (const FInterfaceProperty* InterfaceProperty = CastField<FInterfaceProperty>(Property))
{
HasChanged = RenderInterface(Host, InterfaceProperty);
}
else if (const FStructProperty* StructProperty = CastField<FStructProperty>(Property))
{
HasChanged = RenderStruct(Host, StructProperty, PointerToValue, ShowChildren, Flags);
}
else if (const FObjectProperty* ObjectProperty = CastField<FObjectProperty>(Property))
{
UObject* ReferencedObject = ObjectProperty->GetObjectPropertyValue(PointerToValue);
HasChanged = RenderObject(Host, ReferencedObject, ShowChildren, Flags);
}
else if (const FArrayProperty* ArrayProperty = CastField<FArrayProperty>(Property))
{
HasChanged = RenderArray(Host, ArrayProperty, PointerToValue, ShowChildren, Flags);
}
else if (const FDelegateProperty* DelegateProperty = CastField<FDelegateProperty>(Property))
{
}
else if (const FMulticastDelegateProperty* MulticastDelegateProperty = CastField<FMulticastDelegateProperty>(Property))
{
}
else if (const FWeakObjectProperty* WeakObjectProperty = CastField<FWeakObjectProperty>(Property))
{
}
else
{
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255, 0, 0, 128));
ImGui::Text("Unmanaged Type: %s", TCHAR_TO_ANSI(*Property->GetClass()->GetName()));
ImGui::PopStyleColor();
}
ImGui::PopID();
return HasChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderBool(FCogEngineInspectorHost& Host, const FBoolProperty* BoolProperty, uint8* PointerToValue)
{
bool HasChanged = false;
bool Value = BoolProperty->GetPropertyValue(PointerToValue);
if (ImGui::Checkbox("##Bool", &Value))
{
HasChanged = true;
BoolProperty->SetPropertyValue(PointerToValue, Value);
}
return HasChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderByte(FCogEngineInspectorHost& Host, const FByteProperty* ByteProperty, uint8* PointerToValue)
{
bool HasChanged = false;
int Value = (int)ByteProperty->GetPropertyValue(PointerToValue);
if (ImGui::InputInt("##Byte", &Value))
{
HasChanged = true;
ByteProperty->SetPropertyValue(PointerToValue, (uint8)Value);
}
return HasChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderInt8(FCogEngineInspectorHost& Host, const FInt8Property* Int8Property, uint8* PointerToValue)
{
bool HasChanged = false;
int Value = (int)Int8Property->GetPropertyValue(PointerToValue);
if (ImGui::InputInt("##Int8", &Value))
{
HasChanged = true;
Int8Property->SetPropertyValue(PointerToValue, (int8)Value);
}
return HasChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderInt(FCogEngineInspectorHost& Host, const FIntProperty* IntProperty, uint8* PointerToValue)
{
bool HasChanged = false;
int Value = IntProperty->GetPropertyValue(PointerToValue);
if (ImGui::InputInt("##Int", &Value))
{
HasChanged = true;
IntProperty->SetPropertyValue(PointerToValue, Value);
}
return HasChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderInt64(FCogEngineInspectorHost& Host, const FInt64Property* Int64Property, uint8* PointerToValue)
{
bool HasChanged = false;
int Value = (int)Int64Property->GetPropertyValue(PointerToValue);
if (ImGui::InputInt("##UInt64", &Value))
{
HasChanged = true;
Int64Property->SetPropertyValue(PointerToValue, (uint64)Value);
}
return HasChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderUInt32(FCogEngineInspectorHost& Host, const FUInt32Property* UInt32Property, uint8* PointerToValue)
{
bool HasChanged = false;
int Value = (int)UInt32Property->GetPropertyValue(PointerToValue);
if (ImGui::InputInt("##UInt32", &Value))
{
HasChanged = true;
UInt32Property->SetPropertyValue(PointerToValue, (uint32)Value);
}
return HasChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderFloat(FCogEngineInspectorHost& Host, const FFloatProperty* FloatProperty, uint8* PointerToValue)
{
bool HasChanged = false;
float Value = FloatProperty->GetPropertyValue(PointerToValue);
if (ImGui::InputFloat("##Float", &Value))
{
HasChanged = true;
FloatProperty->SetPropertyValue(PointerToValue, Value);
}
return HasChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderDouble(FCogEngineInspectorHost& Host, const FDoubleProperty* DoubleProperty, uint8* PointerToValue)
{
bool HasChanged = false;
double Value = DoubleProperty->GetPropertyValue(PointerToValue);
if (ImGui::InputDouble("##Double", &Value))
{
HasChanged = true;
DoubleProperty->SetPropertyValue(PointerToValue, Value);
}
return HasChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderEnum(FCogEngineInspectorHost& Host, const FEnumProperty* EnumProperty, uint8* PointerToValue)
{
return FCogWindowWidgets::ComboboxEnum("##Enum", EnumProperty, PointerToValue);
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderString(FCogEngineInspectorHost& Host, const FStrProperty* StrProperty, uint8* PointerToValue)
{
FString Text;
StrProperty->ExportTextItem_Direct(Text, PointerToValue, nullptr, nullptr, PPF_None, nullptr);
static char Buffer[256] = "";
const char* Str = TCHAR_TO_ANSI(*Text);
ImStrncpy(Buffer, Str, IM_ARRAYSIZE(Buffer));
if (ImGui::InputText("##String", Buffer, IM_ARRAYSIZE(Buffer)))
{
StrProperty->SetPropertyValue(PointerToValue, FString(Buffer));
}
return false;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderName(FCogEngineInspectorHost& Host, const FNameProperty* NameProperty, uint8* PointerToValue)
{
FString Name;
NameProperty->ExportTextItem_Direct(Name, PointerToValue, nullptr, nullptr, PPF_None, nullptr);
ImGui::BeginDisabled();
ImGui::Text("%s", TCHAR_TO_ANSI(*Name));
ImGui::EndDisabled();
return false;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderText(FCogEngineInspectorHost& Host, const FTextProperty* TextProperty, uint8* PointerToValue)
{
FString Text;
TextProperty->ExportTextItem_Direct(Text, PointerToValue, nullptr, nullptr, PPF_None, nullptr);
ImGui::BeginDisabled();
ImGui::Text("%s", TCHAR_TO_ANSI(*Text));
ImGui::EndDisabled();
return false;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderObject(FCogEngineInspectorHost& Host, UObject* Object, bool ShowChildren, ECogEngineInspectorFlags Flags)
{
if (Object == nullptr)
{
ImGui::BeginDisabled();
ImGui::Text("NULL");
ImGui::EndDisabled();
return false;
}
ImGui::BeginDisabled();
ImGui::Text("%s", TCHAR_TO_ANSI(*Object->GetClass()->GetName()));
ImGui::EndDisabled();
ImGui::SameLine();
if (ImGui::Button("...", ImVec2(0, 0)))
{
Host.InspectObject(Object);
}
bool HasChanged = false;
if (ShowChildren)
{
TArray<const FProperty*> Properties;
for (TFieldIterator<FProperty> It(Object->GetClass()); It; ++It)
{
Properties.AddUnique(*It);
}
HasChanged |= RenderPropertyList(Host, Properties, (uint8*)Object, Flags);
ImGui::TreePop();
}
return HasChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderStruct(FCogEngineInspectorHost& Host,
const FStructProperty* StructProperty,
uint8* PointerToValue,
bool ShowChildren,
ECogEngineInspectorFlags Flags)
{
ImGui::BeginDisabled();
ImGui::Text("%s", TCHAR_TO_ANSI(*StructProperty->Struct->GetClass()->GetName()));
ImGui::EndDisabled();
bool HasChanged = false;
if (ShowChildren)
{
TArray<const FProperty*> Properties;
for (TFieldIterator<FProperty> It(StructProperty->Struct); It; ++It)
{
Properties.AddUnique(*It);
}
HasChanged |= RenderPropertyList(Host, Properties, PointerToValue, Flags);
ImGui::TreePop();
}
return HasChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderClass(FCogEngineInspectorHost& Host, const FClassProperty* ClassProperty)
{
if (ClassProperty->MetaClass == nullptr)
{
ImGui::BeginDisabled();
ImGui::Text("NULL");
ImGui::EndDisabled();
}
else
{
ImGui::BeginDisabled();
ImGui::Text("%s", TCHAR_TO_ANSI(*ClassProperty->MetaClass->GetName()));
ImGui::EndDisabled();
}
return false;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderInterface(FCogEngineInspectorHost& Host, const FInterfaceProperty* InterfaceProperty)
{
UClass* Class = InterfaceProperty->InterfaceClass;
if (Class == nullptr)
{
ImGui::BeginDisabled();
ImGui::Text("NULL");
ImGui::EndDisabled();
}
else
{
ImGui::BeginDisabled();
ImGui::Text("%s", TCHAR_TO_ANSI(*Class->GetName()));
ImGui::EndDisabled();
}
return false;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::RenderArray(FCogEngineInspectorHost& Host,
const FArrayProperty* ArrayProperty,
uint8* PointerToValue,
bool ShowChildren,
ECogEngineInspectorFlags Flags)
{
FScriptArrayHelper Helper(ArrayProperty, PointerToValue);
int32 Num = Helper.Num();
ImGui::BeginDisabled();
ImGui::Text("%s [%d]", TCHAR_TO_ANSI(*ArrayProperty->Inner->GetClass()->GetName()), Num);
ImGui::EndDisabled();
bool HasChanged = false;
if (ShowChildren)
{
for (int32 i = 0; i < Num; ++i)
{
ImGui::PushID(i);
HasChanged |= RenderProperty(Host, ArrayProperty->Inner, Helper.GetRawPtr(i), i, Flags);
ImGui::PopID();
}
ImGui::TreePop();
}
return HasChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogEngineWindow_Inspector::HasPropertyAnyChildren(FCogEngineInspectorHost& Host, const FProperty* Property, uint8* PointerToValue)
{
if (const FStructProperty* StructProperty = CastField<FStructProperty>(Property))
{
for (TFieldIterator<FProperty> It(StructProperty->Struct); It; ++It)
{
return true;
}
return false;
}
else if (const FArrayProperty* ArrayProperty = CastField<FArrayProperty>(Property))
{
FScriptArrayHelper Helper(ArrayProperty, PointerToValue);
int32 Num = Helper.Num();
if (Num == 0)
{
return false;
}
return true;
}
else if (const FClassProperty* ClassProperty = CastField<FClassProperty>(Property))
{
return false;
}
else if (const FObjectProperty* ObjectProperty = CastField<FObjectProperty>(Property))
{
UObject* ReferencedObject = ObjectProperty->GetObjectPropertyValue(PointerToValue);
if (ReferencedObject == nullptr)
{
return false;
}
return true;
}
return false;
}
@@ -97,7 +97,8 @@ void UCogEngineWindow_LogCategories::RenderContent()
FLogCategoryBase* Category = CategoryInfo.LogCategory;
ImGui::PushID(Index);
FString CategoryFriendlyName = CategoryInfo.GetDisplayName();
const char* CategoryFriendlyName = TCHAR_TO_ANSI(*CategoryInfo.GetDisplayName());
const char* CategoryDescription = TCHAR_TO_ANSI(*CategoryInfo.Description);
if (bShowAllVerbosity == false)
{
@@ -114,7 +115,15 @@ void UCogEngineWindow_LogCategories::RenderContent()
if (ImGui::Checkbox("##Server", &IsActive))
{
ELogVerbosity::Type NewVerbosity = IsActive ? (IsControlDown ? ELogVerbosity::VeryVerbose : ELogVerbosity::Verbose) : ELogVerbosity::Warning;
ELogVerbosity::Type NewVerbosity;
if (IsControlDown && Verbosity != ELogVerbosity::VeryVerbose)
{
NewVerbosity = ELogVerbosity::VeryVerbose;
}
else
{
NewVerbosity = IsActive ? ELogVerbosity::Verbose : ELogVerbosity::Warning;
}
FCogDebugLog::SetServerVerbosity(*World, CategoryName, NewVerbosity);
}
@@ -123,9 +132,11 @@ void UCogEngineWindow_LogCategories::RenderContent()
ImGui::PopStyleColor(1);
}
if (ImGui::IsItemHovered())
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::BeginTooltip();
ImGui::Separator();
ImGui::Text("%s", CategoryDescription);
ImGui::Text("Server");
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, IsControlDown ? 1.0f : 0.5f), "Very Verbose [CTRL]");
ImGui::EndTooltip();
@@ -140,12 +151,20 @@ void UCogEngineWindow_LogCategories::RenderContent()
if (Verbosity == ELogVerbosity::VeryVerbose)
{
ImGui::PushStyleColor(ImGuiCol_CheckMark, IM_COL32(255, 0, 0, 200));
ImGui::PushStyleColor(ImGuiCol_CheckMark, IM_COL32(255, 128, 0, 200));
}
if (ImGui::Checkbox(TCHAR_TO_ANSI(*CategoryFriendlyName), &IsActive))
if (ImGui::Checkbox(CategoryFriendlyName, &IsActive))
{
ELogVerbosity::Type NewVerbosity = IsActive ? (IsControlDown ? ELogVerbosity::VeryVerbose : ELogVerbosity::Verbose) : ELogVerbosity::Warning;
ELogVerbosity::Type NewVerbosity;
if (IsControlDown && Verbosity != ELogVerbosity::VeryVerbose)
{
NewVerbosity = ELogVerbosity::VeryVerbose;
}
else
{
NewVerbosity = IsActive ? ELogVerbosity::Verbose : ELogVerbosity::Warning;
}
Category->SetVerbosity(NewVerbosity);
}
@@ -154,9 +173,11 @@ void UCogEngineWindow_LogCategories::RenderContent()
ImGui::PopStyleColor(1);
}
if (ImGui::IsItemHovered())
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::BeginTooltip();
ImGui::Text("%s", CategoryDescription);
ImGui::Separator();
if (IsClient)
{
ImGui::Text("Local Client");
@@ -187,9 +208,11 @@ void UCogEngineWindow_LogCategories::RenderContent()
ImGui::EndCombo();
}
if (ImGui::IsItemHovered())
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::BeginTooltip();
ImGui::Text("%s", CategoryDescription);
ImGui::Separator();
ImGui::Text("Server");
ImGui::EndTooltip();
}
@@ -215,16 +238,18 @@ void UCogEngineWindow_LogCategories::RenderContent()
ImGui::EndCombo();
}
if (IsClient && ImGui::IsItemHovered())
if (IsClient && ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::BeginTooltip();
ImGui::Text("%s", CategoryDescription);
ImGui::Separator();
ImGui::Text("Local Client");
ImGui::EndTooltip();
}
}
ImGui::SameLine();
ImGui::Text("%s", TCHAR_TO_ANSI(*CategoryFriendlyName));
ImGui::Text("%s", CategoryFriendlyName);
}
ImGui::PopID();
@@ -1,6 +1,7 @@
#include "CogEngineWindow_Selection.h"
#include "CogDebugDraw.h"
#include "CogEngineReplicator.h"
#include "CogImguiModule.h"
#include "CogWindowManager.h"
#include "CogWindowWidgets.h"
@@ -421,7 +422,7 @@ bool UCogEngineWindow_Selection::ComputeBoundingBoxScreenPosition(const APlayerC
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Selection::DrawMainMenuWidget(bool Draw, float& Width)
void UCogEngineWindow_Selection::RenderMainMenuWidget(bool Draw, float& Width)
{
const float PickButtonWidth = FCogWindowWidgets::GetFontWidth() * 6;
const float SelectionButtonWidth = FCogWindowWidgets::GetFontWidth() * 30;
@@ -1,5 +1,6 @@
#include "CogEngineWindow_Stats.h"
#include "CogWindowWidgets.h"
#include "Engine/Engine.h"
#include "Engine/NetConnection.h"
#include "GameFramework/PlayerState.h"
@@ -52,7 +53,7 @@ void UCogEngineWindow_Stats::RenderContent()
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Stats::DrawMainMenuWidget(bool Draw, float& Width)
void UCogEngineWindow_Stats::RenderMainMenuWidget(bool Draw, float& Width)
{
Width = FCogWindowWidgets::GetFontWidth() * 25;
@@ -0,0 +1,81 @@
#pragma once
#include "CoreMinimal.h"
#include "CogWindow.h"
#include "imgui.h"
#include "CogEngineWindow_Inspector.generated.h"
typedef int32 ECogEngineInspectorFlags;
enum ECogEngineInspectorFlags_
{
ECogEngineInspectorFlags_None = 0,
ECogEngineInspectorFlags_ShowDisplayName = 1 << 0,
ECogEngineInspectorFlags_ShowRowBackground = 1 << 1,
ECogEngineInspectorFlags_ShowBorders = 1 << 2,
ECogEngineInspectorFlags_ShowCategories = 1 << 3,
ECogEngineInspectorFlags_SortByName = 1 << 4,
ECogEngineInspectorFlags_CollapseAllCategories = 1 << 5,
ECogEngineInspectorFlags_ExpandAllCategories = 1 << 6,
ECogEngineInspectorFlags_DisplaySearch = 1 << 7,
ECogEngineInspectorFlags_DisplayOptions = 1 << 8,
};
class FCogEngineInspectorHost
{
public:
virtual void InspectObject(const UObject* Object) = 0;
};
UCLASS(Config = Cog)
class COGENGINE_API UCogEngineWindow_Inspector : public UCogWindow, public FCogEngineInspectorHost
{
GENERATED_BODY()
public:
UCogEngineWindow_Inspector();
virtual void InspectObject(const UObject* Object) override;
static void RenderMenu(FCogEngineInspectorHost& Host, ImGuiTextFilter& Filter, ECogEngineInspectorFlags& Flags);
static bool RenderInspector(FCogEngineInspectorHost& Host, const UObject* Object, ImGuiTextFilter& Filter, ECogEngineInspectorFlags Flags);
static bool RenderBegin(FCogEngineInspectorHost& Host, ECogEngineInspectorFlags Flags);
static void RenderEnd(FCogEngineInspectorHost& Host);
static bool HasPropertyAnyChildren(FCogEngineInspectorHost& Host, const FProperty* Property, uint8* PointerToValue);
static bool RenderPropertyList(FCogEngineInspectorHost& Host, TArray<const FProperty*>& Properties, uint8* PointerToValue, ECogEngineInspectorFlags Flags);
static bool RenderProperty(FCogEngineInspectorHost& Host, const FProperty* Property, uint8* PointerToValue, int IndexInArray, ECogEngineInspectorFlags Flags);
static bool RenderBool(FCogEngineInspectorHost& Host, const FBoolProperty* BoolProperty, uint8* PointerToValue);
static bool RenderByte(FCogEngineInspectorHost& Host, const FByteProperty* ByteProperty, uint8* PointerToValue);
static bool RenderInt8(FCogEngineInspectorHost& Host, const FInt8Property* Int8Property, uint8* PointerToValue);
static bool RenderInt(FCogEngineInspectorHost& Host, const FIntProperty* IntProperty, uint8* PointerToValue);
static bool RenderInt64(FCogEngineInspectorHost& Host, const FInt64Property* Int64Property, uint8* PointerToValue);
static bool RenderUInt32(FCogEngineInspectorHost& Host, const FUInt32Property* UInt32Property, uint8* PointerToValue);
static bool RenderFloat(FCogEngineInspectorHost& Host, const FFloatProperty* FloatProperty, uint8* PointerToValue);
static bool RenderDouble(FCogEngineInspectorHost& Host, const FDoubleProperty* DoubleProperty, uint8* PointerToValue);
static bool RenderEnum(FCogEngineInspectorHost& Host, const FEnumProperty* EnumProperty, uint8* PointerToValue);
static bool RenderString(FCogEngineInspectorHost& Host, const FStrProperty* StrProperty, uint8* PointerToValue);
static bool RenderName(FCogEngineInspectorHost& Host, const FNameProperty* NameProperty, uint8* PointerToValue);
static bool RenderText(FCogEngineInspectorHost& Host, const FTextProperty* TextProperty, uint8* PointerToValue);
static bool RenderClass(FCogEngineInspectorHost& Host, const FClassProperty* ClassProperty);
static bool RenderInterface(FCogEngineInspectorHost& Host, const FInterfaceProperty* InterfaceProperty);
static bool RenderStruct(FCogEngineInspectorHost& Host, const FStructProperty* StructProperty, uint8* PointerToValue, bool ShowChildren, ECogEngineInspectorFlags Flags);
static bool RenderObject(FCogEngineInspectorHost& Host, UObject* Object, bool ShowChildren, ECogEngineInspectorFlags Flags);
static bool RenderArray(FCogEngineInspectorHost& Host, const FArrayProperty* ArrayProperty, uint8* PointerToValue, bool ShowChildren, ECogEngineInspectorFlags Flags);
static FString GetPropertyName(const FProperty& Property, ECogEngineInspectorFlags Flags);
protected:
virtual FString GetTitle() const override;
virtual void RenderHelp() override;
virtual void RenderContent() override;
TWeakObjectPtr<const UObject> InspectedObject = nullptr;
ImGuiTextFilter PropertyFilter;
UPROPERTY(Config)
int32 PropertyGridFlags = 0;
};
@@ -36,7 +36,7 @@ protected:
virtual void RenderContent() override;
virtual void DrawMainMenuWidget(bool Draw, float& Width) override;
virtual void RenderMainMenuWidget(bool Draw, float& Width) override;
bool DrawSelectionCombo();
@@ -23,5 +23,5 @@ protected:
virtual void RenderContent() override;
virtual void DrawMainMenuWidget(bool Draw, float& Width) override;
virtual void RenderMainMenuWidget(bool Draw, float& Width) override;
};
@@ -323,16 +323,25 @@ void UCogWindowManager::RenderMainMenu()
ImGui::EndMenu();
}
const float MinCursorX = ImGui::GetCursorPosX();
float CursorX = ImGui::GetWindowWidth();
for (UCogWindow* Window : MainMenuWidgets)
{
float Width = 0.0f;
Window->DrawMainMenuWidget(false, Width);
Window->RenderMainMenuWidget(false, Width);
//-------------------------------------------
// Stop drawing if there is not enough room
//-------------------------------------------
if (CursorX - Width < MinCursorX)
{
break;
}
CursorX -= Width;
ImGui::SetCursorPosX(CursorX);
Window->DrawMainMenuWidget(true, Width);
Window->RenderMainMenuWidget(true, Width);
CursorX -= ImGui::GetStyle().ItemSpacing.x;
}
@@ -30,7 +30,8 @@ public:
/** Called every frame without a valid imgui context (outside of the imgui NewFrame/EndFrame) even if the window is hidden. */
virtual void GameTick(float DeltaTime);
virtual void DrawMainMenuWidget(bool Draw, float& Width) {}
/** */
virtual void RenderMainMenuWidget(bool Draw, float& Width) {}
ImGuiID GetID() const { return ID; }
@@ -58,7 +59,7 @@ protected:
friend class UCogWindowManager;
virtual const FString& GetTitle() const { return Name; }
virtual FString GetTitle() const { return Name; }
virtual void RenderHelp();
@@ -81,14 +82,12 @@ protected:
protected:
UPROPERTY(Config)
bool bHideMenu = false;
bool bHasMenu = false;
bool bIsVisible = false;
bool bShowInsideMenu = true;
bool bHideMenu = false;
ImGuiID ID;
FString FullName;
+4
View File
@@ -369,6 +369,8 @@ void ACogSampleCharacter::SetupPlayerInputComponent(class UInputComponent* Playe
//--------------------------------------------------------------------------------------------------------------------------
void ACogSampleCharacter::OnAbilityInputStarted(const FInputActionValue& Value, int32 Index)
{
COG_LOG_OBJECT(LogCogInput, ELogVerbosity::Verbose, this, TEXT("%d"), Index);
if (ActiveAbilityHandles.IsValidIndex(Index) == false)
{
return;
@@ -388,6 +390,8 @@ void ACogSampleCharacter::OnAbilityInputStarted(const FInputActionValue& Value,
//--------------------------------------------------------------------------------------------------------------------------
void ACogSampleCharacter::OnAbilityInputCompleted(const FInputActionValue& Value, int32 Index)
{
COG_LOG_OBJECT(LogCogInput, ELogVerbosity::Verbose, this, TEXT("%d"), Index);
if (ActiveAbilityHandles.IsValidIndex(Index) == false)
{
return;
+3
View File
@@ -25,6 +25,7 @@
#include "CogEngineWindow_Collisions.h"
#include "CogEngineWindow_DebugSettings.h"
#include "CogEngineWindow_ImGui.h"
#include "CogEngineWindow_Inspector.h"
#include "CogEngineWindow_LogCategories.h"
#include "CogEngineWindow_NetEmulation.h"
#include "CogEngineWindow_OutputLog.h"
@@ -135,6 +136,8 @@ void ACogSampleGameState::InitializeCog()
CogWindowManager->CreateWindow<UCogEngineWindow_ImGui>("Engine.ImGui");
CogWindowManager->CreateWindow<UCogEngineWindow_Inspector>("Engine.Inspector");
CogWindowManager->CreateWindow<UCogEngineWindow_LogCategories>("Engine.Log Categories");
CogWindowManager->CreateWindow<UCogEngineWindow_NetEmulation>("Engine.Net Emulation");
+13 -13
View File
@@ -25,20 +25,20 @@ namespace CogSampleLog
void RegiterAllLogCategories()
{
#if ENABLE_COG
FCogDebugLog::AddLogCategory(LogCogAlways, "Always", false);
FCogDebugLog::AddLogCategory(LogCogAlways, "Always", "Debug Category that is always active", false);
FCogDebugLog::AddLogCategory(LogCogAbility, "Ability");
FCogDebugLog::AddLogCategory(LogAbilitySystem, "Ability System");
FCogDebugLog::AddLogCategory(LogCogBaseAimRotation, "Base Aim Rotation");
FCogDebugLog::AddLogCategory(LogCogCollision, "Collision");
FCogDebugLog::AddLogCategory(LogCogControlRotation, "Control Rotation");
FCogDebugLog::AddLogCategory(LogCogInput, "Input");
FCogDebugLog::AddLogCategory(LogCogPosition, "Position");
FCogDebugLog::AddLogCategory(LogCogPossession, "Possession");
FCogDebugLog::AddLogCategory(LogCogRotation, "Rotation");
FCogDebugLog::AddLogCategory(LogCogSkeleton, "Skeleton");
FCogDebugLog::AddLogCategory(LogCogTargetAcquisition, "Target Acquisition");
FCogDebugLog::AddLogCategory(LogGameplayEffects, "Gameplay Effects");
FCogDebugLog::AddLogCategory(LogCogAbility, "Ability", "Log and debug draw of gameplay abilities");
FCogDebugLog::AddLogCategory(LogAbilitySystem, "Ability System", "Unreal Ability System Log");
FCogDebugLog::AddLogCategory(LogCogBaseAimRotation, "Base Aim Rotation", "Debug Draw of a Character BaseAimRotation");
FCogDebugLog::AddLogCategory(LogCogCollision, "Collision", "Debug Draw a Character Collision");
FCogDebugLog::AddLogCategory(LogCogControlRotation, "Control Rotation", "Debug Draw of the Character Control Rotation");
FCogDebugLog::AddLogCategory(LogCogInput, "Input", "Log about the input actions");
FCogDebugLog::AddLogCategory(LogCogPosition, "Position", "Debug draw of a character position");
FCogDebugLog::AddLogCategory(LogCogPossession, "Possession", "Log about the possession of player controller over a Character");
FCogDebugLog::AddLogCategory(LogCogRotation, "Rotation", "Debug Draw a Character Rotation");
FCogDebugLog::AddLogCategory(LogCogSkeleton, "Skeleton", "Debug Draw a Character Skeleton");
FCogDebugLog::AddLogCategory(LogCogTargetAcquisition, "Target Acquisition", "Debug Draw a Character Collision");
FCogDebugLog::AddLogCategory(LogGameplayEffects, "Gameplay Effects", "Unreal Gameplay Effect Log");
#endif //ENABLE_COG
}
}
+6 -2
View File
@@ -1,11 +1,13 @@
- CogImGui: Add a way to create override and create imguiwidget in cogimgui
- CogImGui: Add a way to create and override CogImguiwidget
- CogImGui: Try to find a global solution to prevent crash when breaking in a blueprint from an imgui action (reset the stack)
- CogDebug: Add log category description
- CogWindow: Add reset window position menu item or reset layout (window can get far away)
- CogWindow: Try to remove CogWindow dependency to cogimgui. Should only depends on imgui (currently use setdpiscale of cogimgui)
- CogWindow: Add reset window position menu item or reset layout (window can get far away)
- CogEngine: Save selection window settings (current actor and category)
- CogEngine: More stats in the stats window
- CogEngine: Overlay mode of stats.
@@ -21,4 +23,6 @@
- CogSample: Add a custom window in sample (changing the character faction)
- CogSample: Create more abilities
- CogSample: Add area of effects in the level
- CogSample: Add area of effects in the level
- CogAI: Create a CogAI project with windows for BT and other AI tools