display effects in sample
This commit is contained in:
1 parent
99db2cfd5e
commit
02a11e8b7c
19 files changed
+7
-5
No files matched your search
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.6 KiB |
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 4.7 KiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 4.5 KiB |
@@ -26,12 +26,13 @@ UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Data_Cost, "Effect.Data.Cost");
|
||||
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Data_Damage, "Effect.Data.Damage");
|
||||
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Data_Heal, "Effect.Data.Heal");
|
||||
|
||||
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Damage_Kill, "Effect.Type.Damage.Kill");
|
||||
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Heal_Full, "Effect.Type.Heal.Full");
|
||||
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Heal_Revive, "Effect.Type.Heal.Revive");
|
||||
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Cost_Free, "Effect.Type.Cost.Free");
|
||||
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Cost_Overtime, "Effect.Type.Cost.Overtime");
|
||||
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Cost_Stamina, "Effect.Type.Cost.Stamina");
|
||||
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Damage_Kill, "Effect.Type.Damage.Kill");
|
||||
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Heal_Full, "Effect.Type.Heal.Full");
|
||||
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Heal_Revive, "Effect.Type.Heal.Revive");
|
||||
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Hidden, "Effect.Type.Hidden");
|
||||
|
||||
UE_DEFINE_GAMEPLAY_TAG(Tag_Status_Dead, "Status.Dead");
|
||||
UE_DEFINE_GAMEPLAY_TAG(Tag_Status_Ghost, "Status.Ghost");
|
||||
|
||||
@@ -29,11 +29,12 @@ UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Cost);
|
||||
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Damage);
|
||||
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Heal);
|
||||
|
||||
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Cost_Overtime);
|
||||
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Cost_Stamina);
|
||||
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Damage_Kill);
|
||||
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Heal_Full);
|
||||
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Heal_Revive);
|
||||
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Cost_Overtime);
|
||||
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Cost_Stamina);
|
||||
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Hidden);
|
||||
|
||||
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Dead);
|
||||
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Ghost);
|
||||
|
||||
Reference in new issue
Block a user