display effects in sample

This commit is contained in:
Arnaud Jamin
2023-10-09 19:09:25 -04:00
parent 99db2cfd5e
commit 02a11e8b7c
19 changed files with 7 additions and 5 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.5 KiB

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

@@ -26,12 +26,13 @@ UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Data_Cost, "Effect.Data.Cost");
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Data_Damage, "Effect.Data.Damage");
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Data_Heal, "Effect.Data.Heal");
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Damage_Kill, "Effect.Type.Damage.Kill");
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Heal_Full, "Effect.Type.Heal.Full");
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Heal_Revive, "Effect.Type.Heal.Revive");
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Cost_Free, "Effect.Type.Cost.Free");
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Cost_Overtime, "Effect.Type.Cost.Overtime");
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Cost_Stamina, "Effect.Type.Cost.Stamina");
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Damage_Kill, "Effect.Type.Damage.Kill");
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Heal_Full, "Effect.Type.Heal.Full");
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Heal_Revive, "Effect.Type.Heal.Revive");
UE_DEFINE_GAMEPLAY_TAG(Tag_Effect_Type_Hidden, "Effect.Type.Hidden");
UE_DEFINE_GAMEPLAY_TAG(Tag_Status_Dead, "Status.Dead");
UE_DEFINE_GAMEPLAY_TAG(Tag_Status_Ghost, "Status.Ghost");
@@ -29,11 +29,12 @@ UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Cost);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Damage);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Heal);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Cost_Overtime);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Cost_Stamina);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Damage_Kill);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Heal_Full);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Heal_Revive);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Cost_Overtime);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Cost_Stamina);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Hidden);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Dead);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Ghost);