mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 08:02:23 -07:00
minor fixes
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@@ -96,7 +96,7 @@ void ACogDebugReplicator::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>&
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DOREPLIFETIME_WITH_PARAMS_FAST(ACogDebugReplicator, ReplicatedData, Params);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void ACogDebugReplicator::TickActor(float DeltaTime, enum ELevelTick TickType, FActorTickFunction& ThisTickFunction)
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{
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@@ -130,6 +130,26 @@ void ACogEngineReplicator::Server_Spawn_Implementation(const FCogEngineSpawnEntr
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#endif // !UE_BUILD_SHIPPING
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void ACogEngineReplicator::SetTimeDilation(float Value)
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{
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#if !UE_BUILD_SHIPPING
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//-------------------------------------
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// Set local time dilation right away
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//-------------------------------------
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TimeDilation = Value;
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OnRep_TimeDilation();
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//-------------------------------------
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// Update server time dilation
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//-------------------------------------
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Server_SetTimeDilation(Value);
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#endif // !UE_BUILD_SHIPPING
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void ACogEngineReplicator::Server_SetTimeDilation_Implementation(float Value)
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{
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@@ -50,7 +50,7 @@ void FCogEngineWindow_TimeScale::RenderContent()
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float Value = Replicator->GetTimeDilation();
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if (FCogWindowWidgets::MultiChoiceButtonsFloat(TimingScales, Value, ImVec2(3.5f * FCogWindowWidgets::GetFontWidth(), 0)))
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{
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Replicator->Server_SetTimeDilation(Value);
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Replicator->SetTimeDilation(Value);
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}
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}
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@@ -39,8 +39,7 @@ public:
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float GetTimeDilation() const { return TimeDilation; }
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UFUNCTION(Server, Reliable)
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void Server_SetTimeDilation(float Value);
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void SetTimeDilation(float Value);
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UFUNCTION(Server, Reliable)
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void Server_Possess(APawn* Pawn);
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@@ -50,6 +49,9 @@ public:
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protected:
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UFUNCTION(Server, Reliable)
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void Server_SetTimeDilation(float Value);
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UFUNCTION()
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void OnRep_TimeDilation();
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@@ -1,9 +1,9 @@
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#include "CogSampleBasicActor.h"
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#include "GameFramework/GameStateBase.h"
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#include "Net/Core/PushModel/PushModel.h"
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#include "Net/UnrealNetwork.h"
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//--------------------------------------------------------------------------------------------------------------------------
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ACogSampleBasicActor::ACogSampleBasicActor(const FObjectInitializer& ObjectInitializer)
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{
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@@ -22,6 +22,21 @@ void ACogSampleBasicActor::GetLifetimeReplicatedProps(TArray< FLifetimeProperty
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DOREPLIFETIME_WITH_PARAMS_FAST(ACogSampleBasicActor, Creator, Params);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void ACogSampleBasicActor::BeginPlay()
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{
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//-----------------------------------------------------
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// Set default creator before Super::BeginPlay()
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// so component can access it inside they BeginPlay()
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//-----------------------------------------------------
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if (Creator == nullptr)
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{
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Creator = GetWorld()->GetGameState();
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}
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Super::BeginPlay();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void ACogSampleBasicActor::SetTeam(int32 Value)
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{
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@@ -19,6 +19,8 @@ class ACogSampleBasicActor : public AActor
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public:
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ACogSampleBasicActor(const FObjectInitializer& ObjectInitializer);
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virtual void BeginPlay();
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UFUNCTION(BlueprintPure)
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virtual int32 GetTeam() const override { return Team; }
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@@ -9,6 +9,7 @@
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- CogEngine: Add more info in stats tooltip (details, curves, ...)
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- CogEngine: Add screen settings (fullscreen, borderless, window and resolution)
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- CogEngine: make a better widget for CheckBoxState for input shortcuts
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- CogEngine: save active log categories
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- CogSample: Add a custom window in sample (changing the character faction)
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- CogSample: Create more abilities
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