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CogWindow: Move Registering of default command bindings to WindowManager
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@@ -172,6 +172,8 @@ void UCogSampleFunctionLibrary_Damage::ExecuteDamageGameplayCue(
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GameplayCueParameters.Location = HitResult.Location;
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GameplayCueParameters.Normal = HitResult.ImpactNormal;
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FGameplayTagContainer SpecAssetTags;
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EffectSpec.GetAllAssetTags(SpecAssetTags);
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TArray<FGameplayTag> Tags;
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SpecAssetTags.GetGameplayTagArray(Tags);
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