add basic AI behavior in the sample

This commit is contained in:
Arnaud Jamin
2023-10-16 02:04:37 -04:00
parent da02827408
commit 18e3e3c25f
60 changed files with 3 additions and 1 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -203,7 +203,6 @@ bool UCogEngineWindow_Selection::DrawSelectionCombo()
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogEngineWindow_Selection::DrawActorContextMenu(AActor* Actor)
{
//------------------------
@@ -10,6 +10,7 @@
DEFINE_LOG_CATEGORY(LogCogAlways);
DEFINE_LOG_CATEGORY(LogCogAbility);
DEFINE_LOG_CATEGORY(LogCogAI);
DEFINE_LOG_CATEGORY(LogCogBaseAimRotation);
DEFINE_LOG_CATEGORY(LogCogCollision);
DEFINE_LOG_CATEGORY(LogCogControlRotation);
@@ -28,6 +29,7 @@ namespace CogSampleLog
FCogDebugLog::AddLogCategory(LogCogAlways, "Always", "Debug Category that is always active", false);
FCogDebugLog::AddLogCategory(LogCogAbility, "Ability", "Log and debug draw of gameplay abilities");
FCogDebugLog::AddLogCategory(LogCogAI, "AI", "Log and debug draw of AI behaviors");
FCogDebugLog::AddLogCategory(LogAbilitySystem, "Ability System", "Unreal Ability System Log");
FCogDebugLog::AddLogCategory(LogCogBaseAimRotation, "Base Aim Rotation", "Debug Draw of a Character BaseAimRotation");
FCogDebugLog::AddLogCategory(LogCogCollision, "Collision", "Debug Draw a Character Collision");
@@ -3,6 +3,7 @@
DECLARE_LOG_CATEGORY_EXTERN(LogCogAlways, VeryVerbose, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogAbility, Warning, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogAI, Warning, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogBaseAimRotation, Warning, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogCollision, Warning, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogControlRotation, Warning, All);