Arnaud Jamin
2cc42bf196
CogEngine: Add BuildInfo window to display the build changelist, target, and so on.
2025-02-07 23:50:25 -05:00
Arnaud Jamin
254a1c2ce5
API change for CogWindow
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FCogWindow::PreRender Renamed to PreBegin
FCogWindow::PostRender Renamed to PostEnd
Add FCogWindow::PostBegin
Remove FCogWindow bNoPadding field. Instead implement PreBegin/PostBegin to push the desired styles
Improve Notifications usability
2025-02-07 23:49:30 -05:00
Arnaud Jamin
6a1a3901d4
CogEngine: Fix crash related to log and notification
2025-02-07 09:41:17 -05:00
Arnaud Jamin
1e27fc0c13
Code analysis pass
2025-02-06 15:46:34 -05:00
Arnaud Jamin
82fbf9caaf
CogEngine: Fix command list of console widget staying when deactivating imgui input
2025-02-06 11:39:16 -05:00
Arnaud Jamin
cf3bcf9612
CogWindow: Fix Push Pop ID in main menu bar
2025-02-06 11:27:10 -05:00
Arnaud Jamin
27ad15488d
CogEngine: Fix crash when the CogEngine data asset is not present
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Fix cheat colors always overriding the user color
2025-02-06 10:21:31 -05:00
Arnaud Jamin
c8f5aa1521
Remove the Selection window runtime setter for the raycast. Replace it with settings defined in the CogEngine asset.
2025-02-06 02:18:33 -05:00
Arnaud Jamin
b2d1d312f8
CogEngine: Fix crash
2025-02-06 01:50:57 -05:00
Arnaud Jamin
cee4787d9a
Notification Window: Improve usability
2025-02-06 00:21:02 -05:00
Arnaud Jamin
816889ba7c
CogEngine: First iteration on notification window
2025-02-05 17:09:25 -05:00
Arnaud Jamin
882605ab2b
Console Window: Add Shift+Tab shirtcut, similar to Up arrow
2025-02-04 23:39:16 -05:00
Arnaud Jamin
74dd726c2c
CogEngine: Make the Cheat Execution implementable in blueprint
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- Deprecate CogAbilityWindow_Cheats as it is now replaced with CogEngineWindow_Cheats
- Add CogAbilityCheat_Execution_ActivateAbility for cheats that rely on an ability
- CogSample: Add new cheats
2025-02-04 21:52:53 -05:00
Arnaud Jamin
27c309ad87
CogEngine: Selection Window - Fix Pickup button not scaling with DPI
2025-02-04 15:21:04 -05:00
Arnaud Jamin
9bf32b2d86
CogEngine: Improve various windows widgets usability
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- Implement ImGui Copy Paste, and OpenInShell backend.
- Fix ColorEdit4
- Fix Hand and NotAllowed cursors
- Make the reset of windows configuration automatic (but optional) when getting a config.
- Console Window: Improve usability
- Stat Window: Add configuration of of MaxFPS, Pings, and PacketLoss. Improve widget usability.
- Time Scale Window: Add configuration of time scale. Improve widget usability.
- Output Log Window: Fix the Copy.
- Selection Window: The Pick button now uses an icon
2025-02-04 01:26:19 -05:00
Arnaud Jamin
cb758450be
CogEngine: Fix Console window context menu appearing when it shouldn't
2025-02-02 00:22:17 -05:00
Arnaud Jamin
597db17f9c
CogEngine: Console improvements
2025-02-01 02:40:56 -05:00
Arnaud Jamin
0429a7b313
CogEngine: console window improvements
2025-01-31 23:33:22 -05:00
Arnaud Jamin
2ede6b4cf9
CogEngine: progress on console window
2025-01-31 15:52:58 -05:00
Arnaud Jamin
b56d7bf4a9
CogEngine: Add first iteration on a Console window
2025-01-30 13:16:17 -05:00
Arnaud Jamin
1cecf93841
CogWindow: simplify how CogWidgets are rendered
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Remove the need to specify the widgets width to be able to right them.
Instead widgets are rendered in a table which left/center/right align automatically.
2025-01-30 13:15:25 -05:00
Arnaud Jamin
c9918da4f1
CogCommonUI: Add a new plugin to fix CommonUI blocking cog shortcuts (F1, F2, ...)
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Reference this plugin where other cog modules are added.
This plugin uses a CommonUI ActionRouter to let Cog receives the shortcuts it needs.
If you already have an Action Router, you can call FCogImguiInputHelper::IsTopPriorityKey to know if the key event to should handled or not.
2025-01-25 21:50:19 -05:00
Arnaud Jamin
b08c8768c7
Fix toggle imgui input shortcut not working when input is enabled (happening in Lyra)
2025-01-24 11:43:00 -05:00
Arnaud Jamin
a24deacce3
Fix usage of raw pointers on UProperties
2025-01-24 11:41:01 -05:00
Arnaud Jamin
4f8d969ce5
CogWindow: Change the way Cog shortcuts are treated
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Shortcuts to enable imgui (F1), enable actor selection (F5), loading and saving layouts, used to be handled by registering console commands with shortcuts. Now console commands can still be executed, but the shortcuts are handled by directly checking if the corresponding key is pressed from the UPlayerInput when imgui do not need Text input.
This should fix cases where the console shortcuts were not executed (typically with CommonUI menus)
2025-01-24 01:19:18 -05:00
Arnaud Jamin
aca54cbe9d
CogEngine: Improve Plot window
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- Save plotted entries between sessions
- Add more options (autofit padding, num recorded values, record values when paused
- Fix dragging the mouse on a different window over the graph pausing the graph
2025-01-24 00:57:24 -05:00
Arnaud Jamin
f7e63c3823
CogEngine: Plot window Add number of Y axis configuration
2025-01-17 13:10:52 -05:00
Arnaud Jamin
d7bd68618f
CogAbility: Plot Window minor UI tweak
2025-01-17 11:27:17 -05:00
Arnaud Jamin
6d8f7cb975
CogEngine: Plot window tweaks
2025-01-17 02:03:51 -05:00
Arnaud Jamin
4451e6bc50
CogAbility: Minor UI tweaks
2025-01-16 19:32:00 -05:00
Arnaud Jamin
76960d2df1
CogAbility: Improve Attribute Window
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Can now open the details of an attribute
Improve the drawing of the attribute modifiers
2025-01-16 19:31:29 -05:00
Arnaud Jamin
dcce0f1b47
CogEngine: improve plot events automatic row manangement
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CogSample: plot Ability Activate/End event
2025-01-16 19:30:12 -05:00
Arnaud Jamin
4491614a0d
CogEngine: Fix crash with new cheat window when no asset defined
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minor: rework cheat filters
2025-01-16 19:28:20 -05:00
Arnaud Jamin
cde200829f
Fix package compilation
2025-01-16 08:07:43 -05:00
Arnaud Jamin
d7ab3f18b9
CogAbility: Add open asset button on effect and abilities context menu
2025-01-16 07:56:28 -05:00
Arnaud Jamin
4a5f7294e1
CogAbility: UI improvements
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Attribute Window:
- Fix ID conflicts
- Add attribute set column (hidden by default)
- Improve indentation when displaying attribute set or categories
2025-01-14 23:47:24 -05:00
Arnaud Jamin
e118785e1e
imgui update to v1.91.7
2025-01-14 23:38:40 -05:00
Arnaud Jamin
5ee9a4ae13
CogEngine: fix skeleton window tree node overlapping checkboxes
2025-01-14 23:37:43 -05:00
Arnaud Jamin
5eee7c9903
CogEngine: Improve plot window UI
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Make docking of plots optional
2025-01-14 23:36:41 -05:00
Arnaud Jamin
c561f4b92d
CogEngine: fix imgui ID conflict in Inspector window
2025-01-14 23:34:30 -05:00
Arnaud Jamin
c6881534b8
CogAbility: Fix imgui ID assert
2025-01-13 03:07:25 -05:00
Arnaud Jamin
b2f71aedc1
CogWindow: show menu by default
2025-01-13 03:06:55 -05:00
Arnaud Jamin
a05d8cc9a4
Replace CogAbilityCheat window with CogEngineCheat window
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CogEngineCheat window relies on an Execution to execute the cheat which can be extended. One implementation is implemented in CogAbility which applies an effect on the selected target (same logic as the previous CogAbilityCheat window)
2025-01-13 03:06:41 -05:00
Arnaud Jamin
c3100d59b5
CogWindow: Save the windows "Show Menu" state (used to be called "Hide Menu")
2025-01-13 02:07:11 -05:00
Arnaud Jamin
37b041051b
CogEngine: Fix selection widget not updating the selection after clicking on the actor name
2025-01-13 02:05:14 -05:00
Arnaud Jamin
2f1361a412
CogEngine: Fix and improve Plot window
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CogEngine: Fix and improve the Plot window
- Fix ImPlot assert
- Improve UI
CogSample:
- Add Inputs and AnimNotify plot events
- Fix ability system warning
2025-01-11 00:31:53 -05:00
Arnaud Jamin
269f8ae469
CogInput: UI tweaks
2025-01-09 15:15:42 -05:00
Arnaud Jamin
cb98140f1d
CogInput: Improve CogWindow_Actions
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- Remove the need of the Input DataAsset used to identify the input mapping context
- Display the Input Contexts in priority order
- Cleanup the UI
2025-01-09 00:54:26 -05:00
Arnaud Jamin
6fe4806b02
Improve debug draw collision function to draw each hit bones in a skeletal mesh. Was previously drawing a box around the hit actor for each bone.
2025-01-08 16:09:47 -05:00
Arnaud Jamin
b20d196c57
improve netimgui auto connection
2025-01-07 13:57:21 -05:00