Commit Graph

36 Commits

Author SHA1 Message Date
Ed_
1f47e94a64 Merge remote-tracking branch 'Ed94/master' 2024-04-21 10:26:14 -04:00
Ed_
34e8d924c3 Update Readme.md 2024-04-21 10:06:06 -04:00
Ed_
4a05333a72 Update Readme.md 2024-04-21 10:05:42 -04:00
Ed_
d9f704a199 ignore binaries 2024-04-21 09:57:56 -04:00
Ed_
6765478a9d 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
Ed_
466adc5bd9 Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code 2024-04-17 12:16:22 -04:00
Ed_
e043d322b1 added GitSourceControl to enabled plugins 2024-04-16 21:21:05 -04:00
Ed_
9d98300e05 Updated gitattributes with git-plugin's 2024-04-16 21:18:06 -04:00
Ed_
f12034ad1a 29. Globe progress bar 2024-04-16 17:18:06 -04:00
Ed_
d3deeb31a0 End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h 2024-04-16 05:02:58 -04:00
Ed_
020a2de91a Some cleanup of gencpp 2024-04-16 01:20:23 -04:00
Ed_
a70f0e10d3 Can parse AActor with gencpp 2024-04-15 23:09:46 -04:00
Ed_
2ced3253c8 Was able to parse UObject with gencpp!!! 2024-04-14 21:51:14 -04:00
Ed_
4e6c002b18 26. Effect Actor complete 2024-04-13 19:29:25 -04:00
Ed_
99a23529e6 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
Ed_
74689f6c6a 24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).

I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
Ed_
d97d8c2084 22. Init ability actor info 2024-04-13 11:56:19 -04:00
Ed_
f43daaed61 20. Constructing the ASC and AS 2024-04-13 11:09:22 -04:00
Ed_
70d51d869c 18. ABC & AS 2024-04-13 10:19:45 -04:00
Ed_
cfc3c3291b Remove master assets directory from repo 2024-04-13 10:10:04 -04:00
Ed_
e71a33a051 Update readme again 2024-04-13 06:02:06 -04:00
Ed_
f986523419 Update readme 2024-04-13 05:57:29 -04:00
Ed_
2757307287 Fleshed out the module's base helper definitions 2024-04-13 05:32:52 -04:00
Ed_
1ee21cbedc 14. Post-Process Highlight
And alot more...
2024-04-13 02:31:49 -04:00
Ed_
20fa7f7116 13. #2 2024-04-12 22:37:31 -04:00
Ed_
4c358ca5c9 13. "Highlight Enemies" 2024-04-12 22:05:09 -04:00
Ed_
842ae8a32a 12. "Enemy Interface"
Avoding lifting the "highlighting" to an enemy interface until it proves to me its necessary
2024-04-12 20:16:25 -04:00
Ed_
4e4d26457d Game Mode, Camera 2024-04-12 19:55:34 -04:00
Ed_
9cf0e05c82 Movement Input 2024-04-12 17:53:47 -04:00
Ed_
6d799a498f Player Controller 2024-04-12 16:30:01 -04:00
Ed_
9fcb7329a3 Enhanced Input 2024-04-12 16:10:06 -04:00
Ed_
8d0c32c91a Project reoganization 2024-04-12 15:33:23 -04:00
Ed_
27cd765e19 Character blueprint setup 2024-04-12 14:49:22 -04:00
Ed_
76b2fc9b83 Base character class 2024-04-12 13:01:22 -04:00
Ed_
665ef9ef16 Source setup 2024-04-12 12:42:41 -04:00
Ed_
f4613fea2a Initial commit 2024-04-12 12:08:06 -04:00