mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 08:02:23 -07:00
Update README.md
This commit is contained in:
@@ -349,16 +349,10 @@ void ACogSampleGameState::BeginPlay()
|
||||
|
||||
// Add windows
|
||||
CogWindowManager->CreateWindow<UCogEngineWindow_DebugSettings>("Engine.Debug Settings");
|
||||
CogWindowManager->CreateWindow<UCogEngineWindow_ImGui>("Engine.ImGui");
|
||||
|
||||
// Add windows that uses a data asset. The data asset must be created inside Unreal Editor.
|
||||
const UCogAbilityDataAsset* AbilitiesAsset = GetFirstAssetByClass<UCogAbilityDataAsset>();
|
||||
|
||||
UCogAbilityWindow_Abilities* AbilitiesWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Abilities>("Gameplay.Abilities");
|
||||
AbilitiesWindow->Asset = AbilitiesAsset;
|
||||
|
||||
UCogAbilityWindow_Attributes* AttributesWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Attributes>("Gameplay.Attributes");
|
||||
AttributesWindow->Asset = AbilitiesAsset;
|
||||
CogWindowManager->CreateWindow<UCogEngineWindow_ImGui>("Engine.ImGui");
|
||||
|
||||
CogWindowManager->CreateWindow<UCogAbilityWindow_Abilities>("Gameplay.Abilities");
|
||||
CogWindowManager->CreateWindow<UCogAbilityWindow_Attributes>("Gameplay.Attributes");
|
||||
|
||||
[...]
|
||||
#endif //ENABLE_COG
|
||||
|
||||
Reference in New Issue
Block a user