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Update README.md
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@@ -348,10 +348,10 @@ void ACogSampleGameState::BeginPlay()
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CogWindowManagerRef = CogWindowManager;
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// Add windows
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CogWindowManager->CreateWindow<UCogEngineWindow_DebugSettings>("Engine.Debug Settings");
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CogWindowManager->CreateWindow<UCogEngineWindow_ImGui>("Engine.ImGui");
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CogWindowManager->CreateWindow<UCogAbilityWindow_Abilities>("Gameplay.Abilities");
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CogWindowManager->CreateWindow<UCogAbilityWindow_Attributes>("Gameplay.Attributes");
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CogWindowManager->CreateWindow<FCogEngineWindow_DebugSettings>("Engine.Debug Settings");
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CogWindowManager->CreateWindow<FCogEngineWindow_ImGui>("Engine.ImGui");
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CogWindowManager->CreateWindow<FCogAbilityWindow_Abilities>("Gameplay.Abilities");
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CogWindowManager->CreateWindow<FCogAbilityWindow_Attributes>("Gameplay.Attributes");
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[...]
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#endif //ENABLE_COG
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