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https://github.com/Ed94/Cog.git
synced 2026-06-13 08:02:23 -07:00
Fix the build in no unity
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@@ -4,7 +4,8 @@ public class CogCommon : ModuleRules
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{
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public CogCommon(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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bUseUnity = false;
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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@@ -1,6 +1,7 @@
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#include "CogDebugDrawBlueprint.h"
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#include "CogDebugDraw.h"
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#include "CogDebugLogCategory.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugDrawString(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FString& Text, const FVector Location, const FLinearColor Color, bool Persistent)
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@@ -1,6 +1,7 @@
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#include "CogDebugDrawHelper.h"
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#include "Components/LineBatchComponent.h"
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#include "Kismet/KismetSystemLibrary.h"
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namespace
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{
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@@ -2,6 +2,7 @@
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#include "CogCommon.h"
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#include "CogDebugLog.h"
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#include "CogDebugLogCategory.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugLogBlueprint::Log(const UObject* WorldContextObject, FCogLogCategory LogCategory, ECogLogVerbosity Verbosity, const FString& Text)
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@@ -1,6 +1,7 @@
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#include "CogDebugReplicator.h"
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#include "CogDebugDraw.h"
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#include "CogDebugLog.h"
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#include "EngineUtils.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/WorldSettings.h"
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@@ -1,5 +1,6 @@
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#include "SCogDebugLogCategoryGraphPin.h"
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#include "CogDebugLogCategory.h"
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#include "ScopedTransaction.h"
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#include "SCogDebugLogCategoryWidget.h"
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#include "UObject/CoreRedirects.h"
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@@ -1,5 +1,6 @@
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#include "SCogDebugLogCategoryWidget.h"
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#include "CogDebugLog.h"
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#include "Misc/TextFilter.h"
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#include "SlateOptMacros.h"
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#include "UObject/UnrealType.h"
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@@ -2,6 +2,7 @@
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#include "CogCommon.h"
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#include "CogCommonPossessorInterface.h"
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#include "CogEngineDataAsset.h"
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#include "GameFramework/PlayerController.h"
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#include "GameFramework/WorldSettings.h"
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#include "EngineUtils.h"
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