mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 00:01:37 -07:00
Update README.md
This commit is contained in:
@@ -379,6 +379,20 @@ void ACogSampleGameState::Tick(float DeltaSeconds)
|
||||
}
|
||||
```
|
||||
|
||||
- In your PlayerController class, spawn the Cog Replicators. The Replicator are used to communicate between the client and the server, for example to apply cheats, spawn actors, etc.
|
||||
```cpp
|
||||
void ACogSamplePlayerController::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
#if ENABLE_COG
|
||||
// Spawn the Replicator of each plugin
|
||||
ACogDebugReplicator::Spawn(this);
|
||||
ACogAbilityReplicator::Spawn(this);
|
||||
ACogEngineReplicator::Spawn(this);
|
||||
#endif //ENABLE_COG
|
||||
}
|
||||
```
|
||||
|
||||
- Implement Cog Interfaces on your desired actor classes:
|
||||
```cpp
|
||||
@@ -404,6 +418,10 @@ class ACogSamplePlayerController
|
||||
- CogEngineDataAsset
|
||||
- CogInputDataAsset
|
||||
|
||||
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user