Update README.md

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Arnaud Jamin
2023-10-21 11:29:13 -04:00
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@@ -33,7 +33,7 @@ Displays the gameplay abilities of the selected actor.
Displays the state of Input Action.
![Actions](https://github.com/arnaud-jamin/Cog/assets/13844285/6323e78b-2ee4-43e2-bec6-19aa15716d2c)
- Can be used to inject inputs to help debugging.
- Can be used to inject inputs to help debugging, as loosing window focus when breaking in the code doesn't affect the state of injected inputs unlike real inputs.
- The display input action are read from a Input Mapping Context defined in a Data Asset.
### Attributes
@@ -55,7 +55,6 @@ Displays the blackboard of the selected actor.
![Blackboard](https://github.com/arnaud-jamin/Cog/assets/13844285/649d46d5-386c-4990-9f45-e4eb95a6b81a)
### Cheats
Used to apply cheats to the selected actor.
@@ -121,7 +120,7 @@ Can be used to activate and deactivate log categories
- The log categories are used to filter both the output log and the debug draw.
### Metric
Gather various values sent by the selected actor and compte their rate per second. This is typically used to compute the damage dealt or received per second.
Gather various values sent by the selected actor and compute their rate per second. This is typically used to compute the damage dealt or received per second.
![Metric](https://github.com/arnaud-jamin/Cog/assets/13844285/64d3cb7c-8731-4897-9ef9-b0868148ebe2)
- The following code shows how to add a metric: