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Update README.md
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@@ -74,6 +74,16 @@ Used to inspect collisions by performing a collision query with the selected cha
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- The displayed collision channels can be configured in a Data Asset.
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- It can be used to better understand what object collisions are blocking a raycast.
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### Command Bindings
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Used to configure the command bindings.
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- Bindings are used to trigger console commands from a keyboard shortcuts, which are saved in `Saved/Config/WindowEditor/Input.ini` (in editor).
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- Can be used to register the shortcuts Cog console commands:
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- `Cog.ToggleInput`
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- `Cog.LoadLayout <LayoutIndex>`
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- `Cog.ToggleSelectionMode`
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### Debug Settings
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Used to tweak how the debug display is drawn.
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