Update README.md

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Arnaud Jamin
2023-10-19 17:38:19 -04:00
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@@ -74,6 +74,16 @@ Used to inspect collisions by performing a collision query with the selected cha
- The displayed collision channels can be configured in a Data Asset.
- It can be used to better understand what object collisions are blocking a raycast.
### Command Bindings
Used to configure the command bindings.
![Command Bindings](https://github.com/arnaud-jamin/Cog/assets/13844285/47179de9-ee28-427f-951f-5773b66cdeb2)
- Bindings are used to trigger console commands from a keyboard shortcuts, which are saved in `Saved/Config/WindowEditor/Input.ini` (in editor).
- Can be used to register the shortcuts Cog console commands:
- `Cog.ToggleInput`
- `Cog.LoadLayout <LayoutIndex>`
- `Cog.ToggleSelectionMode`
### Debug Settings
Used to tweak how the debug display is drawn.