This commit is contained in:
Arnaud Jamin
2023-10-27 10:17:30 -04:00
+4 -4
View File
@@ -348,10 +348,10 @@ void ACogSampleGameState::BeginPlay()
CogWindowManagerRef = CogWindowManager;
// Add windows
CogWindowManager->CreateWindow<UCogEngineWindow_DebugSettings>("Engine.Debug Settings");
CogWindowManager->CreateWindow<UCogEngineWindow_ImGui>("Engine.ImGui");
CogWindowManager->CreateWindow<UCogAbilityWindow_Abilities>("Gameplay.Abilities");
CogWindowManager->CreateWindow<UCogAbilityWindow_Attributes>("Gameplay.Attributes");
CogWindowManager->CreateWindow<FCogEngineWindow_DebugSettings>("Engine.Debug Settings");
CogWindowManager->CreateWindow<FCogEngineWindow_ImGui>("Engine.ImGui");
CogWindowManager->CreateWindow<FCogAbilityWindow_Abilities>("Gameplay.Abilities");
CogWindowManager->CreateWindow<FCogAbilityWindow_Attributes>("Gameplay.Attributes");
[...]
#endif //ENABLE_COG