Commit Graph

151 Commits

Author SHA1 Message Date
Ed_
6d780482c7 Mostly still reviewing and planning... (see description)
Anything considered static can be aggregated into a single VArena. We don't have to worry about ever releasing its memory or it growing "too large".  All memory here must be fixed sized.
Conservative persistent memory can grow on demand but we would perfer if it could be trimmed or released when no longer dealing with heavy scenarios. Persistent memory should use a slab allocator that is backed by a virtual address space pool allocator instead of pools allocating from a single varena. Chained Arenas can source thier chunks of vmem from the slab which can be utilized for scratch memory. Fonts should be loaded from VSlab. The string cache should use a dedicated varena with 16-byte alignment. All conservative memory should be trimmable by a wipe command which should free all unused blocks. Each block should be a single OS aware reserve of vmem.

The Frame can possilby stay as a single varena with scratch allocation utilized on demand. Although it may be more viable for chained varenas to be derived from the main varena via a slab or pool interface. Frame memory should be trimmable on command which should release its committed vmem to its initial value. A dedicated transient varena should not exist. It should be removed when possible. File mappings for now can use a dedicated varena made on demand with a capped reserve size of 4 meg. Any file exceeding this needs the host to support virtual memory mapped I/O for files. The codebase db will use sqlite for the file I/O abstraction.

Host might only need to track the first persistent block of vmem, and the rest can be handled by the client (including wrapping that vmem up in a varena). Hot-reload only needs persistent vmem's ref restored on the client module's side. All other references can be resolved from there.
2025-07-07 02:00:57 -04:00
Ed_
87d5cda2c0 more review 2025-07-04 14:40:25 -04:00
Ed_
b15503c079 fleshing out some of the input binding impl 2025-07-04 14:06:51 -04:00
Ed_
2e8381b097 Beginning to review progress on prototype codebase bootstrapping. 2025-07-04 14:06:28 -04:00
Ed_
ff91e41da9 convert all region/endregion directives to the comment signature used with editor plugins 2025-06-30 09:26:17 -04:00
Ed_
cf7151a1ce misc changes
not worth comment ing on...
2025-06-28 20:56:49 -04:00
Ed_
54db9a7d57 misc updates to dependencies
removed freetype, updated vefontcache to latest and sokol + sokol gp
2025-06-26 23:27:05 -04:00
Ed_
85dbaa37b9 updating to latest VEFontCache... tested 10k draw call target (worked) 2025-02-13 19:12:13 -05:00
Ed_
07cd28226f update to latest 2025-01-13 20:44:07 -05:00
Ed_
0cd2d84c64 Simplified text rendering code (since its now much of the heavily lifting is all on VEFontCache) 2025-01-13 01:08:02 -05:00
Ed_
9d5ac7b0d2 got it to compile with vefontcache changes, runtime issues.. 2025-01-12 16:41:55 -05:00
Ed_
9da0e73d3b Misc changes to engine and shaders 2025-01-12 14:01:11 -05:00
Ed_
22cf5c653b Update readme 2025-01-10 11:01:57 -05:00
Ed_
e23935db5b More cleanup, preparing VEFontCache for public repo 2025-01-10 09:32:19 -05:00
Ed_
50dd6130c8 Working towards getting the library to an alpha release state 2025-01-10 01:54:18 -05:00
Ed_
9ab7bf78c6 made draw type vis a compile time option
Didn't want to deal with the branchless math trial and error...
2025-01-09 23:48:43 -05:00
Ed_
b5fdc02b7d Updates to client api settings and memory suage of sokol_gp 2025-01-09 23:37:15 -05:00
Ed_
c114624eee fixes for: Atlas-Region B clear-region on caching glyph, batching, & tuning default values for performance
Need to fix the debug vis for the library
2025-01-09 23:36:39 -05:00
Ed_
08a8b4b823 Insane perfomrance after tuning the batch and caches. 2025-01-09 14:54:59 -05:00
Ed_
b4abde1094 Misc: VFontCache perf and features, exposing config on prototype side... 2025-01-09 13:23:35 -05:00
Ed_
18d8735c54 Preparing to attempt to offload various metric calculations for a shape's glyphs to the shape itself from the draw list generator 2025-01-07 22:24:23 -05:00
Ed_
7dee697103 partially restoring old order to try to identity the regression with blitting to atlas... 2025-01-07 17:52:42 -05:00
Ed_
6e01c39899 Builds again has on text rendering (makes sense) 2025-01-07 10:17:46 -05:00
Ed_
3a245a1e9b WIP (Broken) docs and huge changes 2025-01-07 03:06:12 -05:00
Ed_
a9080fe1f3 LRU cache now as templated key type
Was testing to see if 16-bit cach emade a diff for the glyphs (it did not)
2025-01-06 21:18:39 -05:00
Ed_
bf38087d8e Remove rune tracking for string cache, + vecache deharcoding atlas...
Shapers as well
2025-01-06 17:21:16 -05:00
Ed_
0350a0c282 Remove rune tracking for string cache, + vecache changes
Getting ready to de-hardcode vefontcache shaders
2025-01-06 14:12:55 -05:00
Ed_
840e6053ff WIP - VEFontCache: Working on getting font size usage and super-sampling via scaling working on library side... 2025-01-06 11:00:55 -05:00
Ed_
c0b439bc30 Update readme and build script 2025-01-06 01:20:27 -05:00
Ed_
f18da9af05 minor adjustments 2025-01-04 20:29:32 -05:00
Ed_
878c419a1f Oversized streamlined 2025-01-04 20:09:59 -05:00
Ed_
d6e232b3f7 Fixed ui rendering issue with getting vertical metrics unscaled. 2025-01-04 10:13:30 -05:00
Ed_
cb6053395c WIP - VEFontCache: Major changes
* Add back proper batching (busted the rendering for it though..)
* Some reogonzation of definitions and procedure args
* CURRENTLY BROKEN: Something went wrong with the calculations for text positioning..
2025-01-03 23:06:31 -05:00
Ed_
078d9c8447 Misc changes 2025-01-03 18:04:20 -05:00
Ed_
f6e7741bf3 More codepath simplification, convert lru to track u32 2025-01-03 15:11:02 -05:00
Ed_
8c7b3e2058 misc changes 2025-01-03 13:06:05 -05:00
Ed_
b066b0de3a more perf improves for VEFontCache 2025-01-03 01:25:05 -05:00
Ed_
5e0afd5b7b WIP - VEFontCache : generate_shape_draw_list codepath simplification 2025-01-02 22:56:08 -05:00
Ed_
73ba89e7f9 WIP - VEFontCache: Rendering 3k lines of whitespace ast is 16 ms rn... 2025-01-02 17:49:39 -05:00
Ed_
560b2a125b Adjustments to render codepath on sectr side 2025-01-02 13:00:22 -05:00
Ed_
4adbfaa9fd WIP - VEFontCahe: More progress on optimizing codepaths with SOA 2025-01-01 22:11:41 -05:00
Ed_
5559d62826 Got render_list proper setup for UI_State rendering...
Still need a spacial indexing method to prevent redundant enqueues to the drawlist (esp for text)

I'm in the process of trying to see if I can keep getting vefontcache even more performant... Making it multi-threaded can help but there might be some single-thread per still possible..
2025-01-01 14:13:30 -05:00
Ed_
c7d465d06e Another bugfix for hashmap_chained 2024-12-31 11:26:21 -05:00
Ed_
9015f4ce3c Converted UI_State box caches to use hmap_chained 2024-12-31 02:39:18 -05:00
Ed_
b54d336193 Adjustments to logger 2024-12-31 02:07:30 -05:00
Ed_
ddca5e8668 Finished initial window implementation 2024-12-31 00:17:05 -05:00
Ed_
2a89778c0f May have figured out auto-layout for ordering children (horizontally or vertically)
I'm going to leave the manual compute_layout options for now but their going to be disabled by default.
2024-12-30 23:05:15 -05:00
Ed_
d61bd8f161 more misc changes
It seems applying ceil to cache_glyph_to_atlas.dst_glyph_size does generally improve text clarity...
2024-12-30 19:55:16 -05:00
Ed_
2f2253f12c misc changes
* Decided to not have a state scope (going to be more ganular)
* Fixes to settings_menu (prepping to convert to window after log scope is done)
2024-12-30 19:39:41 -05:00
Ed_
c2476ab854 Progress on window widget, minor refactor for layout directions structs 2024-12-30 19:38:22 -05:00