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0cd2d84c641f3feffbca40c588449bc883571392
SectrPrototype/code/sectr
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Ed_ 0cd2d84c64 Simplified text rendering code (since its now much of the heavily lifting is all on VEFontCache)
2025-01-13 01:08:02 -05:00
..
app
More cleanup, preparing VEFontCache for public repo
2025-01-10 09:32:19 -05:00
engine
Simplified text rendering code (since its now much of the heavily lifting is all on VEFontCache)
2025-01-13 01:08:02 -05:00
font
Simplified text rendering code (since its now much of the heavily lifting is all on VEFontCache)
2025-01-13 01:08:02 -05:00
grime
More cleanup, preparing VEFontCache for public repo
2025-01-10 09:32:19 -05:00
input
Began to reduce direct referencing of mutable state struct
2024-12-30 12:22:26 -05:00
math
More cleanup, preparing VEFontCache for public repo
2025-01-10 09:32:19 -05:00
parser
Misc: VFontCache perf and features, exposing config on prototype side...
2025-01-09 13:23:35 -05:00
project
Remove rune tracking for string cache, + vecache changes
2025-01-06 14:12:55 -05:00
shaders
Misc changes to engine and shaders
2025-01-12 14:01:11 -05:00
ui
Simplified text rendering code (since its now much of the heavily lifting is all on VEFontCache)
2025-01-13 01:08:02 -05:00
.ODIN_MONOLITHIC_PACKAGE
…
collision.odin
wip : trying to get layered text rendering working
2024-06-23 20:22:36 -04:00
colors.odin
Support for rounded rectangles & borders (not the best implementation...)
2024-06-30 13:37:24 -04:00
Readme.md
…

Readme.md

Sectr Package

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