Remove rune tracking for string cache, + vecache deharcoding atlas...
Shapers as well
This commit is contained in:
parent
0350a0c282
commit
bf38087d8e
@ -17,8 +17,7 @@ Atlas_Region :: struct {
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capacity : Vec2i,
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offset : Vec2i,
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width : i32,
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height : i32,
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slot_size : Vec2i,
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next_idx : i32,
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}
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@ -31,20 +30,18 @@ Atlas :: struct {
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regions : [5] ^Atlas_Region,
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glyph_padding : f32, // Padding to add to bounds_<width/height>_scaled for choosing which atlas region.
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glyph_over_scalar : f32, // Scalar to apply to bounds_<width/height>_scaled for choosing which atlas region.
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glyph_padding : f32, // Padding to add to bounds_<width/height>_scaled for choosing which atlas region.
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size_multiplier : f32, // Grows all text by this multiple.
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width : i32,
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height : i32,
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size : Vec2i,
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}
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atlas_region_bbox :: proc( region : Atlas_Region, local_idx : i32 ) -> (position, size: Vec2)
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{
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size.x = f32(region.width)
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size.y = f32(region.height)
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size = vec2(region.slot_size.x)
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position.x = cast(f32) (( local_idx % region.capacity.x ) * region.width)
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position.y = cast(f32) (( local_idx / region.capacity.x ) * region.height)
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position.x = cast(f32) (( local_idx % region.capacity.x ) * region.slot_size.x)
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position.y = cast(f32) (( local_idx / region.capacity.x ) * region.slot_size.y)
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position.x += f32(region.offset.x)
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position.y += f32(region.offset.y)
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@ -57,7 +54,7 @@ atlas_decide_region :: #force_inline proc "contextless" (atlas : Atlas, glyph_bu
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glyph_padding_dbl := atlas.glyph_padding * 2
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padded_bounds := bounds_size_scaled + glyph_padding_dbl
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for kind in 1 ..= 4 do if padded_bounds.x <= f32( atlas.regions[kind].width) && padded_bounds.y <= f32(atlas.regions[kind].height) {
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for kind in 1 ..= 4 do if padded_bounds.x <= f32( atlas.regions[kind].slot_size.x) && padded_bounds.y <= f32(atlas.regions[kind].slot_size.y) {
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return cast(Atlas_Region_Kind) kind
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}
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@ -99,8 +99,7 @@ Glyph_Batch_Cache :: struct {
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Glyph_Draw_Buffer :: struct{
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over_sample : Vec2,
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width : i32,
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height : i32,
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size : Vec2i,
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draw_padding : f32,
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allocated_x : i32, // Space used (horizontally) within the glyph buffer
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@ -254,7 +253,7 @@ generate_shapes_draw_list :: proc ( ctx : ^Context, font : Font_ID, colour : Col
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assert(len(shapes) > 0)
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for shape in shapes {
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ctx.cursor_pos = {}
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ctx.cursor_pos = generate_shape_draw_list( & ctx.draw_list, shape, & ctx.atlas, & ctx.glyph_buffer,
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ctx.cursor_pos = generate_shape_draw_list( & ctx.draw_list, shape, & ctx.atlas, & ctx.glyph_buffer, ctx.px_scalar,
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colour,
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entry,
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font_scale,
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@ -269,6 +268,7 @@ generate_shapes_draw_list :: proc ( ctx : ^Context, font : Font_ID, colour : Col
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generate_shape_draw_list :: #force_no_inline proc( draw_list : ^Draw_List, shape : Shaped_Text,
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atlas : ^Atlas,
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glyph_buffer : ^Glyph_Draw_Buffer,
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px_scalar : f32,
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colour : Colour,
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entry : Entry,
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@ -282,6 +282,9 @@ generate_shape_draw_list :: #force_no_inline proc( draw_list : ^Draw_List, shape
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{
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profile(#procedure)
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font_scale := font_scale * px_scalar
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target_scale := target_scale / px_scalar
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mark_glyph_seen :: #force_inline proc "contextless" ( cache : ^Glyph_Batch_Cache, lru_code : u32 ) {
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cache.table[lru_code] = true
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cache.num += 1
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@ -292,8 +295,8 @@ generate_shape_draw_list :: #force_no_inline proc( draw_list : ^Draw_List, shape
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}
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atlas_glyph_pad := atlas.glyph_padding
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atlas_size := Vec2 { f32(atlas.width), f32(atlas.height) }
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glyph_buffer_size := Vec2 { f32(glyph_buffer.width), f32(glyph_buffer.height) }
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atlas_size := vec2(atlas.size)
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glyph_buffer_size := vec2(glyph_buffer.size)
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// Make sure the packs are large enough for the shape
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glyph_pack := & glyph_buffer.glyph_pack
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@ -477,7 +480,7 @@ batch_generate_glyphs_draw_list :: proc ( draw_list : ^Draw_List,
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quad.dst_pos = glyph.position + (glyph.bounds_scaled.p0) * target_scale
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quad.dst_scale = (glyph.scale) * target_scale
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quad.src_scale = (glyph.scale)
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quad.src_pos = (glyph.region_pos)
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quad.src_pos = (glyph.region_pos)
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to_target_space( & quad.src_pos, & quad.src_scale, atlas_size )
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}
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for id, index in to_cache
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@ -643,12 +646,12 @@ batch_generate_glyphs_draw_list :: proc ( draw_list : ^Draw_List,
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dst_glyph_pos := glyph.region_pos
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dst_glyph_size := glyph.bounds_size_scaled + atlas.glyph_padding
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dst_glyph_size.y = ceil(dst_glyph_size.y) // Note(Ed): Seems to improve hinting
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// dst_glyph_size.y = ceil(dst_glyph_size.y) // Note(Ed): Seems to improve hinting
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to_glyph_buffer_space( & dst_glyph_pos, & dst_glyph_size, atlas_size )
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src_position := Vec2 { glyph.buffer_x, 0 }
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src_size := (glyph.bounds_size_scaled + atlas.glyph_padding) * glyph_buffer.over_sample
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src_size.y = ceil(src_size.y) // Note(Ed): Seems to improve hinting
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// src_size.y = ceil(src_size.y) // Note(Ed): Seems to improve hinting
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to_target_space( & src_position, & src_size, glyph_buffer_size )
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blit_to_atlas : Draw_Call
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@ -81,49 +81,18 @@ Context :: struct {
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default_curve_quality : i32,
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}
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Init_Atlas_Region_Params :: struct {
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width : u32,
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height : u32,
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}
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Init_Atlas_Params :: struct {
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width : u32,
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height : u32,
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glyph_padding : u32, // Padding to add to bounds_<width/height>_scaled for choosing which atlas region.
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glyph_over_scalar : f32, // Scalar to apply to bounds_<width/height>_scaled for choosing which atlas region.
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region_a : Init_Atlas_Region_Params,
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region_b : Init_Atlas_Region_Params,
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region_c : Init_Atlas_Region_Params,
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region_d : Init_Atlas_Region_Params,
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size_multiplier : u32, // How much to scale the the atlas size to. (Affects everything, the base is 4096 x 2048 and everything follows from there)
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glyph_padding : u32, // Padding to add to bounds_<width/height>_scaled for choosing which atlas region.
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}
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Init_Atlas_Params_Default :: Init_Atlas_Params {
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width = 4096 * 2,
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height = 2048 * 2,
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glyph_padding = 1,
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glyph_over_scalar = 1,
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region_a = {
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width = 32 * 2,
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height = 32 * 2,
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},
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region_b = {
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width = 32 * 2,
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height = 64 * 2,
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},
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region_c = {
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width = 64 * 2,
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height = 64 * 2,
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},
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region_d = {
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width = 128 * 2,
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height = 128 * 2,
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}
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size_multiplier = 2,
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glyph_padding = 1,
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}
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Init_Glyph_Draw_Params :: struct {
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over_sample : Vec2,
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over_sample : u32,
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draw_padding : u32,
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shape_gen_scratch_reserve : u32,
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buffer_glyph_limit : u32, // How many region.D glyphs can be drawn to the glyph render target buffer at once (worst case scenario)
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@ -131,7 +100,7 @@ Init_Glyph_Draw_Params :: struct {
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}
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Init_Glyph_Draw_Params_Default :: Init_Glyph_Draw_Params {
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over_sample = Vec2 { 4, 4 },
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over_sample = 4,
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draw_padding = Init_Atlas_Params_Default.glyph_padding,
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shape_gen_scratch_reserve = 10 * 1024,
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buffer_glyph_limit = 4,
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@ -203,44 +172,42 @@ startup :: proc( ctx : ^Context, parser_kind : Parser_Kind = .STB_TrueType,
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ctx.draw_list.calls, error = make( [dynamic]Draw_Call, len = 0, cap = Kilobyte )
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assert(error == .None, "VEFontCache.init : Failed to allocate draw_list.calls")
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atlas := & ctx.atlas
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Atlas_Setup:
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{
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init_atlas_region :: proc( region : ^Atlas_Region, params : Init_Atlas_Params, region_params : Init_Atlas_Region_Params, factor : Vec2i, expected_cap : i32 )
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atlas.size_multiplier = f32(atlas_params.size_multiplier)
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atlas_size := Vec2i { 4096, 2048 } * i32(atlas.size_multiplier)
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slot_region_a := Vec2i { 32, 32 } * i32(atlas.size_multiplier)
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slot_region_c := Vec2i { 64, 64 } * i32(atlas.size_multiplier)
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slot_region_b := Vec2i { 32, 64 } * i32(atlas.size_multiplier)
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slot_region_d := Vec2i { 128, 128 } * i32(atlas.size_multiplier)
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init_atlas_region :: proc( region : ^Atlas_Region, atlas_size, slot_size : Vec2i, factor : Vec2i )
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{
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region.next_idx = 0;
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region.width = i32(region_params.width)
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region.height = i32(region_params.height)
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region.size = {
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i32(params.width) / factor.x,
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i32(params.height) / factor.y,
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}
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region.capacity = {
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region.size.x / i32(region.width),
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region.size.y / i32(region.height),
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}
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assert( region.capacity.x * region.capacity.y == expected_cap )
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region.next_idx = 0;
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region.slot_size = slot_size
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region.size = atlas_size / factor
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region.capacity = region.size / region.slot_size
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error : Allocator_Error
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lru_init( & region.state, region.capacity.x * region.capacity.y )
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}
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init_atlas_region( & atlas.region_a, atlas_params, atlas_params.region_a, { 4, 2}, 1024 * 4 )
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init_atlas_region( & atlas.region_b, atlas_params, atlas_params.region_b, { 4, 2}, 512 * 4 )
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init_atlas_region( & atlas.region_c, atlas_params, atlas_params.region_c, { 4, 1}, 512 * 4 )
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init_atlas_region( & atlas.region_d, atlas_params, atlas_params.region_d, { 2, 1}, 256 * 4 )
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init_atlas_region( & atlas.region_a, atlas_size, slot_region_a, { 4, 2})
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init_atlas_region( & atlas.region_b, atlas_size, slot_region_b, { 4, 2})
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init_atlas_region( & atlas.region_c, atlas_size, slot_region_c, { 4, 1})
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init_atlas_region( & atlas.region_d, atlas_size, slot_region_d, { 2, 1})
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atlas.width = i32(atlas_params.width)
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atlas.height = i32(atlas_params.height)
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atlas.glyph_padding = f32(atlas_params.glyph_padding)
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atlas.glyph_over_scalar = atlas_params.glyph_over_scalar
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atlas.size = atlas_size
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atlas.glyph_padding = f32(atlas_params.glyph_padding)
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atlas.region_a.offset = {0, 0}
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atlas.region_b.offset.x = 0
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atlas.region_b.offset.y = atlas.region_a.size.y
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atlas.region_c.offset.x = atlas.region_a.size.x
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atlas.region_c.offset.y = 0
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atlas.region_d.offset.x = atlas.width / 2
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atlas.region_d.offset.x = atlas.size.x / 2
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atlas.region_d.offset.y = 0
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atlas.regions = {
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@ -274,9 +241,9 @@ startup :: proc( ctx : ^Context, parser_kind : Parser_Kind = .STB_TrueType,
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Glyph_Buffer_Setup:
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{
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glyph_buffer := & ctx.glyph_buffer
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glyph_buffer.over_sample = glyph_draw_params.over_sample
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glyph_buffer.width = atlas.region_d.width * i32(glyph_buffer.over_sample.x) * i32(glyph_draw_params.buffer_glyph_limit)
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glyph_buffer.height = atlas.region_d.height * i32(glyph_buffer.over_sample.y)
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glyph_buffer.over_sample = { f32(glyph_draw_params.over_sample), f32(glyph_draw_params.over_sample) }
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glyph_buffer.size.x = atlas.region_d.slot_size.x * i32(glyph_buffer.over_sample.x) * i32(glyph_draw_params.buffer_glyph_limit)
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glyph_buffer.size.y = atlas.region_d.slot_size.y * i32(glyph_buffer.over_sample.y)
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glyph_buffer.draw_padding = cast(f32) glyph_draw_params.draw_padding
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buffer_limit := glyph_draw_params.buffer_glyph_limit
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@ -532,16 +499,16 @@ draw_text :: #force_inline proc( ctx : ^Context, font : Font_ID, px_size : f32,
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shape := shaper_shape_text_cached( text_utf8, & ctx.shaper_ctx, & ctx.shape_cache,
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font,
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entry,
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px_upscale,
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font_scale_upscale,
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px_size,
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font_scale,
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shaper_shape_text_uncached_advanced
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)
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ctx.cursor_pos = generate_shape_draw_list( & ctx.draw_list, shape, & ctx.atlas, & ctx.glyph_buffer,
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ctx.cursor_pos = generate_shape_draw_list( & ctx.draw_list, shape, & ctx.atlas, & ctx.glyph_buffer, ctx.px_scalar,
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colour,
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entry,
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font_scale_upscale,
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font_scale,
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position,
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downscale,
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scale,
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ctx.snap_width,
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ctx.snap_height
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)
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@ -578,12 +545,12 @@ draw_text_slice :: #force_inline proc( ctx : ^Context, font : Font_ID, px_size :
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font,
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entry,
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px_upscale,
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font_scale_upscale,
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font_scale,
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shaper_shape_text_uncached_advanced
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)
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shapes[id] = shape
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}
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generate_shapes_draw_list(ctx, font, colour, entry, font_scale_upscale, position, scale, shapes )
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generate_shapes_draw_list(ctx, font, colour, entry, font_scale, position, scale, shapes )
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}
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@ -631,12 +598,12 @@ draw_text_shape :: #force_inline proc( ctx : ^Context, font : Font_ID, px_size :
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downscale := scale * (1 / ctx.px_scalar)
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font_scale_upscale := parser_scale( entry.parser_info, px_upscale )
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ctx.cursor_pos = generate_shape_draw_list( & ctx.draw_list, shape, & ctx.atlas, & ctx.glyph_buffer,
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ctx.cursor_pos = generate_shape_draw_list( & ctx.draw_list, shape, & ctx.atlas, & ctx.glyph_buffer, ctx.px_scalar,
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colour,
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entry,
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font_scale_upscale,
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font_scale,
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position,
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downscale,
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scale,
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ctx.snap_width,
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ctx.snap_height
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)
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@ -528,8 +528,8 @@ tick_work_frame :: #force_inline proc( host_delta_time_ms : f64 ) -> b32
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debug.draw_ui_padding_bounds = false
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debug.draw_ui_content_bounds = false
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font_provider_set_alpha_sharpen(0.45)
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font_provider_set_snap_glyph_pos(true)
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font_provider_set_alpha_sharpen(0.15)
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font_provider_set_snap_glyph_pos(false)
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// config.engine_refresh_hz = 165
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@ -316,6 +316,12 @@ render_text_layer :: proc( screen_extent : Vec2, ve_ctx : ^ve.Context, render :
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screen_width := u32(screen_extent.x * 2)
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screen_height := u32(screen_extent.y * 2)
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atlas := & ve_ctx.atlas
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glyph_buffer := & ve_ctx.glyph_buffer
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atlas_size : Vec2 = vec2(atlas.size)
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glyph_buf_size : Vec2 = vec2(glyph_buffer.size)
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for & draw_call in calls_layer_slice
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{
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watch := draw_call
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@ -333,8 +339,8 @@ render_text_layer :: proc( screen_extent : Vec2, ve_ctx : ^ve.Context, render :
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continue
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}
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width := ve_ctx.glyph_buffer.width
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height := ve_ctx.glyph_buffer.height
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width := ve_ctx.glyph_buffer.size.x
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height := ve_ctx.glyph_buffer.size.y
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pass := glyph_pass
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if draw_call.clear_before_draw {
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@ -368,8 +374,8 @@ render_text_layer :: proc( screen_extent : Vec2, ve_ctx : ^ve.Context, render :
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continue
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}
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width := ve_ctx.atlas.width
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height := ve_ctx.atlas.height
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width := ve_ctx.atlas.size.x
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height := ve_ctx.atlas.size.y
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pass := atlas_pass
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if draw_call.clear_before_draw {
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@ -383,7 +389,11 @@ render_text_layer :: proc( screen_extent : Vec2, ve_ctx : ^ve.Context, render :
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gfx.apply_pipeline( atlas_pipeline )
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fs_uniform := Ve_Blit_Atlas_Fs_Params { region = cast(i32) draw_call.region }
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fs_uniform := Ve_Blit_Atlas_Fs_Params {
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glyph_buffer_size = glyph_buf_size,
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over_sample = glyph_buffer.over_sample.x,
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region = cast(i32) draw_call.region,
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}
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gfx.apply_uniforms( UB_ve_blit_atlas_fs_params, Range { & fs_uniform, size_of(Ve_Blit_Atlas_Fs_Params) })
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gfx.apply_bindings(Bindings {
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@ -420,12 +430,13 @@ render_text_layer :: proc( screen_extent : Vec2, ve_ctx : ^ve.Context, render :
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src_sampler := atlas_rt_sampler
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fs_target_uniform := Ve_Draw_Text_Fs_Params {
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down_sample = 0,
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colour = draw_call.colour,
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// glyph_buffer_size = glyph_buf_size,
|
||||
over_sample = glyph_buffer.over_sample.x,
|
||||
colour = draw_call.colour,
|
||||
}
|
||||
|
||||
if draw_call.pass == .Target_Uncached {
|
||||
fs_target_uniform.down_sample = 1
|
||||
// fs_target_uniform.over_sample = 1.0
|
||||
src_rt = glyph_rt_color
|
||||
src_sampler = glyph_rt_sampler
|
||||
}
|
||||
|
@ -118,14 +118,20 @@ font_load :: proc(path_file : string,
|
||||
|
||||
font_provider_set_alpha_sharpen :: #force_inline proc( scalar : f32 ) {
|
||||
ve.set_alpha_scalar( & get_state().font_provider_ctx.ve_ctx, scalar )
|
||||
// ve.clear_atlas_region_caches(& ctx.ve_ctx)
|
||||
// ve.clear_shape_cache(& ctx.ve_ctx)
|
||||
}
|
||||
|
||||
font_provider_set_px_scalar :: #force_inline proc( scalar : f32 ) {
|
||||
ve.set_px_scalar( & get_state().font_provider_ctx.ve_ctx, scalar )
|
||||
// ve.clear_atlas_region_caches(& ctx.ve_ctx)
|
||||
// ve.clear_shape_cache(& ctx.ve_ctx)
|
||||
}
|
||||
|
||||
font_provider_set_snap_glyph_pos :: #force_inline proc( should_snap : b32 ) {
|
||||
ve.set_snap_glyph_pos( & get_state().font_provider_ctx.ve_ctx, should_snap )
|
||||
// ve.clear_atlas_region_caches(& ctx.ve_ctx)
|
||||
// ve.clear_shape_cache(& ctx.ve_ctx)
|
||||
}
|
||||
|
||||
Font_Use_Default_Size :: f32(0.0)
|
||||
|
@ -12,13 +12,13 @@ VE_RenderData :: struct {
|
||||
atlas_shader : sokol_gfx.Shader,
|
||||
screen_shader : sokol_gfx.Shader,
|
||||
|
||||
// 2k x 512, R8
|
||||
// ve.glyph_buffer.(width, height), R8
|
||||
glyph_rt_color : sokol_gfx.Image,
|
||||
glyph_rt_depth : sokol_gfx.Image,
|
||||
// glyph_rt_resolve : sokol_gfx.Image,
|
||||
glyph_rt_sampler : sokol_gfx.Sampler,
|
||||
|
||||
// 4k x 2k, R8
|
||||
// ve.atlas.(width, height), R8
|
||||
atlas_rt_color : sokol_gfx.Image,
|
||||
atlas_rt_depth : sokol_gfx.Image,
|
||||
// atlas_rt_resolve : sokol_gfx.Image,
|
||||
@ -142,8 +142,8 @@ font_provider_setup_sokol_gfx_objects :: proc( ctx : ^VE_RenderData, ve_ctx : ve
|
||||
glyph_rt_color = sokol_gfx.make_image( ImageDesc {
|
||||
type = ._2D,
|
||||
render_target = true,
|
||||
width = i32(ve_ctx.glyph_buffer.width),
|
||||
height = i32(ve_ctx.glyph_buffer.height),
|
||||
width = i32(ve_ctx.glyph_buffer.size.x),
|
||||
height = i32(ve_ctx.glyph_buffer.size.y),
|
||||
num_slices = 1,
|
||||
num_mipmaps = 1,
|
||||
usage = .IMMUTABLE,
|
||||
@ -157,8 +157,8 @@ font_provider_setup_sokol_gfx_objects :: proc( ctx : ^VE_RenderData, ve_ctx : ve
|
||||
glyph_rt_depth = sokol_gfx.make_image( ImageDesc {
|
||||
type = ._2D,
|
||||
render_target = true,
|
||||
width = i32(ve_ctx.glyph_buffer.width),
|
||||
height = i32(ve_ctx.glyph_buffer.height),
|
||||
width = i32(ve_ctx.glyph_buffer.size.x),
|
||||
height = i32(ve_ctx.glyph_buffer.size.y),
|
||||
num_slices = 1,
|
||||
num_mipmaps = 1,
|
||||
usage = .IMMUTABLE,
|
||||
@ -279,8 +279,8 @@ font_provider_setup_sokol_gfx_objects :: proc( ctx : ^VE_RenderData, ve_ctx : ve
|
||||
atlas_rt_color = sokol_gfx.make_image( ImageDesc {
|
||||
type = ._2D,
|
||||
render_target = true,
|
||||
width = i32(ve_ctx.atlas.width),
|
||||
height = i32(ve_ctx.atlas.height),
|
||||
width = i32(ve_ctx.atlas.size.x),
|
||||
height = i32(ve_ctx.atlas.size.y),
|
||||
num_slices = 1,
|
||||
num_mipmaps = 1,
|
||||
usage = .IMMUTABLE,
|
||||
@ -294,8 +294,8 @@ font_provider_setup_sokol_gfx_objects :: proc( ctx : ^VE_RenderData, ve_ctx : ve
|
||||
atlas_rt_depth = sokol_gfx.make_image( ImageDesc {
|
||||
type = ._2D,
|
||||
render_target = true,
|
||||
width = i32(ve_ctx.atlas.width),
|
||||
height = i32(ve_ctx.atlas.height),
|
||||
width = i32(ve_ctx.atlas.size.x),
|
||||
height = i32(ve_ctx.atlas.size.y),
|
||||
num_slices = 1,
|
||||
num_mipmaps = 1,
|
||||
usage = .IMMUTABLE,
|
||||
|
@ -643,6 +643,14 @@ to_str_runes_pair :: proc {
|
||||
to_str_runes_pair_via_string,
|
||||
}
|
||||
|
||||
vec2 :: proc {
|
||||
vec2_from_f32s,
|
||||
vec2_from_scalar,
|
||||
// vec2_64_from_vec2,
|
||||
vec2_from_vec2i,
|
||||
vec2i_from_vec2
|
||||
}
|
||||
|
||||
vec3 :: proc {
|
||||
vec3_via_f32s,
|
||||
bivec3_to_vec3,
|
||||
|
@ -17,7 +17,12 @@ Rotor2 :: struct {
|
||||
|
||||
rotor2_to_complex64 :: #force_inline proc( rotor : Rotor2 ) -> complex64 { return transmute(complex64) rotor; }
|
||||
|
||||
vec2 :: #force_inline proc "contextless" ( x, y : f32 ) -> Vec2 { return {x, y} }
|
||||
vec2_from_f32s :: #force_inline proc "contextless" ( x, y : f32 ) -> Vec2 { return {x, y} }
|
||||
vec2_from_scalar :: #force_inline proc "contextless" ( scalar : f32 ) -> Vec2 { return { scalar, scalar }}
|
||||
vec2_from_vec2i :: #force_inline proc "contextless" ( v2i : Vec2i ) -> Vec2 { return { f32(v2i.x), f32(v2i.y) }}
|
||||
vec2i_from_vec2 :: #force_inline proc "contextless" ( v2 : Vec2 ) -> Vec2i { return { i32(v2.x), i32(v2.y) }}
|
||||
|
||||
// vec2_64_from_vec2 :: #force_inline proc "contextless" ( v2 : Vec2 ) -> Vec2_64 { return { f64(v2.x), f64(v2.y) }}
|
||||
|
||||
dot_vec2 :: proc "contextless" ( a, b : Vec2 ) -> (s : f32) {
|
||||
x := a.x * b.x
|
||||
|
@ -37,8 +37,9 @@ IMG_ve_blit_atlas_src_texture :: 0
|
||||
SMP_ve_blit_atlas_src_sampler :: 0
|
||||
Ve_Blit_Atlas_Fs_Params :: struct #align(16) {
|
||||
using _: struct #packed {
|
||||
glyph_buffer_size: [2]f32,
|
||||
over_sample: f32,
|
||||
region: i32,
|
||||
_: [12]u8,
|
||||
},
|
||||
}
|
||||
/*
|
||||
@ -127,7 +128,9 @@ ve_blit_atlas_vs_source_hlsl4 := [705]u8 {
|
||||
/*
|
||||
cbuffer ve_blit_atlas_fs_params : register(b0)
|
||||
{
|
||||
int _88_region : packoffset(c0);
|
||||
float2 _20_glyph_buffer_size : packoffset(c0);
|
||||
float _20_over_sample : packoffset(c0.z);
|
||||
int _20_region : packoffset(c0.w);
|
||||
};
|
||||
|
||||
Texture2D<float4> ve_blit_atlas_src_texture : register(t0);
|
||||
@ -146,43 +149,53 @@ ve_blit_atlas_vs_source_hlsl4 := [705]u8 {
|
||||
float4 frag_color : SV_Target0;
|
||||
};
|
||||
|
||||
float down_sample(float2 uv_1, float2 texture_size)
|
||||
float down_sample_to_texture(float2 uv_1, float2 texture_size)
|
||||
{
|
||||
return 0.25f * (((ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, uv_1).x + ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, mad(float2(0.0f, 1.0f), texture_size, uv_1)).x) + ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, mad(float2(1.0f, 0.0f), texture_size, uv_1)).x) + ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, uv_1 + texture_size).x);
|
||||
return (1.0f / _20_over_sample) * (((ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, uv_1).x + ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, mad(float2(0.0f, 1.0f), texture_size, uv_1)).x) + ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, mad(float2(1.0f, 0.0f), texture_size, uv_1)).x) + ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, uv_1 + texture_size).x);
|
||||
}
|
||||
|
||||
void frag_main()
|
||||
{
|
||||
bool _93 = _88_region == 0;
|
||||
bool _101;
|
||||
if (!_93)
|
||||
float2 _98 = 1.0f.xx / _20_glyph_buffer_size;
|
||||
bool _104 = _20_region == 0;
|
||||
bool _111;
|
||||
if (!_104)
|
||||
{
|
||||
_101 = _88_region == 1;
|
||||
_111 = _20_region == 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
_101 = _93;
|
||||
_111 = _104;
|
||||
}
|
||||
bool _109;
|
||||
if (!_101)
|
||||
bool _118;
|
||||
if (!_111)
|
||||
{
|
||||
_109 = _88_region == 2;
|
||||
_118 = _20_region == 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
_109 = _101;
|
||||
_118 = _111;
|
||||
}
|
||||
if (_109)
|
||||
bool _126;
|
||||
if (!_118)
|
||||
{
|
||||
float2 param = uv + float2(-0.00048828125f, -0.0029296875f);
|
||||
float2 param_1 = float2(0.00048828125f, 0.001953125f);
|
||||
float2 param_2 = uv + float2(0.000244140625f, -0.0029296875f);
|
||||
float2 param_3 = float2(0.00048828125f, 0.001953125f);
|
||||
float2 param_4 = uv + float2(-0.000732421875f, 0.0009765625f);
|
||||
float2 param_5 = float2(0.00048828125f, 0.001953125f);
|
||||
float2 param_6 = uv + float2(0.000244140625f, 0.0009765625f);
|
||||
float2 param_7 = float2(0.00048828125f, 0.001953125f);
|
||||
frag_color = float4(1.0f, 1.0f, 1.0f, 0.25f * (((down_sample(param, param_1) + down_sample(param_2, param_3)) + down_sample(param_4, param_5)) + down_sample(param_6, param_7)));
|
||||
_126 = _20_region == 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_126 = _118;
|
||||
}
|
||||
if (_126)
|
||||
{
|
||||
float2 param = uv + (float2(-1.0f, -1.5f) / _20_glyph_buffer_size);
|
||||
float2 param_1 = _98;
|
||||
float2 param_2 = uv + (float2(0.5f, -1.5f) / _20_glyph_buffer_size);
|
||||
float2 param_3 = _98;
|
||||
float2 param_4 = uv + (float2(-1.5f, 0.5f) / _20_glyph_buffer_size);
|
||||
float2 param_5 = _98;
|
||||
float2 param_6 = uv + (0.5f.xx / _20_glyph_buffer_size);
|
||||
float2 param_7 = _98;
|
||||
frag_color = float4(1.0f, 1.0f, 1.0f, (1.0f / _20_over_sample) * (((down_sample_to_texture(param, param_1) + down_sample_to_texture(param_2, param_3)) + down_sample_to_texture(param_4, param_5)) + down_sample_to_texture(param_6, param_7)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -200,141 +213,156 @@ ve_blit_atlas_vs_source_hlsl4 := [705]u8 {
|
||||
}
|
||||
*/
|
||||
@(private="file")
|
||||
ve_blit_atlas_fs_source_hlsl4 := [2140]u8 {
|
||||
ve_blit_atlas_fs_source_hlsl4 := [2383]u8 {
|
||||
0x63,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x76,0x65,0x5f,0x62,0x6c,0x69,0x74,0x5f,
|
||||
0x61,0x74,0x6c,0x61,0x73,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x20,
|
||||
0x3a,0x20,0x72,0x65,0x67,0x69,0x73,0x74,0x65,0x72,0x28,0x62,0x30,0x29,0x0a,0x7b,
|
||||
0x0a,0x20,0x20,0x20,0x20,0x69,0x6e,0x74,0x20,0x5f,0x38,0x38,0x5f,0x72,0x65,0x67,
|
||||
0x69,0x6f,0x6e,0x20,0x3a,0x20,0x70,0x61,0x63,0x6b,0x6f,0x66,0x66,0x73,0x65,0x74,
|
||||
0x28,0x63,0x30,0x29,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x54,0x65,0x78,0x74,0x75,0x72,
|
||||
0x65,0x32,0x44,0x3c,0x66,0x6c,0x6f,0x61,0x74,0x34,0x3e,0x20,0x76,0x65,0x5f,0x62,
|
||||
0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x5f,0x32,0x30,0x5f,
|
||||
0x67,0x6c,0x79,0x70,0x68,0x5f,0x62,0x75,0x66,0x66,0x65,0x72,0x5f,0x73,0x69,0x7a,
|
||||
0x65,0x20,0x3a,0x20,0x70,0x61,0x63,0x6b,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x63,
|
||||
0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x20,0x5f,0x32,
|
||||
0x30,0x5f,0x6f,0x76,0x65,0x72,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x20,0x3a,0x20,
|
||||
0x70,0x61,0x63,0x6b,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x63,0x30,0x2e,0x7a,0x29,
|
||||
0x3b,0x0a,0x20,0x20,0x20,0x20,0x69,0x6e,0x74,0x20,0x5f,0x32,0x30,0x5f,0x72,0x65,
|
||||
0x67,0x69,0x6f,0x6e,0x20,0x3a,0x20,0x70,0x61,0x63,0x6b,0x6f,0x66,0x66,0x73,0x65,
|
||||
0x74,0x28,0x63,0x30,0x2e,0x77,0x29,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x54,0x65,0x78,
|
||||
0x74,0x75,0x72,0x65,0x32,0x44,0x3c,0x66,0x6c,0x6f,0x61,0x74,0x34,0x3e,0x20,0x76,
|
||||
0x65,0x5f,0x62,0x6c,0x69,0x74,0x5f,0x61,0x74,0x6c,0x61,0x73,0x5f,0x73,0x72,0x63,
|
||||
0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x20,0x3a,0x20,0x72,0x65,0x67,0x69,0x73,
|
||||
0x74,0x65,0x72,0x28,0x74,0x30,0x29,0x3b,0x0a,0x53,0x61,0x6d,0x70,0x6c,0x65,0x72,
|
||||
0x53,0x74,0x61,0x74,0x65,0x20,0x76,0x65,0x5f,0x62,0x6c,0x69,0x74,0x5f,0x61,0x74,
|
||||
0x6c,0x61,0x73,0x5f,0x73,0x72,0x63,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x20,
|
||||
0x3a,0x20,0x72,0x65,0x67,0x69,0x73,0x74,0x65,0x72,0x28,0x73,0x30,0x29,0x3b,0x0a,
|
||||
0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,
|
||||
0x76,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,
|
||||
0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x73,0x74,
|
||||
0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,
|
||||
0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
|
||||
0x61,0x74,0x32,0x20,0x75,0x76,0x20,0x3a,0x20,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,
|
||||
0x44,0x30,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,
|
||||
0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,
|
||||
0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,
|
||||
0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x53,0x56,0x5f,0x54,
|
||||
0x61,0x72,0x67,0x65,0x74,0x30,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x66,0x6c,0x6f,0x61,
|
||||
0x74,0x20,0x64,0x6f,0x77,0x6e,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x5f,0x74,0x6f,
|
||||
0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,
|
||||
0x75,0x76,0x5f,0x31,0x2c,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x74,0x65,0x78,
|
||||
0x74,0x75,0x72,0x65,0x5f,0x73,0x69,0x7a,0x65,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,
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|
||||
0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x66,0x72,0x61,0x67,0x5f,0x63,
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||||
0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,
|
||||
0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x73,0x74,
|
||||
0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00,
|
||||
}
|
||||
ve_blit_atlas_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc: sg.Shader_Desc
|
||||
|
@ -15,36 +15,37 @@ layout(binding = 0) uniform texture2D ve_blit_atlas_src_texture;
|
||||
layout(binding = 0) uniform sampler ve_blit_atlas_src_sampler;
|
||||
|
||||
layout(binding = 0) uniform ve_blit_atlas_fs_params {
|
||||
Vec2 glyph_buffer_size;
|
||||
f32 over_sample;
|
||||
int region;
|
||||
vec2 glyph_buffer_size;
|
||||
float over_sample;
|
||||
int region;
|
||||
};
|
||||
|
||||
float down_sample_( vec2 uv, vec2 texture_size )
|
||||
float down_sample_to_texture( vec2 uv, vec2 texture_size )
|
||||
{
|
||||
float down_sample = 1.0f / over_sample;
|
||||
|
||||
float value =
|
||||
texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 0.0f, 0.0f ) * glyph_buffer_size ).x * down_sample
|
||||
+ texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 0.0f, 1.0f ) * glyph_buffer_size ).x * down_sample
|
||||
+ texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 1.0f, 0.0f ) * glyph_buffer_size ).x * down_sample
|
||||
+ texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 1.0f, 1.0f ) * glyph_buffer_size ).x * down_sample;
|
||||
texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 0.0f, 0.0f ) * texture_size ).x * down_sample
|
||||
+ texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 0.0f, 1.0f ) * texture_size ).x * down_sample
|
||||
+ texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 1.0f, 0.0f ) * texture_size ).x * down_sample
|
||||
+ texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 1.0f, 1.0f ) * texture_size ).x * down_sample;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
const vec2 texture_size = 1.0f / vec2( 2048.0f, 512.0f ); // VEFontCache.Context.buffer_width/buffer_height
|
||||
if ( region == 0 || region == 1 || region == 2 )
|
||||
// const vec2 texture_size = 1.0f / vec2( 2048.0f, 512.0f );
|
||||
const vec2 texture_size = 1.0f / glyph_buffer_size;
|
||||
if ( region == 0 || region == 1 || region == 2 || region == 4 )
|
||||
{
|
||||
float down_sample = 1.0f / over_sample;
|
||||
|
||||
float alpha =
|
||||
down_sample( uv + vec2( -1.0f, -1.5f ) * texture_size, glyph_buffer_size ) * down_sample
|
||||
+ down_sample( uv + vec2( 0.5f, -1.5f ) * texture_size, glyph_buffer_size ) * down_sample
|
||||
+ down_sample( uv + vec2( -1.5f, 0.5f ) * texture_size, glyph_buffer_size ) * down_sample
|
||||
+ down_sample( uv + vec2( 0.5f, 0.5f ) * texture_size, glyph_buffer_size ) * down_sample;
|
||||
down_sample_to_texture( uv + vec2( -1.0f, -1.5f ) * texture_size, texture_size ) * down_sample
|
||||
+ down_sample_to_texture( uv + vec2( 0.5f, -1.5f ) * texture_size, texture_size ) * down_sample
|
||||
+ down_sample_to_texture( uv + vec2( -1.5f, 0.5f ) * texture_size, texture_size ) * down_sample
|
||||
+ down_sample_to_texture( uv + vec2( 0.5f, 0.5f ) * texture_size, texture_size ) * down_sample;
|
||||
frag_color = vec4( 1.0f, 1.0f, 1.0f, alpha );
|
||||
}
|
||||
else
|
||||
|
@ -37,8 +37,9 @@ IMG_ve_draw_text_src_texture :: 0
|
||||
SMP_ve_draw_text_src_sampler :: 0
|
||||
Ve_Draw_Text_Fs_Params :: struct #align(16) {
|
||||
using _: struct #packed {
|
||||
down_sample: i32,
|
||||
_: [12]u8,
|
||||
glyph_buffer_size: [2]f32,
|
||||
over_sample: f32,
|
||||
_: [4]u8,
|
||||
colour: [4]f32,
|
||||
},
|
||||
}
|
||||
@ -129,8 +130,9 @@ ve_draw_text_vs_source_hlsl4 := [724]u8 {
|
||||
/*
|
||||
cbuffer ve_draw_text_fs_params : register(b0)
|
||||
{
|
||||
int _31_down_sample : packoffset(c0);
|
||||
float4 _31_colour : packoffset(c1);
|
||||
float2 _32_glyph_buffer_size : packoffset(c0);
|
||||
float _32_over_sample : packoffset(c0.z);
|
||||
float4 _32_colour : packoffset(c1);
|
||||
};
|
||||
|
||||
Texture2D<float4> ve_draw_text_src_texture : register(t0);
|
||||
@ -151,12 +153,7 @@ ve_draw_text_vs_source_hlsl4 := [724]u8 {
|
||||
|
||||
void frag_main()
|
||||
{
|
||||
float alpha = ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv).x;
|
||||
if (_31_down_sample == 1)
|
||||
{
|
||||
alpha = 0.25f * (((ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(-0.000244140625f, -0.0009765625f)).x + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(-0.000244140625f, 0.0009765625f)).x) + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(0.000244140625f, -0.0009765625f)).x) + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(0.000244140625f, 0.0009765625f)).x);
|
||||
}
|
||||
frag_color = float4(_31_colour.xyz, _31_colour.w * alpha);
|
||||
frag_color = float4(_32_colour.xyz, _32_colour.w * ((1.0f / _32_over_sample) * (((ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, mad((-0.5f).xx, _32_glyph_buffer_size, uv)).x + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, mad(float2(-0.5f, 0.5f), _32_glyph_buffer_size, uv)).x) + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, mad(float2(0.5f, -0.5f), _32_glyph_buffer_size, uv)).x) + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, mad(0.5f.xx, _32_glyph_buffer_size, uv)).x)));
|
||||
}
|
||||
|
||||
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
||||
@ -169,89 +166,84 @@ ve_draw_text_vs_source_hlsl4 := [724]u8 {
|
||||
}
|
||||
*/
|
||||
@(private="file")
|
||||
ve_draw_text_fs_source_hlsl4 := [1296]u8 {
|
||||
ve_draw_text_fs_source_hlsl4 := [1231]u8 {
|
||||
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0x20,0x3d,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x2e,0x75,
|
||||
0x76,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x6d,0x61,0x69,0x6e,
|
||||
0x28,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,
|
||||
0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,
|
||||
0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x20,0x20,0x20,0x20,0x73,0x74,0x61,
|
||||
0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x66,0x72,0x61,0x67,0x5f,0x63,
|
||||
0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,
|
||||
0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x73,0x74,
|
||||
0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00,
|
||||
}
|
||||
ve_draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc: sg.Shader_Desc
|
||||
|
@ -23,24 +23,24 @@ layout(binding = 0) uniform texture2D ve_draw_text_src_texture;
|
||||
layout(binding = 0) uniform sampler ve_draw_text_src_sampler;
|
||||
|
||||
layout(binding = 0) uniform ve_draw_text_fs_params {
|
||||
Vec2 glyph_buffer_size;
|
||||
f32 over_sample;
|
||||
vec4 colour;
|
||||
vec2 glyph_buffer_size;
|
||||
float over_sample;
|
||||
vec4 colour;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
float alpha = texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler ), uv ).x;
|
||||
|
||||
const vec2 texture_size = 1.0f / ;
|
||||
// const vec2 texture_size = 1.0f / vec2( 2048.0f, 512.0f );
|
||||
const vec2 texture_size = glyph_buffer_size;
|
||||
const float down_sample = 1.0f / over_sample;
|
||||
|
||||
alpha =
|
||||
(texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( -0.5f, -0.5f) * glyph_buffer_size ).x * down_sample)
|
||||
+ (texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( -0.5f, 0.5f) * glyph_buffer_size ).x * down_sample)
|
||||
+ (texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( 0.5f, -0.5f) * glyph_buffer_size ).x * down_sample)
|
||||
+ (texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( 0.5f, 0.5f) * glyph_buffer_size ).x * down_sample);
|
||||
|
||||
(texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( -0.5f, -0.5f) * texture_size ).x * down_sample)
|
||||
+ (texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( -0.5f, 0.5f) * texture_size ).x * down_sample)
|
||||
+ (texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( 0.5f, -0.5f) * texture_size ).x * down_sample)
|
||||
+ (texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( 0.5f, 0.5f) * texture_size ).x * down_sample);
|
||||
frag_color = vec4( colour.xyz, colour.a * alpha );
|
||||
}
|
||||
@end
|
||||
|
Loading…
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Reference in New Issue
Block a user