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SectrPrototype/code/sectr
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Ed_ 85dbaa37b9 updating to latest VEFontCache... tested 10k draw call target (worked)
2025-02-13 19:12:13 -05:00
..
app
More cleanup, preparing VEFontCache for public repo
2025-01-10 09:32:19 -05:00
engine
updating to latest VEFontCache... tested 10k draw call target (worked)
2025-02-13 19:12:13 -05:00
font
updating to latest VEFontCache... tested 10k draw call target (worked)
2025-02-13 19:12:13 -05:00
grime
More cleanup, preparing VEFontCache for public repo
2025-01-10 09:32:19 -05:00
input
Began to reduce direct referencing of mutable state struct
2024-12-30 12:22:26 -05:00
math
More cleanup, preparing VEFontCache for public repo
2025-01-10 09:32:19 -05:00
parser
Misc: VFontCache perf and features, exposing config on prototype side...
2025-01-09 13:23:35 -05:00
project
Remove rune tracking for string cache, + vecache changes
2025-01-06 14:12:55 -05:00
shaders
update to latest
2025-01-13 20:44:07 -05:00
ui
updating to latest VEFontCache... tested 10k draw call target (worked)
2025-02-13 19:12:13 -05:00
.ODIN_MONOLITHIC_PACKAGE
…
collision.odin
wip : trying to get layered text rendering working
2024-06-23 20:22:36 -04:00
colors.odin
Support for rounded rectangles & borders (not the best implementation...)
2024-06-30 13:37:24 -04:00
Readme.md
Beginning to lift the "grime" files to their own pacakge
2024-05-31 11:26:52 -04:00

Readme.md

Sectr Package

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