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SectrPrototype/code/sectr
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Ed_ 9ab7bf78c6 made draw type vis a compile time option
Didn't want to deal with the branchless math trial and error...
2025-01-09 23:48:43 -05:00
..
app
Updates to client api settings and memory suage of sokol_gp
2025-01-09 23:37:15 -05:00
engine
made draw type vis a compile time option
2025-01-09 23:48:43 -05:00
font
made draw type vis a compile time option
2025-01-09 23:48:43 -05:00
grime
Remove rune tracking for string cache, + vecache deharcoding atlas...
2025-01-06 17:21:16 -05:00
input
Began to reduce direct referencing of mutable state struct
2024-12-30 12:22:26 -05:00
math
Remove rune tracking for string cache, + vecache deharcoding atlas...
2025-01-06 17:21:16 -05:00
parser
Misc: VFontCache perf and features, exposing config on prototype side...
2025-01-09 13:23:35 -05:00
project
Remove rune tracking for string cache, + vecache changes
2025-01-06 14:12:55 -05:00
shaders
Remove rune tracking for string cache, + vecache deharcoding atlas...
2025-01-06 17:21:16 -05:00
ui
Insane perfomrance after tuning the batch and caches.
2025-01-09 14:54:59 -05:00
.ODIN_MONOLITHIC_PACKAGE
…
collision.odin
wip : trying to get layered text rendering working
2024-06-23 20:22:36 -04:00
colors.odin
Support for rounded rectangles & borders (not the best implementation...)
2024-06-30 13:37:24 -04:00
Readme.md
Beginning to lift the "grime" files to their own pacakge
2024-05-31 11:26:52 -04:00

Readme.md

Sectr Package

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