533da2cdfb 
					 
					
						
						
							
							made intial impl for UI_TextInputBox, used it with min and max cam zoom settings ui  
						
						
						
						
					 
					
						2024-11-29 23:17:27 -05:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f6ba5b2638 
					 
					
						
						
							
							minor cleanup before generalization  
						
						
						
						
					 
					
						2024-11-29 20:29:26 -05:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c62bf2cf07 
					 
					
						
						
							
							refinements to input box prototype  
						
						... 
						
						
						
						Added constraints, visual feedback blink when bad input, enter can confirm setting
Adding proto-text cursor next 
						
						
					 
					
						2024-11-29 17:46:22 -05:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						36678c1127 
					 
					
						
						
							
							Fixes for nov 7 breaking changes to sokol_gfx  
						
						
						
						
					 
					
						2024-11-26 10:50:26 -05:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e793392e85 
					 
					
						
						
							
							force rename lower  
						
						
						
						
					 
					
						2024-07-01 16:14:33 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						d797762702 
					 
					
						
						
							
							fix for harfbuzz, remove raylib from update_deps.ps1  
						
						
						
						
					 
					
						2024-07-01 01:24:43 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						331046f590 
					 
					
						
						
							
							Remove excess content from VEFontCache (keeping it only in its repo)  
						
						
						
						
					 
					
						2024-06-30 21:53:42 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						0655ade456 
					 
					
						
						
							
							Support for rounded rectangles & borders (not the best implementation...)  
						
						
						
						
					 
					
						2024-06-30 13:37:24 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2698670890 
					 
					
						
						
							
							Finally reached parity pre-rendering overhaul  
						
						
						
						
					 
					
						2024-06-29 23:49:12 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						597c88c6b7 
					 
					
						
						
							
							Misc + made a more controlled digital zoom  
						
						... 
						
						
						
						Trying to get digital zoom to closer target levels that would match specific even font sizes
Various other changes from iterating on VEFontCache 
						
						
					 
					
						2024-06-29 22:36:22 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						93e43c2b19 
					 
					
						
						
							
							Updates for getting get_font_vertical_metrics, + other cleanup  
						
						
						
						
					 
					
						2024-06-28 17:39:28 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						12741a228d 
					 
					
						
						
							
							mostly formatting/name changes and other misc stuff  
						
						
						
						
					 
					
						2024-06-28 03:27:25 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e6ccdd90d1 
					 
					
						
						
							
							changes to sectr module based on VEFontCache changes  
						
						
						
						
					 
					
						2024-06-26 15:23:44 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						9d0cc125a9 
					 
					
						
						
							
							Misc changes  
						
						... 
						
						
						
						* Made refactor rende procedures to specify dependencies instead of directly grabbing from state singleton 
						
						
					 
					
						2024-06-26 06:03:00 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1533a14a1b 
					 
					
						
						
							
							misc changes  
						
						... 
						
						
						
						* draw_text_string_pos_extent_zoomed can now oversample text futher (if desired)
* render_ui_via_box_tree has a rudimentary render pass layering optimization
Add support for the slab allocator to accept arbitrary alignments (odin's map container needs it)
Messing around with 64-byte alignment as the default for the allocator... 
						
						
					 
					
						2024-06-25 19:13:41 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1fe741034d 
					 
					
						
						
							
							wip : trying to fix the workspace view bounds detection  
						
						
						
						
					 
					
						2024-06-25 02:38:08 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						894c3fee97 
					 
					
						
						
							
							Fix hot-reload  
						
						
						
						
					 
					
						2024-06-24 23:38:53 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						6f722026ce 
					 
					
						
						
							
							Text rendering is now around parity (if not better) than what was done before with raylib  
						
						... 
						
						
						
						Performance still sucks since the rendering implementation is subpar 
						
						
					 
					
						2024-06-24 23:19:08 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c93c0ed567 
					 
					
						
						
							
							Minor lifting in the render side, getting ready to just hunker down and take notes on whats next  
						
						... 
						
						
						
						* VEFontCache needs to get fixed up (possibly bring back ELFHash)
  * Problably going to do conversion early to odin's array and map usage
* Need get the quad tree setup for the ui so that I can do fast and efficient traversal for the layer based rendering. 
						
						
					 
					
						2024-06-24 16:36:22 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						0d9623c340 
					 
					
						
						
							
							layer text rendering works, ui has issues, there is perf problems  
						
						... 
						
						
						
						* Added todos for VEFontCache
* Going be remaking the direct box traversal rendering again, I'll keep both layer based and it as a option to switch between
* Need to implement a quad tree for the ui boxes to help with collision test traversal 
						
						
					 
					
						2024-06-24 11:29:44 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						dee8fc7ef9 
					 
					
						
						
							
							layer text rendering is working!  
						
						
						
						
					 
					
						2024-06-23 21:32:00 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						7d41fcc335 
					 
					
						
						
							
							wip : trying to get layered text rendering working  
						
						
						
						
					 
					
						2024-06-23 20:22:36 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						55b80da8e5 
					 
					
						
						
							
							Fixed input event buffer issues  
						
						... 
						
						
						
						Queue doesn't properly act as a ring buffer had to roll my own.
I want to make a allocated ring buffer as well... 
						
						
					 
					
						2024-06-23 13:59:04 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						ce1d31f0d4 
					 
					
						
						
							
							Progress on fleshing out rendering (Getting ui ready to render in "layer batches")  
						
						
						
						
					 
					
						2024-06-23 02:47:13 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						a560222d5d 
					 
					
						
						
							
							Fixed a long-standing issue with the chained hashmap (finally)  
						
						
						
						
					 
					
						2024-06-21 00:26:29 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c405c47e6c 
					 
					
						
						
							
							mem tracker updates  
						
						
						
						
					 
					
						2024-06-20 15:36:47 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						489faf5515 
					 
					
						
						
							
							Misc changes (refactors, notes)  
						
						
						
						
					 
					
						2024-06-20 14:39:50 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						5d6f996d3c 
					 
					
						
						
							
							Finished fixing input back to prev-sokol feature parity  
						
						
						
						
					 
					
						2024-06-19 18:09:11 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						59ed4d9dd6 
					 
					
						
						
							
							fix hot-reload, starting to setup proper rendering again.  
						
						... 
						
						
						
						* Added hot_reload, measure_text_size to VEFontCache 
						
						
					 
					
						2024-06-19 02:34:02 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						4b8c4d0c2c 
					 
					
						
						
							
							Updated render testing str  
						
						
						
						
					 
					
						2024-06-18 17:56:34 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						05ecad8f56 
					 
					
						
						
							
							sokol gp rectangle demo works!  
						
						
						
						
					 
					
						2024-06-18 17:24:07 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b698f5166b 
					 
					
						
						
							
							Base input pass updated for sokol possibly done (untested)  
						
						... 
						
						
						
						Still need to figure out input event consumption, I don't want to do it with the event ring.
I would like to setup input binding layers and then have the push/pop input contextes with a set of bindings.
If the bindings are detected it should "consume" that binding from further use for the buffered time period.
This will be really important with how heavily model this app will be.I 
						
						
					 
					
						2024-06-18 01:33:50 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						425a642fd3 
					 
					
						
						
							
							Started to setup input events based off sokol  
						
						... 
						
						
						
						Will replace the input polling done with raylib.
Going to also provide the more robust input tracking for consuming events with the UI interactions 
						
						
					 
					
						2024-06-17 03:35:53 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b1927a8461 
					 
					
						
						
							
							optimize_draw_list now produces parity optimization to original  
						
						
						
						
					 
					
						2024-06-16 10:27:58 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						000d46cd73 
					 
					
						
						
							
							misc fixes, trying to get parity optimizatin to original VEFontCache  
						
						... 
						
						
						
						still not getting the pass reduction to be equivalent... 
						
						
					 
					
						2024-06-16 08:57:06 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						65be3eae03 
					 
					
						
						
							
							More bug fixing, All latin characters don't look corrupt anymore  
						
						... 
						
						
						
						HMapChained causes memory corruption in VEFontCache (not sure why yet), so I switched temporarily over to HMapZPL.
Fixed bug with parser_get_glyph_shape from me tracking vertices as u16s instead of i16s.
Currently a bug with the frametime example:
text_test_str := str_fmt("frametime: %0.2f", frametime_avg_ms)
It doesn't handle per-frame updates properly compared to C++ source 
						
						
					 
					
						2024-06-15 14:53:26 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						13f24b4ae9 
					 
					
						
						
							
							More fixes, more letters  
						
						
						
						
					 
					
						2024-06-15 08:20:58 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						5f09c22f11 
					 
					
						
						
							
							Finally got a letter on the screen with the VEFontCache port  
						
						
						
						
					 
					
						2024-06-15 04:29:10 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						569ce5ce99 
					 
					
						
						
							
							still diagnosing...  
						
						
						
						
					 
					
						2024-06-15 02:08:29 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						87bc31636e 
					 
					
						
						
							
							lots of corrections to VEFontCache, still no letters on screen  
						
						... 
						
						
						
						Something is either wrong with the sokol_gfx rendering setup or its a really dumb checkbox/uv value 
						
						
					 
					
						2024-06-14 17:00:06 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						3b9e08794a 
					 
					
						
						
							
							More progress toward VEFontCache rendering  
						
						... 
						
						
						
						Based off of render doc, most likely down to UV issues for where on the glyph buffer the shape is located 
						
						
					 
					
						2024-06-14 03:13:47 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						7ec00edfbd 
					 
					
						
						
							
							render doc nows shows the lettter...  
						
						
						
						
					 
					
						2024-06-13 19:44:55 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						3402701f99 
					 
					
						
						
							
							fix bug with outside bunds calc for VEFontCache.cache_glyph  
						
						
						
						
					 
					
						2024-06-13 18:35:32 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						314582b225 
					 
					
						
						
							
							Changes while attempting to debug  
						
						
						
						
					 
					
						2024-06-13 18:25:11 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						692ca3a577 
					 
					
						
						
							
							sokol gfx bug fixing for the pass/pipeline log errors (still black screen)  
						
						
						
						
					 
					
						2024-06-13 13:58:23 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						82e7482c85 
					 
					
						
						
							
							Finished first draft for VEFontCache font provider hookup for sokol_gfx (untested)  
						
						
						
						
					 
					
						2024-06-09 21:39:49 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						38be79d7a9 
					 
					
						
						
							
							VEFontCache: runtime bugfixes  
						
						
						
						
					 
					
						2024-06-06 00:43:18 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						33ddd420b7 
					 
					
						
						
							
							Progress on porting fontstash  
						
						
						
						
					 
					
						2024-06-02 17:29:27 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						9ba718254c 
					 
					
						
						
							
							lifted the hash maps and the string cache to the grime package  
						
						
						
						
					 
					
						2024-05-31 20:51:30 -04:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f415eada0d 
					 
					
						
						
							
							Doing some heavy refactors on the container interfaces  
						
						... 
						
						
						
						Trying to set up their use to be more ideomatic to the core containers 
						
						
					 
					
						2024-05-31 17:58:18 -04:00