Commit Graph

46 Commits

Author SHA1 Message Date
Ed_
29ed6dc1ad Day 37 completed 2023-10-20 23:16:14 -04:00
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8d66887b02 Day 35 complete 2023-10-17 23:50:28 -04:00
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a4f07c67d2 Day 34 complete!!! 2023-10-11 23:58:04 -04:00
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7958fabd00 Day 33 complete.
Man...
2023-10-11 00:56:16 -04:00
Ed_
22dfe4165b Update readme and rebuild script 2023-10-10 13:10:49 -04:00
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b7dadf3450 Day 32 complete 2023-10-10 13:08:08 -04:00
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dd00713c9e Day 31 complete 2023-10-07 02:33:39 -04:00
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dcc14d154f Day 30 complete 2023-10-06 13:06:40 -04:00
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e1623995a7 Day 28 complete! 2023-10-01 20:17:14 -04:00
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465339743a Day 24 complete 2023-09-29 15:58:18 -04:00
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4417738a6d More cleanup for clang 2023-09-28 21:57:52 -04:00
Ed_
a52f6efbff Adjusted build staging so that engine post-build codgen wont occur when process is running
+ some refactoring as what I was doing didn't correlate to platform so I associate it with the engine module proper now.
2023-09-28 21:21:05 -04:00
Ed_
2f6e60d472 symbols for engine module are now generated into a header
Started to to use gencpp to codegen.

Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
2023-09-28 20:22:15 -04:00
Ed_
d76163ae84 Fixed bugs with optimized builds
Symbol table for engine module was out of order.
2023-09-28 18:38:06 -04:00
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7aa1ccad4c Updated readme 2023-09-28 15:16:22 -04:00
Ed_
b2b9592880 Day 23 complete 2023-09-28 13:52:47 -04:00
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9bb8026762 Day 22 complete 2023-09-27 01:16:41 -04:00
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9220550dd4 Day 21 complete 2023-09-26 19:10:40 -04:00
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5cfbc204a7 Day 19 complete 2023-09-23 21:16:10 -04:00
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e0463670c9 Day 18 complete 2023-09-22 15:13:23 -04:00
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5902aec2bf Day 17 complete 2023-09-22 02:46:40 -04:00
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100cf96d4f Day 16 complete 2023-09-21 00:26:23 -04:00
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3de4178fff Day 14 complete 2023-09-18 20:16:40 -04:00
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abe3066071 Day 13 complete 2023-09-17 23:41:19 -04:00
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ad5288f9e8 Day 12 complete 2023-09-16 19:15:14 -04:00
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9831c46739 Day 11 complete. 2023-09-15 21:35:43 -04:00
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97c2a46805 Day 10 Complete 2023-09-14 00:43:35 -04:00
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3a0d1124c9 Day 9 completed 2023-09-10 21:13:17 -04:00
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d4f04c33b3 Day 7 complete 2023-09-10 11:07:40 -04:00
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97d3c7cb69 small update to joyshocklibrary stuff 2023-09-09 20:30:45 -04:00
Ed_
d7399149bc Day 6 Bonus: Dualsense Edge support!
I had to temporarily make my own binaries for the JoyShockLibrary but it works!
2023-09-09 20:14:40 -04:00
Ed_
eb1c2b2e57 Day 6 completed
Removed the modular windows headers, it was no longer viable after xinput (rip 80 ms build times).
2023-09-09 17:06:47 -04:00
Ed_
34ba5edfdd Day 5 complete 2023-09-09 12:47:06 -04:00
Ed_
973936ac82 Day 4 complete
Going to have to fork win32 modular headers lib, they didn't do handle declares proper.

So far so good. Made a funny looking gradient
2023-09-09 03:03:03 -04:00
Ed_
e3a4686e2b Day 2 completed. 2023-09-08 21:08:57 -04:00
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3ace9435bf Day 1 complete. 2023-09-08 18:54:16 -04:00
Ed_
4949c36097 Updated dependencies with modular windows includes 2023-09-08 18:11:43 -04:00
Ed_
5cd01af384 wip win modular headers 2023-09-08 17:57:17 -04:00
Ed_
3458456798 WIP git stuff 2023-09-08 17:52:12 -04:00
Ed_
1159925145 10x/Vscode setup, some script cleanup 2023-09-08 15:40:47 -04:00
Ed_
6f46ff1479 Some qol updates to the scripts 2023-09-08 15:19:37 -04:00
Ed_
0376a22775 Setup proper project skeleton with 2 stage build 2023-09-08 15:14:09 -04:00
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60e7d1075a Doc & script updates 2023-09-08 13:00:05 -04:00
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4928a07c44 Updated clean script 2023-09-08 12:55:55 -04:00
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cbcea2e02c added latest gencpp to dependencies 2023-09-08 12:54:02 -04:00
Ed_
840d794f48 Baseline scripts setup 2023-09-08 12:42:24 -04:00