Day 21 complete

This commit is contained in:
2023-09-26 17:26:35 -04:00
parent 1c3cf08687
commit 9220550dd4
22 changed files with 640 additions and 254 deletions

View File

@ -14,6 +14,9 @@ Push-Location $path_root
$debug = $null
$analysis = $false
$dev = $false
$platform = $null
$engine = $null
$game = $null
[array] $vendors = @( "clang", "msvc" )
@ -26,11 +29,14 @@ if ( $args ) { $args | ForEach-Object {
"debug" { $debug = $true }
"analysis" { $analysis = $true }
"dev" { $dev = $true }
"platform" { $platform = $true }
"engine" { $engine = $true }
"game" { $game = $true }
}
}}
#endregion Argument
#region Configuration
#region Toolchain Configuration
if ($IsWindows) {
# This HandmadeHero implementation is only designed for 64-bit systems
& $devshell -arch amd64
@ -45,7 +51,7 @@ write-host "Building HandmadeHero with $vendor"
if ( $dev ) {
if ( $debug -eq $null ) {
$debug = $true
# $debug = $true
}
if ( $optimize -eq $null ) {
@ -118,42 +124,52 @@ function run-linker
if ( $vendor -match "clang" )
{
# https://clang.llvm.org/docs/ClangCommandLineReference.html
$flag_all_c = '/TC'
$flag_all_cpp = '/TP'
$flag_compile = '-c'
$flag_color_diagnostics = '-fcolor-diagnostics'
$flag_no_color_diagnostics = '-fno-color-diagnostics'
$flag_debug = '-g'
$flag_debug_codeview = '-gcodeview'
$flag_define = '-D'
$flag_exceptions_disabled = '-fno-exceptions'
$flag_preprocess = '-E'
$flag_include = '-I'
$flag_library = '-l'
$flag_library_path = '-L'
$flag_linker = '-Wl,'
$flag_link_mapfile = '-Map'
$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
$flag_link_win_machine_32 = '/MACHINE:X86'
$flag_link_win_machine_64 = '/MACHINE:X64'
$flag_link_win_debug = '/DEBUG'
$flag_link_win_pdb = '/PDB:'
$flag_link_win_path_output = '/OUT:'
$flag_no_optimization = '-O0'
$flag_optimize_fast = '-O2'
$flag_optimize_size = '-O1'
$flag_optimize_intrinsics = '-Oi'
$flag_path_output = '-o'
$flag_preprocess_non_intergrated = '-no-integrated-cpp'
$flag_profiling_debug = '-fdebug-info-for-profiling'
$flag_set_stack_size = '-stack='
$flag_syntax_only = '-fsyntax-only'
$flag_target_arch = '-target'
$flag_wall = '-Wall'
$flag_warning = '-W'
$flag_warnings_as_errors = '-Werror'
$flag_win_nologo = '/nologo'
$flag_all_c = '/TC'
$flag_all_cpp = '/TP'
$flag_compile = '-c'
$flag_color_diagnostics = '-fcolor-diagnostics'
$flag_no_color_diagnostics = '-fno-color-diagnostics'
$flag_debug = '-g'
$flag_debug_codeview = '-gcodeview'
$flag_define = '-D'
$flag_exceptions_disabled = '-fno-exceptions'
$flag_preprocess = '-E'
$flag_include = '-I'
$flag_section_data = '-fdata-sections'
$flag_section_functions = '-ffunction-sections'
$flag_library = '-l'
$flag_library_path = '-L'
$flag_linker = '-Wl,'
if ( $IsWindows ) {
$flag_link_dll = '/DLL'
$flag_link_mapfile = '/MAP:'
$flag_link_optimize_references = '/OPT:REF'
}
if ( $IsLinux ) {
$flag_link_mapfile = '--Map='
$flag_link_optimize_references = '--gc-sections'
}
$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
$flag_link_win_machine_32 = '/MACHINE:X86'
$flag_link_win_machine_64 = '/MACHINE:X64'
$flag_link_win_debug = '/DEBUG'
$flag_link_win_pdb = '/PDB:'
$flag_link_win_path_output = '/OUT:'
$flag_no_optimization = '-O0'
$flag_optimize_fast = '-O2'
$flag_optimize_size = '-O1'
$flag_optimize_intrinsics = '-Oi'
$flag_path_output = '-o'
$flag_preprocess_non_intergrated = '-no-integrated-cpp'
$flag_profiling_debug = '-fdebug-info-for-profiling'
$flag_set_stack_size = '-stack='
$flag_syntax_only = '-fsyntax-only'
$flag_target_arch = '-target'
$flag_wall = '-Wall'
$flag_warning = '-W'
$flag_warnings_as_errors = '-Werror'
$flag_win_nologo = '/nologo'
$ignore_warning_ms_include = 'no-microsoft-include'
$ignore_warning_return_type_c_linkage = 'no-return-type-c-linkage'
@ -175,12 +191,12 @@ if ( $vendor -match "clang" )
function build-simple
{
param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$executable )
param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
Write-Host "build-simple: clang"
$object = $executable -replace '\.exe', '.obj'
$pdb = $executable -replace '\.exe', '.pdb'
$map = $executable -replace '\.exe', '.map'
$object = $binary -replace '\.exe', '.obj'
$pdb = $binary -replace '\.exe', '.pdb'
$map = $binary -replace '\.exe', '.map'
$compiler_args += @(
$flag_no_color_diagnostics,
@ -188,6 +204,8 @@ if ( $vendor -match "clang" )
$flag_target_arch, $target_arch,
$flag_wall,
$flag_preprocess_non_intergrated,
$flag_section_data,
$flag_section_functions,
( $flag_path_output + $object )
)
if ( $optimized ) {
@ -214,12 +232,12 @@ if ( $vendor -match "clang" )
$linker_args += @(
$flag_link_win_machine_64,
$( $flag_link_win_path_output + $executable )
$( $flag_link_win_path_output + $binary )
)
if ( $debug ) {
$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
# $linker_args += $flag_link_mapfile + $map
$linker_args += $flag_link_mapfile + $map
}
$libraries | ForEach-Object {
@ -227,7 +245,7 @@ if ( $vendor -match "clang" )
}
$linker_args += $object
run-linker $linker $executable $linker_args
run-linker $linker $binary $linker_args
# $compiler_args += $unit
# $linker_args | ForEach-Object {
@ -256,6 +274,7 @@ if ( $vendor -match "msvc" )
$flag_dll = '/LD'
$flag_dll_debug = '/LDd'
$flag_linker = '/link'
$flag_link_dll = '/DLL'
$flag_link_mapfile = '/MAP:'
$flag_link_optimize_references = '/OPT:REF'
$flag_link_win_debug = '/DEBUG'
@ -287,12 +306,12 @@ if ( $vendor -match "msvc" )
# This works because this project uses a single unit to build
function build-simple
{
param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$executable )
param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
Write-Host "build-simple: msvc"
$object = $executable -replace '\.exe', '.obj'
$pdb = $executable -replace '\.exe', '.pdb'
$map = $executable -replace '\.exe', '.map'
$object = $binary -replace '\.(exe|dll)$', '.obj'
$pdb = $binary -replace '\.(exe|dll)$', '.pdb'
$map = $binary -replace '\.(exe|dll)$', '.map'
$compiler_args += @(
$flag_nologo,
@ -336,18 +355,18 @@ if ( $vendor -match "msvc" )
$linker_args += @(
$flag_nologo,
$flag_link_win_machine_64,
( $flag_link_win_path_output + $executable )
( $flag_link_win_path_output + $binary )
)
if ( $debug ) {
$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
# $linker_args += $flag_link_mapfile + $map
$linker_args += $flag_link_mapfile + $map
}
else {
}
$linker_args += $object
run-linker $linker $executable $linker_args
run-linker $linker $binary $linker_args
# $compiler_args += $unit
# $compiler_args += $flag_linker
@ -360,11 +379,14 @@ if ( $vendor -match "msvc" )
}
#endregion Configuration
#region Building
$path_project = Join-Path $path_root 'project'
$path_build = Join-Path $path_root 'build'
$path_data = Join-Path $path_root 'data'
$path_deps = Join-Path $path_project 'dependencies'
$path_gen = Join-Path $path_project 'gen'
$path_platform = Join-Path $path_project 'platform'
$path_engine = Join-Path $path_project 'engine'
$update_deps = Join-Path $PSScriptRoot 'update_deps.ps1'
@ -376,21 +398,21 @@ if ( (Test-Path $path_deps) -eq $false ) {
& $update_deps
}
$includes = @(
$path_project,
$path_gen,
# $path_deps,
$path_platform
)
$compiler_args = @()
$compiler_args += ( $flag_define + 'GEN_TIME' )
$linker_args = @(
$flag_link_win_subsystem_console
)
#region Handmade Generate
if ( $false ) {
$includes = @(
$path_project,
$path_gen,
# $path_deps,
$path_platform
)
$compiler_args = @()
$compiler_args += ( $flag_define + 'GEN_TIME' )
$linker_args = @(
$flag_link_win_subsystem_console
)
$unit = Join-Path $path_gen 'handmade_gen.cpp'
$executable = Join-Path $path_build 'handmade_gen.exe'
@ -408,10 +430,7 @@ if ( $false ) {
#region Handmade Runtime
$includes = @(
$path_project,
$path_gen,
$path_deps,
$path_platform
$path_project
)
# Microsoft
@ -423,9 +442,6 @@ $lib_winmm = 'Winmm.lib'
# Github
$lib_jsl = Join-Path $path_deps 'JoyShockLibrary/x64/JoyShockLibrary.lib'
$unit = Join-Path $path_project 'handmade_win32.cpp'
$executable = Join-Path $path_build 'handmade_win32.exe'
$stack_size = 1024 * 1024 * 4
$compiler_args = @(
@ -436,9 +452,6 @@ $compiler_args = @(
$flag_warnings_as_errors
$flag_optimize_intrinsics
($flag_define + 'Build_DLL=0' )
# For now this script only supports unity builds... (for the full binary)
($flag_define + 'Build_Unity=1' )
)
@ -449,19 +462,108 @@ else {
$compiler_args += ( $flag_define + 'Build_Development=0' )
}
$linker_args = @(
$lib_gdi32,
# $lib_xinput,
$lib_user32,
$lib_winmm,
if ( $engine )
{
$engine_compiler_args = $compiler_args
$engine_compiler_args += ($flag_define + 'Build_DLL=1' )
$lib_jsl,
if ( $vendor -eq 'msvc' )
{
$engine_compiler_args += ($flag_define + 'Engine_API=__declspec(dllexport)')
}
if ( $vendor -eq 'clang' )
{
$engine_compiler_args += ($flag_define + 'Engine_API=__attribute__((visibility("default")))')
}
$flag_link_win_subsystem_windows
$flag_link_optimize_references
)
$linker_args = @(
$flag_link_dll,
$flag_link_optimize_references
)
build-simple $includes $compiler_args $linker_args $unit $executable
$unit = Join-Path $path_project 'handmade_engine.cpp'
$dynamic_library = Join-Path $path_build 'handmade_engine.dll'
build-simple $includes $engine_compiler_args $linker_args $unit $dynamic_library
if ( Test-Path $dynamic_library )
{
$data_path = Join-Path $path_data 'handmade_engine.dll'
move-item $dynamic_library $data_path -Force
# We need to generate the symbol table so that we can lookup the symbols we need when loading/reloading the library at runtime.
# This is done by sifting through the emitter.map file from the linker for the base symbol names
# and mapping them to their found decorated name
$engine_symbols = @(
'on_module_reload',
'startup',
'shutdown',
'update_and_render',
'update_audio'
)
$path_engine_map = Join-Path $path_build 'handmade_engine.map'
$engine_symbol_table = @()
$engine_symbol_list = @()
Get-Content -Path $path_engine_map | ForEach-Object {
# Split each line by whitespace
$tokens = $_ -split '\s+', 3
# Extract only the decorated name using regex for both MSVC and Clang conventions
$decoratedName = ($tokens[2] -match '(\?[\w@]+|_Z[\w@]+)' ) ? $matches[1] : $null
# Check each regular name against the current line
foreach ($name in $engine_symbols) {
if ($decoratedName -like "*$name*") {
$engine_symbol_table += $name + ', ' + $decoratedName
$engine_symbol_list += $decoratedName
$engine_symbols = $engine_symbols -ne $name # Remove the found symbol from the array
}
}
}
write-host "Engine Symbol Table:" -ForegroundColor Green
$engine_symbol_table | ForEach-Object {
write-host "`t$_" -ForegroundColor Green
}
# Write the symbol table to a file
$path_engine_symbols = Join-Path $path_data 'handmade_engine.symbols'
$engine_symbol_list | Out-File -Path $path_engine_symbols
}
}
if ( $platform )
{
$platform_compiler_args = $compiler_args
$platform_compiler_args += ($flag_define + 'Build_DLL=0' )
$linker_args = @(
$lib_gdi32,
# $lib_xinput,
$lib_user32,
$lib_winmm,
$lib_jsl,
$flag_link_win_subsystem_windows
$flag_link_optimize_references
)
$unit = Join-Path $path_project 'handmade_win32.cpp'
$executable = Join-Path $path_build 'handmade_win32.exe'
build-simple $includes $platform_compiler_args $linker_args $unit $executable
if ( Test-Path $executable )
{
$data_path = Join-Path $path_data 'handmade_win32.exe'
move-item $executable $data_path -Force
}
}
#endregion Handmade Runtime
Pop-Location
#endregion Building

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@ -23,5 +23,6 @@ if ( -not (Test-Path $vs_devshell) ) {
# Launch the Visual Studio Developer Shell
Push-Location
write-host @args
& $vs_devshell @args
Pop-Location