mirror of
https://github.com/Ed94/HandmadeHero.git
synced 2025-06-15 03:01:48 -07:00
Day 21 complete
This commit is contained in:
@ -14,6 +14,9 @@ Push-Location $path_root
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$debug = $null
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$analysis = $false
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$dev = $false
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$platform = $null
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$engine = $null
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$game = $null
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[array] $vendors = @( "clang", "msvc" )
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@ -26,11 +29,14 @@ if ( $args ) { $args | ForEach-Object {
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"debug" { $debug = $true }
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"analysis" { $analysis = $true }
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"dev" { $dev = $true }
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"platform" { $platform = $true }
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"engine" { $engine = $true }
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"game" { $game = $true }
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}
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}}
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#endregion Argument
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#region Configuration
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#region Toolchain Configuration
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if ($IsWindows) {
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# This HandmadeHero implementation is only designed for 64-bit systems
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& $devshell -arch amd64
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@ -45,7 +51,7 @@ write-host "Building HandmadeHero with $vendor"
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if ( $dev ) {
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if ( $debug -eq $null ) {
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$debug = $true
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# $debug = $true
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}
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if ( $optimize -eq $null ) {
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@ -118,42 +124,52 @@ function run-linker
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if ( $vendor -match "clang" )
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{
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# https://clang.llvm.org/docs/ClangCommandLineReference.html
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$flag_all_c = '/TC'
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$flag_all_cpp = '/TP'
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$flag_compile = '-c'
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$flag_color_diagnostics = '-fcolor-diagnostics'
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$flag_no_color_diagnostics = '-fno-color-diagnostics'
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$flag_debug = '-g'
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$flag_debug_codeview = '-gcodeview'
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$flag_define = '-D'
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$flag_exceptions_disabled = '-fno-exceptions'
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$flag_preprocess = '-E'
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$flag_include = '-I'
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$flag_library = '-l'
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$flag_library_path = '-L'
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$flag_linker = '-Wl,'
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$flag_link_mapfile = '-Map'
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$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
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$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
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$flag_link_win_machine_32 = '/MACHINE:X86'
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$flag_link_win_machine_64 = '/MACHINE:X64'
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$flag_link_win_debug = '/DEBUG'
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$flag_link_win_pdb = '/PDB:'
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$flag_link_win_path_output = '/OUT:'
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$flag_no_optimization = '-O0'
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$flag_optimize_fast = '-O2'
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$flag_optimize_size = '-O1'
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$flag_optimize_intrinsics = '-Oi'
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$flag_path_output = '-o'
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$flag_preprocess_non_intergrated = '-no-integrated-cpp'
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$flag_profiling_debug = '-fdebug-info-for-profiling'
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$flag_set_stack_size = '-stack='
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$flag_syntax_only = '-fsyntax-only'
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$flag_target_arch = '-target'
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$flag_wall = '-Wall'
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$flag_warning = '-W'
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$flag_warnings_as_errors = '-Werror'
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$flag_win_nologo = '/nologo'
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$flag_all_c = '/TC'
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$flag_all_cpp = '/TP'
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$flag_compile = '-c'
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$flag_color_diagnostics = '-fcolor-diagnostics'
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$flag_no_color_diagnostics = '-fno-color-diagnostics'
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$flag_debug = '-g'
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$flag_debug_codeview = '-gcodeview'
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$flag_define = '-D'
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$flag_exceptions_disabled = '-fno-exceptions'
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$flag_preprocess = '-E'
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$flag_include = '-I'
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$flag_section_data = '-fdata-sections'
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$flag_section_functions = '-ffunction-sections'
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$flag_library = '-l'
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$flag_library_path = '-L'
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$flag_linker = '-Wl,'
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if ( $IsWindows ) {
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$flag_link_dll = '/DLL'
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$flag_link_mapfile = '/MAP:'
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$flag_link_optimize_references = '/OPT:REF'
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}
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if ( $IsLinux ) {
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$flag_link_mapfile = '--Map='
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$flag_link_optimize_references = '--gc-sections'
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}
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$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
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$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
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$flag_link_win_machine_32 = '/MACHINE:X86'
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$flag_link_win_machine_64 = '/MACHINE:X64'
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$flag_link_win_debug = '/DEBUG'
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$flag_link_win_pdb = '/PDB:'
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$flag_link_win_path_output = '/OUT:'
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$flag_no_optimization = '-O0'
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$flag_optimize_fast = '-O2'
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$flag_optimize_size = '-O1'
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$flag_optimize_intrinsics = '-Oi'
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$flag_path_output = '-o'
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$flag_preprocess_non_intergrated = '-no-integrated-cpp'
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$flag_profiling_debug = '-fdebug-info-for-profiling'
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$flag_set_stack_size = '-stack='
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$flag_syntax_only = '-fsyntax-only'
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$flag_target_arch = '-target'
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$flag_wall = '-Wall'
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$flag_warning = '-W'
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$flag_warnings_as_errors = '-Werror'
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$flag_win_nologo = '/nologo'
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$ignore_warning_ms_include = 'no-microsoft-include'
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$ignore_warning_return_type_c_linkage = 'no-return-type-c-linkage'
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@ -175,12 +191,12 @@ if ( $vendor -match "clang" )
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function build-simple
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{
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param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$executable )
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param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
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Write-Host "build-simple: clang"
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$object = $executable -replace '\.exe', '.obj'
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$pdb = $executable -replace '\.exe', '.pdb'
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$map = $executable -replace '\.exe', '.map'
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$object = $binary -replace '\.exe', '.obj'
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$pdb = $binary -replace '\.exe', '.pdb'
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$map = $binary -replace '\.exe', '.map'
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$compiler_args += @(
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$flag_no_color_diagnostics,
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@ -188,6 +204,8 @@ if ( $vendor -match "clang" )
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$flag_target_arch, $target_arch,
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$flag_wall,
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$flag_preprocess_non_intergrated,
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$flag_section_data,
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$flag_section_functions,
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( $flag_path_output + $object )
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)
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if ( $optimized ) {
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@ -214,12 +232,12 @@ if ( $vendor -match "clang" )
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$linker_args += @(
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$flag_link_win_machine_64,
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$( $flag_link_win_path_output + $executable )
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$( $flag_link_win_path_output + $binary )
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)
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if ( $debug ) {
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$linker_args += $flag_link_win_debug
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$linker_args += $flag_link_win_pdb + $pdb
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# $linker_args += $flag_link_mapfile + $map
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$linker_args += $flag_link_mapfile + $map
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}
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$libraries | ForEach-Object {
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@ -227,7 +245,7 @@ if ( $vendor -match "clang" )
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}
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$linker_args += $object
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run-linker $linker $executable $linker_args
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run-linker $linker $binary $linker_args
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# $compiler_args += $unit
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# $linker_args | ForEach-Object {
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@ -256,6 +274,7 @@ if ( $vendor -match "msvc" )
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$flag_dll = '/LD'
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$flag_dll_debug = '/LDd'
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$flag_linker = '/link'
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$flag_link_dll = '/DLL'
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$flag_link_mapfile = '/MAP:'
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$flag_link_optimize_references = '/OPT:REF'
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$flag_link_win_debug = '/DEBUG'
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@ -287,12 +306,12 @@ if ( $vendor -match "msvc" )
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# This works because this project uses a single unit to build
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function build-simple
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{
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param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$executable )
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param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
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Write-Host "build-simple: msvc"
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$object = $executable -replace '\.exe', '.obj'
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$pdb = $executable -replace '\.exe', '.pdb'
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$map = $executable -replace '\.exe', '.map'
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$object = $binary -replace '\.(exe|dll)$', '.obj'
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$pdb = $binary -replace '\.(exe|dll)$', '.pdb'
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$map = $binary -replace '\.(exe|dll)$', '.map'
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$compiler_args += @(
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$flag_nologo,
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@ -336,18 +355,18 @@ if ( $vendor -match "msvc" )
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$linker_args += @(
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$flag_nologo,
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$flag_link_win_machine_64,
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( $flag_link_win_path_output + $executable )
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( $flag_link_win_path_output + $binary )
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)
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if ( $debug ) {
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$linker_args += $flag_link_win_debug
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$linker_args += $flag_link_win_pdb + $pdb
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# $linker_args += $flag_link_mapfile + $map
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$linker_args += $flag_link_mapfile + $map
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}
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else {
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}
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$linker_args += $object
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run-linker $linker $executable $linker_args
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run-linker $linker $binary $linker_args
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# $compiler_args += $unit
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# $compiler_args += $flag_linker
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@ -360,11 +379,14 @@ if ( $vendor -match "msvc" )
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}
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#endregion Configuration
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#region Building
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$path_project = Join-Path $path_root 'project'
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$path_build = Join-Path $path_root 'build'
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$path_data = Join-Path $path_root 'data'
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$path_deps = Join-Path $path_project 'dependencies'
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$path_gen = Join-Path $path_project 'gen'
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$path_platform = Join-Path $path_project 'platform'
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$path_engine = Join-Path $path_project 'engine'
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$update_deps = Join-Path $PSScriptRoot 'update_deps.ps1'
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@ -376,21 +398,21 @@ if ( (Test-Path $path_deps) -eq $false ) {
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& $update_deps
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}
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$includes = @(
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$path_project,
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$path_gen,
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# $path_deps,
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$path_platform
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)
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$compiler_args = @()
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$compiler_args += ( $flag_define + 'GEN_TIME' )
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$linker_args = @(
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$flag_link_win_subsystem_console
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)
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#region Handmade Generate
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if ( $false ) {
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$includes = @(
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$path_project,
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$path_gen,
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# $path_deps,
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$path_platform
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)
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$compiler_args = @()
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$compiler_args += ( $flag_define + 'GEN_TIME' )
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$linker_args = @(
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$flag_link_win_subsystem_console
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)
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$unit = Join-Path $path_gen 'handmade_gen.cpp'
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$executable = Join-Path $path_build 'handmade_gen.exe'
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@ -408,10 +430,7 @@ if ( $false ) {
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#region Handmade Runtime
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$includes = @(
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$path_project,
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$path_gen,
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$path_deps,
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$path_platform
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$path_project
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)
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# Microsoft
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@ -423,9 +442,6 @@ $lib_winmm = 'Winmm.lib'
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# Github
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$lib_jsl = Join-Path $path_deps 'JoyShockLibrary/x64/JoyShockLibrary.lib'
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$unit = Join-Path $path_project 'handmade_win32.cpp'
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$executable = Join-Path $path_build 'handmade_win32.exe'
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$stack_size = 1024 * 1024 * 4
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$compiler_args = @(
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@ -436,9 +452,6 @@ $compiler_args = @(
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$flag_warnings_as_errors
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$flag_optimize_intrinsics
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($flag_define + 'Build_DLL=0' )
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# For now this script only supports unity builds... (for the full binary)
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($flag_define + 'Build_Unity=1' )
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)
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@ -449,19 +462,108 @@ else {
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$compiler_args += ( $flag_define + 'Build_Development=0' )
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}
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$linker_args = @(
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$lib_gdi32,
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# $lib_xinput,
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$lib_user32,
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$lib_winmm,
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if ( $engine )
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{
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$engine_compiler_args = $compiler_args
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$engine_compiler_args += ($flag_define + 'Build_DLL=1' )
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$lib_jsl,
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if ( $vendor -eq 'msvc' )
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{
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$engine_compiler_args += ($flag_define + 'Engine_API=__declspec(dllexport)')
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}
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if ( $vendor -eq 'clang' )
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{
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$engine_compiler_args += ($flag_define + 'Engine_API=__attribute__((visibility("default")))')
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}
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$flag_link_win_subsystem_windows
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$flag_link_optimize_references
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)
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$linker_args = @(
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$flag_link_dll,
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$flag_link_optimize_references
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)
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build-simple $includes $compiler_args $linker_args $unit $executable
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$unit = Join-Path $path_project 'handmade_engine.cpp'
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$dynamic_library = Join-Path $path_build 'handmade_engine.dll'
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build-simple $includes $engine_compiler_args $linker_args $unit $dynamic_library
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if ( Test-Path $dynamic_library )
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{
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$data_path = Join-Path $path_data 'handmade_engine.dll'
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move-item $dynamic_library $data_path -Force
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# We need to generate the symbol table so that we can lookup the symbols we need when loading/reloading the library at runtime.
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# This is done by sifting through the emitter.map file from the linker for the base symbol names
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# and mapping them to their found decorated name
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$engine_symbols = @(
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'on_module_reload',
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'startup',
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'shutdown',
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'update_and_render',
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'update_audio'
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)
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$path_engine_map = Join-Path $path_build 'handmade_engine.map'
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$engine_symbol_table = @()
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$engine_symbol_list = @()
|
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Get-Content -Path $path_engine_map | ForEach-Object {
|
||||
# Split each line by whitespace
|
||||
$tokens = $_ -split '\s+', 3
|
||||
|
||||
# Extract only the decorated name using regex for both MSVC and Clang conventions
|
||||
$decoratedName = ($tokens[2] -match '(\?[\w@]+|_Z[\w@]+)' ) ? $matches[1] : $null
|
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|
||||
# Check each regular name against the current line
|
||||
foreach ($name in $engine_symbols) {
|
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if ($decoratedName -like "*$name*") {
|
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$engine_symbol_table += $name + ', ' + $decoratedName
|
||||
$engine_symbol_list += $decoratedName
|
||||
$engine_symbols = $engine_symbols -ne $name # Remove the found symbol from the array
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
write-host "Engine Symbol Table:" -ForegroundColor Green
|
||||
$engine_symbol_table | ForEach-Object {
|
||||
write-host "`t$_" -ForegroundColor Green
|
||||
}
|
||||
|
||||
# Write the symbol table to a file
|
||||
$path_engine_symbols = Join-Path $path_data 'handmade_engine.symbols'
|
||||
$engine_symbol_list | Out-File -Path $path_engine_symbols
|
||||
}
|
||||
}
|
||||
|
||||
if ( $platform )
|
||||
{
|
||||
$platform_compiler_args = $compiler_args
|
||||
$platform_compiler_args += ($flag_define + 'Build_DLL=0' )
|
||||
|
||||
$linker_args = @(
|
||||
$lib_gdi32,
|
||||
# $lib_xinput,
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||||
$lib_user32,
|
||||
$lib_winmm,
|
||||
|
||||
$lib_jsl,
|
||||
|
||||
$flag_link_win_subsystem_windows
|
||||
$flag_link_optimize_references
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||||
)
|
||||
|
||||
$unit = Join-Path $path_project 'handmade_win32.cpp'
|
||||
$executable = Join-Path $path_build 'handmade_win32.exe'
|
||||
|
||||
build-simple $includes $platform_compiler_args $linker_args $unit $executable
|
||||
|
||||
if ( Test-Path $executable )
|
||||
{
|
||||
$data_path = Join-Path $path_data 'handmade_win32.exe'
|
||||
move-item $executable $data_path -Force
|
||||
}
|
||||
}
|
||||
#endregion Handmade Runtime
|
||||
|
||||
Pop-Location
|
||||
#endregion Building
|
||||
|
Binary file not shown.
@ -23,5 +23,6 @@ if ( -not (Test-Path $vs_devshell) ) {
|
||||
|
||||
# Launch the Visual Studio Developer Shell
|
||||
Push-Location
|
||||
write-host @args
|
||||
& $vs_devshell @args
|
||||
Pop-Location
|
||||
|
Reference in New Issue
Block a user