dc43db117c
Day 25 Part 1
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I'm splitting this implementation into parts since so much already happened...
I fully updated the code the the latest convention I want to use for the project.
Engine & Game replay should work.
2023-09-30 10:05:37 -04:00
465339743a
Day 24 complete
2023-09-29 15:58:18 -04:00
4417738a6d
More cleanup for clang
2023-09-28 21:57:52 -04:00
a52f6efbff
Adjusted build staging so that engine post-build codgen wont occur when process is running
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+ some refactoring as what I was doing didn't correlate to platform so I associate it with the engine module proper now.
2023-09-28 21:21:05 -04:00
2f6e60d472
symbols for engine module are now generated into a header
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Started to to use gencpp to codegen.
Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
2023-09-28 20:22:15 -04:00
d76163ae84
Fixed bugs with optimized builds
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Symbol table for engine module was out of order.
2023-09-28 18:38:06 -04:00
0746cbd504
minor cleanup
2023-09-28 15:41:30 -04:00
7aa1ccad4c
Updated readme
2023-09-28 15:16:22 -04:00
b2b9592880
Day 23 complete
2023-09-28 13:52:47 -04:00
06252e91f5
removing binaries
2023-09-28 11:59:53 -04:00
9bb8026762
Day 22 complete
2023-09-27 01:16:41 -04:00
9220550dd4
Day 21 complete
2023-09-26 19:10:40 -04:00
1c3cf08687
updated gencpp header to latest
2023-09-25 18:10:07 -04:00
393c174d9d
widnows sdk update for 10x
2023-09-25 13:36:50 -04:00
805d9ec3a0
Day 20 complete
2023-09-24 22:37:05 -04:00
6fb75fd1ff
quick filename refactor.
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Want to make sure I explictly make headers c++ if they are intended to be.
2023-09-23 21:52:38 -04:00
5cfbc204a7
Day 19 complete
2023-09-23 21:16:10 -04:00
e0463670c9
Day 18 complete
2023-09-22 15:13:23 -04:00
5902aec2bf
Day 17 complete
2023-09-22 02:46:40 -04:00
100cf96d4f
Day 16 complete
2023-09-21 00:26:23 -04:00
c4cdac03fa
Day 15 complete
2023-09-20 14:43:55 -04:00
3de4178fff
Day 14 complete
2023-09-18 20:16:40 -04:00
abe3066071
Day 13 complete
2023-09-17 23:41:19 -04:00
ad5288f9e8
Day 12 complete
2023-09-16 19:15:14 -04:00
9831c46739
Day 11 complete.
2023-09-15 21:35:43 -04:00
97c2a46805
Day 10 Complete
2023-09-14 00:43:35 -04:00
3a0d1124c9
Day 9 completed
2023-09-10 21:13:17 -04:00
d87eb51698
Day 8 complete.
2023-09-10 14:14:47 -04:00
d4f04c33b3
Day 7 complete
2023-09-10 11:07:40 -04:00
7ddbc13bc5
Some more dualsense shenanigans
2023-09-09 23:58:28 -04:00
97d3c7cb69
small update to joyshocklibrary stuff
2023-09-09 20:30:45 -04:00
d7399149bc
Day 6 Bonus: Dualsense Edge support!
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I had to temporarily make my own binaries for the JoyShockLibrary but it works!
2023-09-09 20:14:40 -04:00
eb1c2b2e57
Day 6 completed
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Removed the modular windows headers, it was no longer viable after xinput (rip 80 ms build times).
2023-09-09 17:06:47 -04:00
34ba5edfdd
Day 5 complete
2023-09-09 12:47:06 -04:00
4b8671772b
Day 4 complete
2023-09-09 03:05:14 -04:00
973936ac82
Day 4 complete
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Going to have to fork win32 modular headers lib, they didn't do handle declares proper.
So far so good. Made a funny looking gradient
2023-09-09 03:03:03 -04:00
4c832f3353
Day 3 complete
2023-09-09 00:01:53 -04:00
e3a4686e2b
Day 2 completed.
2023-09-08 21:08:57 -04:00
3ace9435bf
Day 1 complete.
2023-09-08 18:54:16 -04:00
4949c36097
Updated dependencies with modular windows includes
2023-09-08 18:11:43 -04:00
5cd01af384
wip win modular headers
2023-09-08 17:57:17 -04:00
4bfa010927
Merge remote-tracking branch 'origin/main'
2023-09-08 17:53:05 -04:00
3458456798
WIP git stuff
2023-09-08 17:52:12 -04:00
fceb9a92ce
WIP git stuff
2023-09-08 17:50:22 -04:00
008a99391d
Some note updates
2023-09-08 16:09:49 -04:00
1159925145
10x/Vscode setup, some script cleanup
2023-09-08 15:40:47 -04:00
6f46ff1479
Some qol updates to the scripts
2023-09-08 15:19:37 -04:00
0376a22775
Setup proper project skeleton with 2 stage build
2023-09-08 15:14:09 -04:00
60e7d1075a
Doc & script updates
2023-09-08 13:00:05 -04:00
4928a07c44
Updated clean script
2023-09-08 12:55:55 -04:00