d97ee1d302
Making scripts for major changes
2024-10-18 15:43:22 -04:00
1b5d2a3ff6
just origanizing gitignore
2024-10-18 15:15:52 -04:00
ca779b627b
Commiting last latest changes before making repo modifications
2024-10-18 15:11:13 -04:00
a885201b81
60. Animating the Message Widget
2024-04-26 22:04:10 -04:00
07c5420bc2
59. Message Widget
2024-04-26 21:36:09 -04:00
fe2abe1972
58. Broadcasting Data Table Rows
2024-04-26 20:08:08 -04:00
e8fb014d29
54. Get All Asset Tags
2024-04-26 18:23:13 -04:00
c4e40037ed
53. Gameplay Effect Delegates
2024-04-25 12:46:26 -04:00
33b3723b82
53. Gameplay Effect Delegates
2024-04-25 00:30:54 -04:00
ae1e28a072
46. PostGameplayEffectExecute
2024-04-24 20:18:38 -04:00
ef002ccf53
45. PreAttributeChange
2024-04-24 18:18:26 -04:00
035ad8de6f
44. Infinite Effect Application and Removal
2024-04-24 16:21:22 -04:00
a604117e95
43. Instant and Duration Application Policy
2024-04-24 11:58:40 -04:00
f17c53a1a9
42. Infinite Gameplay Effects
2024-04-24 11:48:07 -04:00
bd0c8a0878
41. Effect Stacking
2024-04-24 11:14:41 -04:00
22aee515ed
40. Periodic Gameplay Effects
2024-04-24 10:59:48 -04:00
8f84dcf3d3
38. Instant Gameplay Effects
2024-04-24 10:07:23 -04:00
3a58e90802
'NetSlime' Initial port finished and working with 2 players (at least)
2024-04-23 18:54:17 -04:00
ad41867dc5
WIP: Boostrapping NetSlime
...
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
cc1636b687
37. Effect Actor Improved
2024-04-22 12:01:30 -04:00
eaed6cf337
34. Listening for Attribute Changes
2024-04-22 01:54:33 -04:00
2c11939244
34. Listening for Attribute Changes
2024-04-22 00:30:29 -04:00
811dc33f4a
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
adfb17b7df
Merge remote-tracking branch 'Ed94/master'
2024-04-21 10:26:14 -04:00
6c011ac657
Update Readme.md
2024-04-21 10:06:06 -04:00
c517cbd45e
Update Readme.md
2024-04-21 10:05:42 -04:00
b26e02d582
ignore binaries
2024-04-21 09:57:56 -04:00
18bb578c97
31. Aura HUD (plus other stuff)
...
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
6058e8af01
Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code
2024-04-17 12:16:22 -04:00
72316023a0
added GitSourceControl to enabled plugins
2024-04-16 21:21:05 -04:00
26e02b6fef
Updated gitattributes with git-plugin's
2024-04-16 21:18:06 -04:00
b47c6979ac
29. Globe progress bar
2024-04-16 17:18:06 -04:00
a366ab11f2
End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h
2024-04-16 05:02:58 -04:00
9423cd0f0a
Some cleanup of gencpp
2024-04-16 01:20:23 -04:00
6e3dfb70be
Can parse AActor with gencpp
2024-04-15 23:09:46 -04:00
48d21ddd15
Was able to parse UObject with gencpp!!!
2024-04-14 21:51:14 -04:00
7b9e277bc1
26. Effect Actor complete
2024-04-13 19:29:25 -04:00
c2e5793a7d
25. Attribut accessors complete
...
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
ced71b6a22
24. Health and Mana
...
Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
5a4fc6381b
22. Init ability actor info
2024-04-13 11:56:19 -04:00
931edffc7c
20. Constructing the ASC and AS
2024-04-13 11:09:22 -04:00
e465749f9a
18. ABC & AS
2024-04-13 10:19:45 -04:00
8c698a176b
Remove master assets directory from repo
2024-04-13 10:10:04 -04:00
54a750bc36
Update readme again
2024-04-13 06:02:06 -04:00
d73664f06c
Update readme
2024-04-13 05:57:29 -04:00
cdf65c5cb1
Fleshed out the module's base helper definitions
2024-04-13 05:32:52 -04:00
dd91451ec5
14. Post-Process Highlight
...
And alot more...
2024-04-13 02:31:49 -04:00
9d38b5f208
13. #2
2024-04-12 22:37:31 -04:00
0a6bbf1482
13. "Highlight Enemies"
2024-04-12 22:05:09 -04:00
9a8029c365
12. "Enemy Interface"
...
Avoding lifting the "highlighting" to an enemy interface until it proves to me its necessary
2024-04-12 20:16:25 -04:00