29. Globe progress bar

This commit is contained in:
Edward R. Gonzalez 2024-04-16 17:18:06 -04:00
parent a366ab11f2
commit b47c6979ac
23 changed files with 202 additions and 27 deletions

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Project/Content/UI/UI_GlobeProgressBar.uasset (Stored with Git LFS) Normal file

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@ -143,8 +143,7 @@ public:
#pragma region UObject
void GetLifetimeReplicatedProps( TArray< FLifetimeProperty >& OutLifetimeProps ) const override = 0;
;
void GetLifetimeReplicatedProps( TArray< FLifetimeProperty >& OutLifetimeProps ) const override;
#pragma endregion UObject
};

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@ -36,4 +36,4 @@ public:
void PostInitializeComponents() override;
#pragma endregion Actor
};
};

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@ -32,7 +32,7 @@ public:
FORCEINLINE UAbilitySystemComponent* GetAbilitySystemComponent() const override { return AbilitySystem; }
#pragma endregion IAbilitySystem
#pragma region
#pragma endregion
// #pragma region
//
// #pragma endregion
};

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@ -32,6 +32,7 @@ public class Gasa : ModuleRules
"InputCore",
"NetCore",
"Niagara",
"SlateCore",
"UMG",
});
#endregion Engine

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@ -44,6 +44,10 @@ class AGasaPlayerController;
class UGasaAbilitySystemComp;
class UGasaAttributeSet;
class UGasaDevOptions;
class UGasaImage;
class UGasaOverlay;
class UGasaProgressBar;
class UGasaSizeBox;
#pragma endregion Forwards
#pragma region Logging

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@ -0,0 +1,12 @@
#pragma once
#include "Components/Image.h"
#include "GasaImage.generated.h"
UCLASS()
class UGasaImage : public UImage
{
GENERATED_BODY()
public:
};

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@ -0,0 +1,12 @@
#pragma once
#include "Components/Overlay.h"
#include "GasaOverlay.generated.h"
UCLASS()
class GASA_API UGasaOverlay : public UOverlay
{
GENERATED_BODY()
public:
};

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@ -0,0 +1,13 @@
#pragma once
#include "Components/ProgressBar.h"
#include "GasaProgressBar.generated.h"
UCLASS()
class GASA_API UGasaProgressBar : public UProgressBar
{
GENERATED_BODY()
public:
};

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@ -0,0 +1,16 @@
#pragma once
#include "Components/SizeBox.h"
#include "GasaCommon.h"
#include "GasaSizeBox.generated.h"
UCLASS()
class GASA_API UGasaSizeBox : public USizeBox
{
GENERATED_BODY()
public:
};

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@ -0,0 +1,61 @@
#include "GlobeProgressBar.h"
#include "GasaImage.h"
#include "GasaProgressBar.h"
#include "GasaSizeBox.h"
#include "Components/OverlaySlot.h"
// UGlobeProgressBar::UGlobeProgressBar(FObjectInitializer const& ObjectInitializer)
// {
// }
void UGlobeProgressBar::SetBackgroundStyle(FSlateBrush brush)
{
BG->SetBrush( brush );
}
void UGlobeProgressBar::SetBarPadding(FMargin margin )
{
UOverlaySlot* BarSlot = CastChecked<UOverlaySlot>(Bar->Slot);
BarSlot->SetPadding( margin );
}
void UGlobeProgressBar::SetBarStyle(FProgressBarStyle style)
{
Bar->SetWidgetStyle( style );
}
void UGlobeProgressBar::SetGlassPadding(FMargin margin)
{
UOverlaySlot* GlassSlot = CastChecked<UOverlaySlot>(Glass->Slot);
GlassSlot->SetPadding(margin);
}
void UGlobeProgressBar::SetGlassStyle(FSlateBrush brush)
{
Glass->SetBrush(brush);
}
void UGlobeProgressBar::SetSize(float width, float height)
{
SizeBox_Root->SetWidthOverride( width );
SizeBox_Root->SetHeightOverride( height );
}
#if 0
void UGlobeProgressBar::UpdateSize()
{
}
void UGlobeProgressBar::UpdateBackground()
{
}
#endif
#pragma region UserWidget
void UGlobeProgressBar::NativePreConstruct()
{
Super::NativePreConstruct();
}
#pragma endregion UserWidget

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@ -0,0 +1,60 @@
#pragma once
#include "GasaCommon.h"
#include "GasaUserWidget.h"
#include "GlobeProgressBar.generated.h"
UCLASS()
class GASA_API UGlobeProgressBar : public UGasaUserWidget
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidget), Category="Globe")
UGasaSizeBox* SizeBox_Root;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidget), Category="Globe")
UGasaOverlay* Overlay_Root;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidget), Category="Globe")
UGasaImage* Glass;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidget), Category="Globe")
UGasaImage* BG;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidget), Category="Globe")
UGasaProgressBar* Bar;
// UGlobeProgressBar(FObjectInitializer const& ObjectInitializer);
UFUNCTION(BlueprintCallable, Category="Globe")
void SetBackgroundStyle(FSlateBrush brush);
UFUNCTION(BlueprintCallable, Category="Globe")
void SetBarPadding( FMargin margin );
UFUNCTION(BlueprintCallable, Category="Globe")
void SetBarStyle(FProgressBarStyle style);
UFUNCTION(BlueprintCallable, Category="Globe")
void SetGlassPadding( FMargin margin );
UFUNCTION(BlueprintCallable, Category="Globe")
void SetGlassStyle(FSlateBrush brush);
UFUNCTION(BlueprintCallable, Category="Globe")
void SetSize(float width, float height);
#if 0
UFUNCTION(BlueprintCallable, Category="Globe")
void UpdateSize();
UFUNCTION(BlueprintCallable, Category="Globe")
void UpdateBackground();
#endif
#pragma region UserWidget
void NativePreConstruct() override;
#pragma endregion UserWidget
};

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@ -1,9 +0,0 @@
#pragma once
#include "Components/ProgressBar.h"
UCLASS()
class GASA_API UProgressIndicator : public UProgressBar
{
};

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@ -11,8 +11,8 @@ public class GasaEditorTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.Latest;
bUseUnityBuild = false;
bUseXGEController = false;
// bUseUnityBuild = false;
// bUseXGEController = false;
ExtraModuleNames.Add("Gasa");
ExtraModuleNames.Add("GasaEditor");

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@ -63,10 +63,13 @@ void gen_UGasaAttributeSet()
body.append( fmt_newline );
body.append( def_pragma( txt("region UObject")));
body.append( parse_function( code(
CodeFn GetLifetimeOfReplicatedProps = parse_function( code(
void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
)));
));
body.append( GetLifetimeOfReplicatedProps );
body.append( def_pragma( txt("endregion UObject")));
String test = GetLifetimeOfReplicatedProps.to_string();
}
GasaAttributeSet = def_class( class_name, body
, type_UAttributeSet, AccessSpec::Public

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@ -2033,7 +2033,7 @@ void CodeFn::to_string_fwd( String& result )
}
}
if ( ast->Specs.has( ESpecifier::Pure ) )
if ( ast->Specs.has( ESpecifier::Pure ) >= 0 )
result.append( " = 0;" );
else if (ast->Body)
result.append_fmt( " = %S;", ast->Body.to_string() );

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@ -1161,7 +1161,7 @@ struct CodeSpecifiers
{
for ( s32 idx = 0; idx < raw()->NumEntries; idx++ )
{
if ( raw()->ArrSpecs[ raw()->NumEntries ] == spec )
if ( raw()->ArrSpecs[ idx ] == spec )
return idx;
}