Unreal GAS Course Binge
Go to file
2024-04-24 20:18:38 -04:00
.vscode 31. Aura HUD (plus other stuff) 2024-04-21 09:51:51 -04:00
Project 46. PostGameplayEffectExecute 2024-04-24 20:18:38 -04:00
scripts 45. PreAttributeChange 2024-04-24 18:18:26 -04:00
.editorconfig 31. Aura HUD (plus other stuff) 2024-04-21 09:51:51 -04:00
.gitattributes Updated gitattributes with git-plugin's 2024-04-16 21:18:06 -04:00
.gitignore ignore binaries 2024-04-21 09:57:56 -04:00
GASATHON.10x Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code 2024-04-17 12:16:22 -04:00
Readme.md Update Readme.md 2024-04-21 10:06:06 -04:00
Rengerate Unreal Project Files.lnk Initial commit 2024-04-12 12:08:06 -04:00
Run Editor.lnk Initial commit 2024-04-12 12:08:06 -04:00

GASATHON

Binging this course

The project is organized as a monolothic module with an auxillary editor module.

Implementation design perfs:

  • Keep data structures and codepaths flat with minimal abstraction patterns
    • Lift to more specific or generalized code-paths only when necessary
  • Keep everything data-wise in the runtime unless there is a measurable performance cost.
  • Some exploratory optimizations for educational purposes.
  • Plugins are installed in the engine repo unless not possible.
  • Code almost exclusively in C++ for everything but cosmetics (this is an engineering portfolio piece).
  • Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs.
  • Perfer stage-metaprogramming to C++ compiler provided templating (when possible).

The latest version is hosted on : https://git.cozyair.dev/ed/GASATHON For now the github is out of date due to lfs issues (I'm eventually just going to push a repo or corrections without lfs for this site)