Unreal GAS Course Binge
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GASATHON

Binging this course

The project is organized as a monolothic module with an auxillary editor module.

Implementation design perfs:

  • Keep data structures and codepaths flat with minimal abstraction patterns
    • Lift to more specific or generalized code-pathsonly when necessary
    • Minimize distinct code-paths
    • Use classes as "filters", keep things "mega-structed"
      • Use composition for large sets of entiites (when possible).
    • Never pre-emtively make interfaces or interface-like patterns
  • Keep everything data-wise in the runtime unless there is a measurable performance cost.
  • Some exploratory optimizations for educational purposes.
  • Plugins are installed in the engine repo unless not possible.
  • Code almost exclusively in C++ for everything but cosmetics (this is an engineering portfolio piece).
  • Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs.
  • Perfer stage-metaprogramming to C++ compiler provided templating (when possible).