Update readme again
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@ -7,8 +7,12 @@ The project is organized as a monolothic module with an auxillary editor module.
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Implementation design perfs:
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* Flat data structures with abstraction patterns only when necessary.
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* Minimize distinct code-paths
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* Use classes as "filters", keep things "mega-structed"
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* Never pre-emtively make interfaces or interface-like patterns
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* Keep everything data-wise in the runtime unless there is a measurable performance cost.
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* Some exploratory optimizations for educational purposes.
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* Plugins are installed in the engine repo unless not possible.
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* Code almost exclusively in C++ for everything but cosmetics (this is a engineering portfolio).
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* Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs.
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* Perfer stage-metaprogramming to C++ compiler provided templating (when possible).
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