Ed_ ad41867dc5 WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
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GASATHON

Binging this course

The project is organized as a monolothic module with an auxillary editor module.

Implementation design perfs:

  • Keep data structures and codepaths flat with minimal abstraction patterns
    • Lift to more specific or generalized code-paths only when necessary
  • Keep everything data-wise in the runtime unless there is a measurable performance cost.
  • Some exploratory optimizations for educational purposes.
  • Plugins are installed in the engine repo unless not possible.
  • Code almost exclusively in C++ for everything but cosmetics (this is an engineering portfolio piece).
  • Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs.
  • Perfer stage-metaprogramming to C++ compiler provided templating (when possible).

The latest version is hosted on : https://git.cozyair.dev/ed/GASATHON For now the github is out of date due to lfs issues (I'm eventually just going to push a repo or corrections without lfs for this site)

Description
Unreal GAS Course Binge
Readme 2.8 GiB
Languages
C++ 97.8%
PowerShell 1.6%
C 0.3%
C# 0.3%