31. Aura HUD (plus other stuff)

- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
This commit is contained in:
Edward R. Gonzalez 2024-04-21 09:51:51 -04:00
parent 466adc5bd9
commit 6765478a9d
64 changed files with 2757 additions and 1551 deletions

43
.editorconfig Normal file
View File

@ -0,0 +1,43 @@
root = true
[*]
charset = utf-8
indent_style = tab
indent_size = 4
tab_width = 4
trim_trailing_whitespace = false
max_line_length = 150
# MSBuild
[*.{csproj,proj,projitems,shproj,fsproj,target,props}]
indent_style = space
indent_size = 2
# XML config files
[*.{config,nuspec,resx,natvis}]
indent_style = space
indent_size = 2
[*.{h, c, hpp, cpp}]
indent_style = tab
indent_size = 4
[*.{ps1, psm1}]
indent_style = tab
indent_size = 4
[*.md]
indent_style = space
indent_size = 4
[*.{natvis, natstepfilter}]
indent_style = tab
indent_size = 4
# Settings for Verse source files
[*.{verse,versetest}]
indent_style = space
indent_size = 4
tab_width = 4
max_line_length = off

2
.gitignore vendored
View File

@ -26,3 +26,5 @@ Project/Binaries/GasaGen.map
Project/Binaries/GasaGen.obj
Project/Binaries/vc140.pdb
Project/Saved/Config/ConsoleHistory.ini
*.pdb
Project/Saved/Diff

19
.vscode/c_cpp_properties.json vendored Normal file
View File

@ -0,0 +1,19 @@
{
"configurations": [
{
"name": "Win32",
"includePath": [
"${workspaceFolder}/**"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE",
"GASA_INTELLISENSE_DIRECTIVES=1"
],
"windowsSdkVersion": "10.0.22621.0",
"compilerPath": "cl.exe"
}
],
"version": 4
}

2
.vscode/launch.json vendored
View File

@ -10,7 +10,7 @@
"name": "Debug GenGas vsdbg",
"program": "${workspaceFolder}/Project/Binaries/GasaGen.exe",
"args": [],
"cwd": "${workspaceFolder}/Project/",
"cwd": "${workspaceFolder}",
"visualizerFile": "${workspaceFolder}/scripts/gencpp.natvis"
},
]

View File

@ -7,6 +7,9 @@ CopyrightNotice=
[/Script/Gasa.GasaDevOptions]
Tag_PPV=Global_PPV
Tag_GlobalPPV=Global_PPV
Template_PlayerCamera=/Game/Actors/BP_CameraMount.BP_CameraMount_C
Template_HUD_HostUI=/Game/UI/UI_Host.UI_Host_C
[/Script/GameplayAbilities.AbilitySystemGlobals]
bUseDebugTargetFromHud=true

View File

@ -304,6 +304,46 @@
{
"Name": "GitSourceControl",
"Enabled": true
},
{
"Name": "SlateInsights",
"Enabled": true
},
{
"Name": "TraceUtilities",
"Enabled": true
},
{
"Name": "NetworkPredictionInsights",
"Enabled": true
},
{
"Name": "TraceSourceFilters",
"Enabled": true
},
{
"Name": "GameplayInsights",
"Enabled": true
},
{
"Name": "RenderGraphInsights",
"Enabled": true
},
{
"Name": "BlueprintStats",
"Enabled": true
},
{
"Name": "ColorCorrectRegions",
"Enabled": true
},
{
"Name": "ControlFlows",
"Enabled": true
},
{
"Name": "LiveUpdateForSlate",
"Enabled": true
}
]
}

View File

@ -36,6 +36,7 @@ void UGasaAttributeSet::Client_OnRep_MaxMana( FGameplayAttributeData& PrevMaxMan
void UGasaAttributeSet::GetLifetimeReplicatedProps( TArray<FLifetimeProperty>& OutLifetimeProps ) const
{
Super::GetLifetimeReplicatedProps( OutLifetimeProps );
DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, Health );
DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, MaxHealth );
DOREPLIFETIME_DEFAULT_GAS( UGasaAttributeSet, Mana );

View File

@ -4,7 +4,8 @@
#include "AbilitySystemComponent.h"
#include "GasaAttributeSet.generated.h"
UCLASS() class GASA_API UGasaAttributeSet : public UAttributeSet
UCLASS()
class GASA_API UGasaAttributeSet : public UAttributeSet
{
GENERATED_BODY()
public:
@ -21,6 +22,7 @@ public:
FGameplayAttributeData MaxMana;
UGasaAttributeSet();
UFUNCTION()
void Client_OnRep_Health( FGameplayAttributeData& PrevHealth );
UFUNCTION()
@ -31,55 +33,35 @@ public:
void Client_OnRep_MaxMana( FGameplayAttributeData& PrevMaxMana );
#pragma region Getters
static FGameplayAttribute GetHealthAttribute()
{
static FProperty* Prop = FindFieldChecked<FProperty>( UGasaAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, Health ) );
return Prop;
}
static FGameplayAttribute GetMaxHealthAttribute()
{
static FProperty* Prop = FindFieldChecked<FProperty>( UGasaAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, MaxHealth ) );
return Prop;
}
static FGameplayAttribute GetManaAttribute()
{
static FProperty* Prop = FindFieldChecked<FProperty>( UGasaAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, Mana ) );
return Prop;
}
static FGameplayAttribute GetMaxManaAttribute()
{
static FProperty* Prop = FindFieldChecked<FProperty>( UGasaAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, MaxMana ) );
return Prop;
}
FORCEINLINE float GetHealth() const
{
return Health.GetCurrentValue();
}
FORCEINLINE float GetMaxHealth() const
{
return MaxHealth.GetCurrentValue();
}
FORCEINLINE float GetMana() const
{
return Mana.GetCurrentValue();
}
FORCEINLINE float GetMaxMana() const
{
return MaxMana.GetCurrentValue();
}
FORCEINLINE float GetHealth() const { return Health.GetCurrentValue(); }
FORCEINLINE float GetMaxHealth() const { return MaxHealth.GetCurrentValue(); }
FORCEINLINE float GetMana() const { return Mana.GetCurrentValue(); }
FORCEINLINE float GetMaxMana() const { return MaxMana.GetCurrentValue(); }
#pragma endregion Getters
#pragma region Setters
FORCEINLINE void SetHealth( float NewVal )
FORCEINLINE void
SetHealth( float NewVal )
{
UAbilitySystemComponent* AbilityComp = GetOwningAbilitySystemComponent();
if ( ensure( AbilityComp ) )
@ -87,7 +69,6 @@ public:
AbilityComp->SetNumericAttributeBase( GetHealthAttribute(), NewVal );
};
}
FORCEINLINE void SetMaxHealth( float NewVal )
{
UAbilitySystemComponent* AbilityComp = GetOwningAbilitySystemComponent();
@ -96,7 +77,6 @@ public:
AbilityComp->SetNumericAttributeBase( GetMaxHealthAttribute(), NewVal );
};
}
FORCEINLINE void SetMana( float NewVal )
{
UAbilitySystemComponent* AbilityComp = GetOwningAbilitySystemComponent();
@ -105,7 +85,6 @@ public:
AbilityComp->SetNumericAttributeBase( GetManaAttribute(), NewVal );
};
}
FORCEINLINE void SetMaxMana( float NewVal )
{
UAbilitySystemComponent* AbilityComp = GetOwningAbilitySystemComponent();
@ -114,39 +93,34 @@ public:
AbilityComp->SetNumericAttributeBase( GetMaxManaAttribute(), NewVal );
};
}
FORCEINLINE void InitHealth( float NewVal )
{
Health.SetBaseValue( NewVal );
Health.SetCurrentValue( NewVal );
}
FORCEINLINE void InitMaxHealth( float NewVal )
{
MaxHealth.SetBaseValue( NewVal );
MaxHealth.SetCurrentValue( NewVal );
}
FORCEINLINE void InitMana( float NewVal )
{
Mana.SetBaseValue( NewVal );
Mana.SetCurrentValue( NewVal );
}
FORCEINLINE void InitMaxMana( float NewVal )
{
MaxMana.SetBaseValue( NewVal );
MaxMana.SetCurrentValue( NewVal );
}
#pragma endregion Setters
#pragma region UObject
void GetLifetimeReplicatedProps( TArray< FLifetimeProperty >& OutLifetimeProps ) const override;
void
GetLifetimeReplicatedProps( TArray<FLifetimeProperty>& OutLifetimeProps ) const override;
#pragma endregion UObject
};
namespace Gasa
{
inline UGasaAttributeSet const* GetAttributeSet( UAbilitySystemComponent* ASC )

View File

@ -4,6 +4,7 @@
#include "Engine/LocalPlayer.h"
#include "EnhancedInputComponent.h"
#include "EnhancedInputSubsystems.h"
#include "GasaDevOptions.h"
#include "GasaPlayerState.h"
#include "Actors/CameraMount.h"
#include "Camera/CameraComponent.h"
@ -12,6 +13,8 @@
#include "GameFramework/SpringArmComponent.h"
#include "Kismet/KismetSystemLibrary.h"
using namespace Gasa;
AGasaPlayerController::AGasaPlayerController()
{
PrimaryActorTick.bCanEverTick = true;
@ -21,12 +24,15 @@ AGasaPlayerController::AGasaPlayerController()
bReplicates = true;
}
#pragma region Input
void AGasaPlayerController::Move(FInputActionValue const& ActionValue)
{
APawn* pawn = GetPawn<APawn>();
if (pawn == nullptr )
return;
// Note(Ed): I did the follow optimization for practice, they are completely unnecessary for this context.
#if 0
FVector2D AxisV = ActionValue.Get<FVector2D>();
@ -63,6 +69,13 @@ void AGasaPlayerController::Move(FInputActionValue const& ActionValue)
pawn->AddMovementInput( MoveDir );
#endif
}
#pragma endregion Input
#pragma region PlayerController
void AGasaPlayerController::SpawnDefaultHUD()
{
Super::SpawnDefaultHUD();
}
void AGasaPlayerController::OnPossess(APawn* InPawn)
{
@ -86,7 +99,6 @@ void AGasaPlayerController::OnUnPossess()
Super::OnUnPossess();
}
#pragma region PlayerController
void AGasaPlayerController::PlayerTick(float DeltaTime)
{
Super::PlayerTick(DeltaTime);
@ -162,7 +174,7 @@ void AGasaPlayerController::PostInitializeComponents()
{
Super::PostInitializeComponents();
Cam = GetWorld()->SpawnActor<ACameraMount>(CamClass, FActorSpawnParameters() );
Cam = GetWorld()->SpawnActor<ACameraMount>(GetDevOptions()->Template_PlayerCamera.Get(), FActorSpawnParameters() );
SetViewTarget(Cam);
}

View File

@ -12,9 +12,6 @@ class GASA_API AGasaPlayerController : public APlayerController
GENERATED_BODY()
public:
#pragma region Camera
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TSubclassOf<ACameraMount> CamClass;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TObjectPtr<ACameraMount> Cam;
#pragma endregion Camera
@ -60,6 +57,8 @@ public:
}
#pragma region PlayerController
void SpawnDefaultHUD() override;
void OnPossess(APawn* InPawn) override;
void OnUnPossess() override;

View File

@ -0,0 +1 @@
#include "GasaViewport.h"

View File

@ -0,0 +1,12 @@
#pragma once
#include "Engine/GameViewportClient.h"
#include "GasaViewport.generated.h"
UCLASS()
class GASA_API UGasaViewport : public UGameViewportClient
{
GENERATED_BODY()
public:
};

View File

@ -35,6 +35,14 @@ public class Gasa : ModuleRules
"SlateCore",
"UMG",
});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange( new string[] {
"UnrealEd",
"UMGEditor",
});
}
#endregion Engine
#region Plugins
@ -66,5 +74,6 @@ public class Gasa : ModuleRules
#endregion Plugins
PublicIncludePaths.Add("Gasa");
PublicIncludePathModuleNames.Add("Gasa");
}
}

View File

@ -48,6 +48,7 @@ class UGasaImage;
class UGasaOverlay;
class UGasaProgressBar;
class UGasaSizeBox;
class UUI_HostWidget;
#pragma endregion Forwards
#pragma region Logging
@ -132,13 +133,13 @@ namespace Gasa
}
}
#define GASA_Fatal(Message) UE_LOG( Gasa, Fatal, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_FILE(), __func__, __builtin_LINE() );
#define GASA_Error(Message) UE_LOG( Gasa, Error, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GASA_Warning(Message) UE_LOG( Gasa, Warning, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GASA_Display(Message) UE_LOG( Gasa, Display, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GASA_Log(Message) UE_LOG( Gasa, Log, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GASA_Verbose(Message) UE_LOG( Gasa, Verbose, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GASA_VeryVerbose(Message) UE_LOG( Gasa, VeryVerbose, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GASA_Fatal(Message) UE_LOG( LogGasa, Fatal, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_FILE(), __func__, __builtin_LINE() );
#define GASA_Error(Message) UE_LOG( LogGasa, Error, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GASA_Warning(Message) UE_LOG( LogGasa, Warning, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GASA_Display(Message) UE_LOG( LogGasa, Display, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GASA_Log(Message) UE_LOG( LogGasa, Log, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GASA_Verbose(Message) UE_LOG( LogGasa, Verbose, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GASA_VeryVerbose(Message) UE_LOG( LogGasa, VeryVerbose, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#pragma endregion Logging
#pragma region Timing
@ -154,7 +155,7 @@ namespace Gasa
constexpr float _80Hz = .013f;
constexpr float _90Hz = .011f;
constexpr float _100Hz = .010f;
constexpr float _120Hz = .083f;
constexpr float _120Hz = .008f;
constexpr float _240Hz = .004f;
constexpr float _480Hz = .002f;
}

View File

@ -1,18 +1,11 @@
#include "GasaDevOptions.h"
#include "GasaDevOptions.h"
#include "GasaDevOptionsCache.h"
#include "Actors/CameraMount.h"
#include "UI/UI_HostWidget.h"
using namespace Gasa;
namespace Gasa
{
global FName Tag_GlobalPPV;
}
void FGasaDevOptionsCache::CachedDevOptions()
{
using namespace Gasa;
UGasaDevOptions const* DevOs = GetDevOptions();
Tag_GlobalPPV = DevOs->Tag_GlobalPPV;
}

View File

@ -1,7 +1,9 @@
#pragma once
#pragma once
#include "Engine/DeveloperSettings.h"
#include "GasaCommon.h"
#include "GasaDevOptions.generated.h"
UCLASS(Config=Game, DefaultConfig, meta=(DisplayName="Gasa"))
@ -9,6 +11,16 @@ class GASA_API UGasaDevOptions : public UDeveloperSettings
{
GENERATED_BODY()
public:
// NOTE(Ed): Any Soft-References must have their includes defined in GasaDevOptions.cpp
// They are used by GasaGen for the GasaDevOptionsCache
UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI")
TSoftClassPtr<ACameraMount> Template_PlayerCamera;
UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI")
TSoftClassPtr<UUI_HostWidget> Template_HUD_HostUI;
UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="Tags")
FName Tag_GlobalPPV;
};

View File

@ -0,0 +1,17 @@
// This was generated by GasaGen/GasaGen.cpp
#include "GasaDevOptionsCache.h"
#include "GasaDevOptions.h"
#include "Actors/CameraMount.h"
#include "UI/UI_HostWidget.h"
using namespace Gasa;
void FGasaDevOptionsCache::CachedDevOptions()
{
UGasaDevOptions* DevOpts = GetMutDevOptions();
Template_PlayerCamera = DevOpts->Template_PlayerCamera.LoadSynchronous();
Template_HUD_HostUI = DevOpts->Template_HUD_HostUI.LoadSynchronous();
Tag_GlobalPPV = DevOpts->Tag_GlobalPPV;
}

View File

@ -1,6 +1,5 @@
#pragma once
#include "GasaCommon.h"
// This was generated by GasaGen/GasaGen.cpp
#pragma once
#include "GasaDevOptionsCache.generated.h"
@ -9,5 +8,10 @@ struct GASA_API FGasaDevOptionsCache
{
GENERATED_BODY()
UPROPERTY()
UClass* Template_PlayerCamera;
UPROPERTY()
UClass* Template_HUD_HostUI;
void CachedDevOptions();
};

View File

@ -2,7 +2,7 @@
#include "Blueprint/GameViewportSubsystem.h"
#include "GasaViewport.generated.h"
#include "GasaViewportSubsystem.generated.h"
UCLASS()
class GASA_API UGasaViewportSubsystem : public UGameViewportSubsystem

View File

@ -1,9 +0,0 @@
// Don't keep this included anywhere
// Purely for inspection purposes
#include "GasaCommon.h"
void test()
{
UObject::StaticClass()->PropertiesSize
}

View File

@ -0,0 +1 @@
#include "GasaCanvas.h"

View File

@ -0,0 +1,12 @@
#pragma once
#include "Engine/Canvas.h"
#include "GasaCanvas.generated.h"
UCLASS()
class GASA_API UGasaCanvas : public UCanvas
{
GENERATED_BODY()
public:
};

View File

@ -0,0 +1 @@
#include "GasaCanvasPanel.h"

View File

@ -0,0 +1,12 @@
#pragma once
#include "Components/CanvasPanel.h"
#include "GasaCanvasPanel.generated.h"
UCLASS()
class GASA_API UGasaCanvasPanel : public UCanvasPanel
{
GENERATED_BODY()
public:
};

View File

@ -0,0 +1,31 @@
#include "GasaHUD.h"
#include "GasaDevOptions.h"
#include "UI_HostWidget.h"
#include "Blueprint/UserWidget.h"
using namespace Gasa;
#pragma region HUD
void AGasaHUD::ShowHUD()
{
Super::ShowHUD();
}
#pragma endregion HUD
#pragma region Actor
UE_DISABLE_OPTIMIZATION
void AGasaHUD::BeginPlay()
{
Super::BeginPlay();
HostWidget = CreateWidget<UUI_HostWidget>( GetWorld()
, GetDevOptions()->Template_HUD_HostUI.LoadSynchronous() );
HostWidget->AddToViewport();
bool bHostVis = HostWidget->IsVisible();
Log(FString::Printf(TEXT("HostVIs: %s"), *FString::FromInt(bHostVis)));
}
UE_ENABLE_OPTIMIZATION
#pragma endregion Actor

View File

@ -0,0 +1,25 @@
#pragma once
#include "GasaCommon.h"
#include "GameFramework/HUD.h"
#include "GasaHUD.generated.h"
UCLASS()
class GASA_API AGasaHUD : public AHUD
{
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
TObjectPtr<UUI_HostWidget> HostWidget;
#pragma region HUD
void ShowHUD() override;
#pragma endregion HUD
#pragma region Actor
void BeginPlay() override;
#pragma endregion Actor
};

View File

@ -0,0 +1,22 @@
#include "GasaProgressBar.h"
#include "GasaCommon.h"
using namespace Gasa;
#pragma region Object
void UGasaProgressBar::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
}
void UGasaProgressBar::Serialize(FArchive& Ar)
{
Super::Serialize(Ar);
}
void UGasaProgressBar::Serialize(FStructuredArchive::FRecord Record)
{
Super::Serialize(Record);
}
#pragma endregion Object

View File

@ -10,4 +10,10 @@ class GASA_API UGasaProgressBar : public UProgressBar
GENERATED_BODY()
public:
#pragma region Object
void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
void Serialize(FArchive& Ar) override;
void Serialize(FStructuredArchive::FRecord Record) override;
#pragma endregion Object
};

View File

@ -1,7 +1,310 @@
#include "GasaUserWidget.h"
#include "Blueprint/WidgetBlueprintGeneratedClass.h"
#include "Blueprint/WidgetTree.h"
#include "Components/HorizontalBoxSlot.h"
#include "Components/Overlay.h"
#include "Components/OverlaySlot.h"
#include "Components/ScaleBoxSlot.h"
#include "Components/ScrollBoxSlot.h"
#include "Components/SizeBoxSlot.h"
#include "Components/VerticalBoxSlot.h"
#if WITH_EDITOR
#include "WidgetBlueprint.h"
#include "Kismet2/BlueprintEditorUtils.h"
#endif
#if 0
UWidget* UMyModalDialog::DeepDuplicateWidget(UWidget *pUWidget)
{
UWidget *pNewWidget = DuplicateObject<UWidget>(pUWidget, this);
UPanelWidget *pNewUPanelWidget = Cast<UPanelWidget>(pNewWidget);
if (pNewUPanelWidget)
{
const TArray<UPanelSlot*>& slots = pNewUPanelWidget->GetSlots();
for (int32 iSlotNum = 0; iSlotNum < slots.Num(); ++iSlotNum)
{
slots[iSlotNum]->Content = nullptr;
}
pNewUPanelWidget->ClearChildren();
UPanelWidget *pUPanelWidget = Cast<UPanelWidget>(pUWidget);
for (int ii = 0; ii < pUPanelWidget->GetChildrenCount(); ++ii)
{
UWidget *pChildUWidget = pUPanelWidget->GetChildAt(ii);
UWidget *pNewChildWidget = DeepDuplicateWidget(pChildUWidget);
UPanelSlot *pUPanelSlot = pNewUPanelWidget->AddChild(pNewChildWidget);
UHorizontalBoxSlot *pNewUHorizontalBoxSlot = Cast<UHorizontalBoxSlot>(pUPanelSlot);
if (pNewUHorizontalBoxSlot)
{
UHorizontalBoxSlot *pUHorizontalBoxSlot = Cast<UHorizontalBoxSlot>(pChildUWidget->Slot);
pNewUHorizontalBoxSlot->SetHorizontalAlignment(pUHorizontalBoxSlot->HorizontalAlignment);
pNewUHorizontalBoxSlot->SetVerticalAlignment(pUHorizontalBoxSlot->VerticalAlignment);
}
USizeBoxSlot *pNewUSizeBoxSlot = Cast<USizeBoxSlot>(pUPanelSlot);
if (pNewUSizeBoxSlot)
{
USizeBoxSlot *pUSizeBoxSlot = Cast<USizeBoxSlot>(pChildUWidget->Slot);
pNewUSizeBoxSlot->SetHorizontalAlignment(pUSizeBoxSlot->HorizontalAlignment);
pNewUSizeBoxSlot->SetVerticalAlignment(pUSizeBoxSlot->VerticalAlignment);
}
}
}
return pNewWidget;
}
#endif
void UGasaUserWidget::OnLooseParentCompiled(UBlueprint* BP)
{
GenerateParentHierarchyFromLooseParent();
}
// This was just an experiment to see how possible it would be to generate a WidgetTree from a parent reference without using the usual blueprint inheritance.
void UGasaUserWidget::GenerateParentHierarchyFromLooseParent()
{
#if WITH_EDITOR
UWidgetBlueprintGeneratedClass* WBG_ParentClass = Cast<UWidgetBlueprintGeneratedClass>(LooseParent);
UWidgetBlueprintGeneratedClass* WBG_Class = Cast<UWidgetBlueprintGeneratedClass>(GetClass());
if (WBG_ParentClass == nullptr)
return;
if (WBG_Class == nullptr)
return;
UPackage* Package = WBG_Class->GetPackage();
UWidgetBlueprint* BP = Cast<UWidgetBlueprint>(Package->FindAssetInPackage());
UWidgetTree* WT = BP->WidgetTree;
UPackage* UserParentPackage = WBG_ParentClass->GetPackage();
UWidgetBlueprint* UserParentBP = Cast<UWidgetBlueprint>(UserParentPackage->FindAssetInPackage());
UWidgetTree* UserParentWT = UserParentBP->WidgetTree;
TArray<UWidget*> UserParentWidgets;
UserParentWT->GetAllWidgets(UserParentWidgets);
for (UWidget* UserParentWidget : UserParentWidgets)
{
UWidget* OldWidget = nullptr;
UWidget* Widget = WT->FindWidget(UserParentWidget->GetFName());
TArray<UWidget*> Children;
UPanelWidget* Parent = nullptr;
if (Widget == nullptr)
{
if (UserParentWidget->GetClass()->IsChildOf(UUserWidget::StaticClass()))
Widget = CreateWidget<UUserWidget>(WT, UserParentWidget->GetClass(), UserParentWidget->GetFName());
else
Widget = NewObject<UWidget>(WT, UserParentWidget->GetClass(), UserParentWidget->GetFName(), RF_Transactional, UserParentWidget);
if (WT->RootWidget == nullptr)
{
WT->RootWidget = Widget;
}
else
{
Parent = WT->FindWidget<UPanelWidget>(UserParentWidget->GetParent()->GetFName());
}
}
else
{
// The widget existed previously (most likely already ran this before or manually created)
// Try to preserve widget heiarchy attached to this if possible
Parent = Widget->GetParent();
UPanelWidget* Panel = Cast<UPanelWidget>(Widget);
if (Panel)
{
Children = Panel->GetAllChildren();
}
OldWidget = Widget;
Widget = DuplicateObject<UWidget>(UserParentWidget, WT, UserParentWidget->GetFName());
}
UPanelWidget* NewPanel = Cast<UPanelWidget>(Widget);
if (NewPanel)
{
const TArray<UPanelSlot*>& Slots = NewPanel->GetSlots();
for (int32 Id = 0; Id < Slots.Num(); ++Id)
{
Slots[Id]->Content = nullptr;
}
NewPanel->ClearChildren();
}
if (Parent)
{
UPanelSlot* PSlot = Parent->AddChild(Widget);
UScaleBoxSlot* SlotScale = Cast<UScaleBoxSlot>(PSlot);
UScrollBoxSlot* SlotScroll = Cast<UScrollBoxSlot>(PSlot);
UOverlaySlot* SlotOverlay = Cast<UOverlaySlot>(PSlot);
UHorizontalBoxSlot* SlotHB = Cast<UHorizontalBoxSlot>(PSlot);
USizeBoxSlot* SlotSB = Cast<USizeBoxSlot>(PSlot);
UVerticalBoxSlot* SlobVB = Cast<UVerticalBoxSlot>(PSlot);
if (SlotOverlay)
{
UOverlay* UPW_ParentOverlay = Cast<UOverlay>(UserParentWidget->GetParent());
UOverlaySlot* ParentSlot = Cast<UOverlaySlot>(UPW_ParentOverlay->GetSlots()[Parent->GetSlots().Num() - 1]);
SlotOverlay->SetPadding( ParentSlot->GetPadding());
SlotOverlay->SetHorizontalAlignment( ParentSlot->GetHorizontalAlignment());
SlotOverlay->SetVerticalAlignment( ParentSlot->GetVerticalAlignment());
}
}
//This may not need to happen since the children check to see if they need to be added back.
for (UWidget* Child : Children)
{
if (UserParentWT->FindWidget(Child->GetFName()))
continue;
UPanelSlot* PSlot = Cast<UPanelWidget>(Widget)->AddChild(Child);
UScaleBoxSlot* SlotScale = Cast<UScaleBoxSlot>(PSlot);
UScrollBoxSlot* SlotScroll = Cast<UScrollBoxSlot>(PSlot);
UOverlaySlot* SlotOverlay = Cast<UOverlaySlot>(PSlot);
UHorizontalBoxSlot* SlotHB = Cast<UHorizontalBoxSlot>(PSlot);
USizeBoxSlot* SlotSB = Cast<USizeBoxSlot>(PSlot);
UVerticalBoxSlot* SlobVB = Cast<UVerticalBoxSlot>(PSlot);
// I'm not entirely sure if this is possible this way...
if (SlotOverlay)
{
UOverlay* ParentOverlay = Cast<UOverlay>(OldWidget->GetParent());
UOverlaySlot* ParentSlot = Cast<UOverlaySlot>(ParentOverlay->GetSlots()[Parent->GetSlots().Num() - 1]);
SlotOverlay->SetPadding( ParentSlot->GetPadding());
SlotOverlay->SetHorizontalAlignment( ParentSlot->GetHorizontalAlignment());
SlotOverlay->SetVerticalAlignment( ParentSlot->GetVerticalAlignment());
}
}
if (OldWidget)
OldWidget->RemoveFromParent();
}
BP->Modify();
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(BP);
#endif
}
UGasaUserWidget::UGasaUserWidget(FObjectInitializer const& ObjectInitializer)
: UUserWidget(ObjectInitializer)
{
}
bool UGasaUserWidget::Initialize()
{
// If it's not initialized initialize it, as long as it's not the CDO, we never initialize the CDO.
if (!bInitialized && !HasAnyFlags(RF_ClassDefaultObject))
{
// If this is a sub-widget of another UserWidget, default designer flags and player context to match those of the owning widget
if (UUserWidget* OwningUserWidget = GetTypedOuter<UUserWidget>())
{
#if WITH_EDITOR
SetDesignerFlags(OwningUserWidget->GetDesignerFlags());
#endif
SetPlayerContext(OwningUserWidget->GetPlayerContext());
}
UWidgetBlueprintGeneratedClass* BGClass = Cast<UWidgetBlueprintGeneratedClass>(GetClass());
// Only do this if this widget is of a blueprint class
if (BGClass)
{
BGClass->InitializeWidget(this);
}
else
{
InitializeNativeClassData();
}
if ( WidgetTree == nullptr )
{
WidgetTree = NewObject<UWidgetTree>(this, TEXT("WidgetTree"), RF_Transient);
}
else
{
WidgetTree->SetFlags(RF_Transient);
InitializeNamedSlots();
}
// For backward compatibility, run the initialize event on widget that doesn't have a player context only when the class authorized it.
bool bClassWantsToRunInitialized = BGClass && BGClass->bCanCallInitializedWithoutPlayerContext;
if (!IsDesignTime() && (PlayerContext.IsValid() || bClassWantsToRunInitialized))
{
NativeOnInitialized();
}
#if WITH_EDITOR
if (LooseParent && bUpdateOnParentCompile)
{
UWidgetBlueprintGeneratedClass* WBG_ParentClass = Cast<UWidgetBlueprintGeneratedClass>(LooseParent);
UPackage* UserParentPackage = WBG_ParentClass->GetPackage();
UWidgetBlueprint* UserParentBP = Cast<UWidgetBlueprint>(UserParentPackage->FindAssetInPackage());
UWidgetTree* UserParentWT = UserParentBP->WidgetTree;
if ( ! UserParentBP->OnCompiled().IsBoundToObject(this))
{
UserParentBP->OnCompiled().AddUObject(this, & ThisClass::OnLooseParentCompiled);
}
}
#endif
bInitialized = true;
return true;
}
return false;
}
void UGasaUserWidget::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
FName PropertyName = (PropertyChangedEvent.Property != NULL) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
if (PropertyName == GET_MEMBER_NAME_CHECKED(UGasaUserWidget, LooseParent)
|| PropertyName == GET_MEMBER_NAME_CHECKED(UGasaUserWidget, bUpdateOnParentCompile) )
{
#if WITH_EDITOR
if (LooseParent && bUpdateOnParentCompile)
{
UWidgetBlueprintGeneratedClass* WBG_ParentClass = Cast<UWidgetBlueprintGeneratedClass>(LooseParent);
if (WBG_ParentClass == nullptr)
return;
UPackage* UserParentPackage = WBG_ParentClass->GetPackage();
UWidgetBlueprint* UserParentBP = Cast<UWidgetBlueprint>(UserParentPackage->FindAssetInPackage());
UWidgetTree* UserParentWT = UserParentBP->WidgetTree;
if ( ! UserParentBP->OnCompiled().IsBoundToObject(this))
{
UserParentBP->OnCompiled().AddUObject(this, & ThisClass::OnLooseParentCompiled);
}
}
#endif
}
}
void UGasaUserWidget::NativeOnInitialized()
{
Super::NativeOnInitialized();
}
void UGasaUserWidget::NativePreConstruct()
{
Super::NativePreConstruct();
#if 0
if (LooseParent)
{
UWidgetBlueprintGeneratedClass* WBG_ParentClass = Cast<UWidgetBlueprintGeneratedClass>(LooseParent);
UPackage* UserParentPackage = WBG_ParentClass->GetPackage();
UWidgetBlueprint* UserParentBP = Cast<UWidgetBlueprint>(UserParentPackage->FindAssetInPackage());
UWidgetTree* UserParentWT = UserParentBP->WidgetTree;
UserParentBP->OnCompiled().AddLambda( [this](UBlueprint* BP) {
if (this)
{
this->GenerateParentHierarchyFromLooseParent();
}
});
}
#endif
}

View File

@ -9,6 +9,19 @@ class GASA_API UGasaUserWidget : public UUserWidget
GENERATED_BODY()
public:
UFUNCTION()
void OnLooseParentCompiled(UBlueprint* BP);
UFUNCTION(CallInEditor, Category="Parent (Expriemental)", meta=(
ToolTip="Exprimental: This will overrite the current LooseParent widgets or create them in this user widget. Beware it will be destructive changes"))
void GenerateParentHierarchyFromLooseParent();
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Parent (Expriemental)")
bool bUpdateOnParentCompile = false;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Parent (Expriemental)")
TSubclassOf<UGasaUserWidget> LooseParent;
UPROPERTY(BlueprintReadOnly)
TObjectPtr<UObject> WidgetController;
@ -23,4 +36,13 @@ public:
UFUNCTION(BlueprintImplementableEvent)
void OnWidgetControllerSet();
#pragma region UserWidget
bool Initialize() override;
void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
void NativeOnInitialized() override;
void NativePreConstruct() override;
#pragma endregion UserWidget
};

View File

@ -1,17 +1,70 @@
#include "GlobeProgressBar.h"
#include "GasaImage.h"
#include "GasaOverlay.h"
#include "GasaProgressBar.h"
#include "GasaSizeBox.h"
#include "Components/OverlaySlot.h"
#include "Blueprint/WidgetBlueprintGeneratedClass.h"
#include "Blueprint/WidgetTree.h"
#include "Extensions/WidgetBlueprintGeneratedClassExtension.h"
#if WITH_EDITOR
#include "WidgetBlueprint.h"
#include "Kismet2/BlueprintEditorUtils.h"
#endif
using namespace Gasa;
// UGlobeProgressBar::UGlobeProgressBar(FObjectInitializer const& ObjectInitializer)
// {
// }
void UGlobeProgressBar::SetBackgroundStyle(FSlateBrush brush)
void UGlobeProgressBar::GenerateDesignerWidgetTemplate()
{
BG->SetBrush( brush );
#if WITH_EDITOR
UWidgetBlueprintGeneratedClass* WBG_Class = Cast<UWidgetBlueprintGeneratedClass>(GetClass());
UPackage* Package = WBG_Class->GetPackage();
UWidgetBlueprint* AssetBP = Cast<UWidgetBlueprint>(Package->FindAssetInPackage());
UWidgetTree* WT = AssetBP->WidgetTree;
UWidget* AssetRoot = AssetBP->WidgetTree->RootWidget;
UGasaSizeBox* Asset_SB = WT->FindWidget<UGasaSizeBox>("Root");
UGasaOverlay* Asset_Overlay = WT->FindWidget<UGasaOverlay>("Overlay");
UGasaImage* Asset_Bezel = WT->FindWidget<UGasaImage>("Bezel");
UGasaImage* Asset_Glass = WT->FindWidget<UGasaImage>("Glass");
UGasaProgressBar* Asset_Bar = WT->FindWidget<UGasaProgressBar>("Bar");
if (Root_SB == nullptr)
Asset_SB = WT->ConstructWidget<UGasaSizeBox>(UGasaSizeBox::StaticClass(), FName("Root_SB"));
if (Overlay == nullptr)
Asset_Overlay = WT->ConstructWidget<UGasaOverlay>(UGasaOverlay::StaticClass(), FName("Overlay"));
if (Bezel == nullptr)
Asset_Bezel = WT->ConstructWidget<UGasaImage>(UGasaImage::StaticClass(), FName("Bezel"));
if (Glass == nullptr)
Asset_Glass = WT->ConstructWidget<UGasaImage>(UGasaImage::StaticClass(), FName("Glass"));
if (Bar == nullptr)
Asset_Bar = WT->ConstructWidget<UGasaProgressBar>(UGasaProgressBar::StaticClass(), FName("Bar"));
WT->RootWidget = Asset_SB;
Asset_SB->ClearChildren();
Asset_Overlay->ClearChildren();
Asset_SB->AddChild(Asset_Overlay);
Asset_Overlay->AddChild(Asset_Bezel);
Asset_Overlay->AddChild(Asset_Glass);
Asset_Overlay->AddChild(Asset_Bar);
AssetBP->Modify();
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(AssetBP);
#endif
}
#pragma region Bindings
void UGlobeProgressBar::SetBezelStyle(FSlateBrush brush)
{
Bezel->SetBrush( brush );
}
void UGlobeProgressBar::SetBarPadding(FMargin margin )
@ -38,24 +91,52 @@ void UGlobeProgressBar::SetGlassStyle(FSlateBrush brush)
void UGlobeProgressBar::SetSize(float width, float height)
{
SizeBox_Root->SetWidthOverride( width );
SizeBox_Root->SetHeightOverride( height );
Root_SB->SetWidthOverride( width );
Root_SB->SetHeightOverride( height );
}
#pragma endregion Bindings
#if 0
void UGlobeProgressBar::UpdateSize()
#pragma region Widget
void UGlobeProgressBar::SynchronizeProperties()
{
Super::SynchronizeProperties();
}
void UGlobeProgressBar::UpdateBackground()
void UGlobeProgressBar::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
}
#endif
#pragma endregion Widget
#pragma region UserWidget
void UGlobeProgressBar::NativePreConstruct()
{
Super::NativePreConstruct();
// Super::NativePreConstruct(); - Inlined
LLM_SCOPE_BYTAG(UI_UMG);
const bool bIsDesignTime = IsDesignTime();
UWidgetBlueprintGeneratedClass* WBG_Class = Cast<UWidgetBlueprintGeneratedClass>(GetClass());
if (WBG_Class)
{
WBG_Class->ForEachExtension([this, bIsDesignTime](UWidgetBlueprintGeneratedClassExtension* Extension)
{
Extension->PreConstruct(this, bIsDesignTime);
});
}
DesiredFocusWidget.Resolve(WidgetTree);
// Blueprint Callback
PreConstruct(bIsDesignTime);
}
void UGlobeProgressBar::Serialize(FArchive& Ar)
{
Super::Serialize(Ar);
}
void UGlobeProgressBar::Serialize(FStructuredArchive::FRecord Record)
{
Super::Serialize(Record);
}
#pragma endregion UserWidget

View File

@ -11,25 +11,29 @@ class GASA_API UGlobeProgressBar : public UGasaUserWidget
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidget), Category="Globe")
UGasaSizeBox* SizeBox_Root;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidget), Category="Globe")
UGasaOverlay* Overlay_Root;
// Just learning: https://benui.ca/unreal/build-widgets-in-editor/?utm_medium=social&utm_source=Discord
UFUNCTION(CallInEditor, Category="Generate Designer Widget Template")
void GenerateDesignerWidgetTemplate();
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidget), Category="Globe")
UGasaImage* Glass;
#pragma region Bindings
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidgetOptional), Category="Globe")
UGasaSizeBox* Root_SB;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidget), Category="Globe")
UGasaImage* BG;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidgetOptional), Category="Globe")
UGasaOverlay* Overlay;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidget), Category="Globe")
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidgetOptional), Category="Globe")
UGasaImage* Bezel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidgetOptional), Category="Globe")
UGasaProgressBar* Bar;
// UGlobeProgressBar(FObjectInitializer const& ObjectInitializer);
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (BindWidgetOptional), Category="Globe")
UGasaImage* Glass;
UFUNCTION(BlueprintCallable, Category="Globe")
void SetBackgroundStyle(FSlateBrush brush);
void SetBezelStyle(FSlateBrush brush);
UFUNCTION(BlueprintCallable, Category="Globe")
void SetBarPadding( FMargin margin );
@ -45,16 +49,22 @@ public:
UFUNCTION(BlueprintCallable, Category="Globe")
void SetSize(float width, float height);
#pragma endregion Bindings
#if 0
UFUNCTION(BlueprintCallable, Category="Globe")
void UpdateSize();
// UGlobeProgressBar(FObjectInitializer const& ObjectInitializer);
UFUNCTION(BlueprintCallable, Category="Globe")
void UpdateBackground();
#endif
#pragma region Widget
void SynchronizeProperties() override;
#pragma endregion Widget
void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
#pragma region UserWidget
void NativePreConstruct() override;
#pragma endregion UserWidget
#pragma region Object
void Serialize(FArchive& Ar) override;
void Serialize(FStructuredArchive::FRecord Record) override;
#pragma endregion Object
};

View File

@ -0,0 +1 @@
#include "UI_HostWidget.h"

View File

@ -0,0 +1,13 @@
#pragma once
#include "GasaUserWidget.h"
#include "UI_HostWidget.generated.h"
UCLASS()
class GASA_API UUI_HostWidget : public UGasaUserWidget
{
GENERATED_BODY()
public:
// #pragma region
};

View File

@ -4,7 +4,7 @@
#include "WidgetController.generated.h"
UCLASS(BlueprintType)
class GASA_API UWdgetController : public UObject
class GASA_API UWidgetController : public UObject
{
GENERATED_BODY()
public:

View File

@ -1,3 +1,7 @@
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime;
using BuildSettingsVersion = UnrealBuildTool.BuildSettingsVersion;
using TargetInfo = UnrealBuildTool.TargetInfo;
using TargetRules = UnrealBuildTool.TargetRules;
@ -11,10 +15,15 @@ public class GasaEditorTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.Latest;
// bUseUnityBuild = false;
bUseUnityBuild = true;
// bUseXGEController = false;
ExtraModuleNames.Add("Gasa");
ExtraModuleNames.Add("GasaEditor");
DirectoryInfo di_uproject = new DirectoryInfo(Path.GetDirectoryName(ProjectFile.ToString())).Parent;
string path_uproject = di_uproject.FullName;
string path_scripts = Path.Combine(path_uproject, "scripts");
string ps_gen_pass_gasa = Path.Combine(path_scripts, "gen_pass_gasa.ps1");
}
}

View File

@ -0,0 +1,171 @@
#include "GlobeProgressBarDetails.h"
#include "BaseWidgetBlueprint.h"
#include "BlueprintEditor.h"
#include "GasaEditorCommon.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "PropertyCustomizationHelpers.h"
#include "Blueprint/WidgetBlueprintGeneratedClass.h"
#include "Blueprint/WidgetTree.h"
#include "Components/ProgressBar.h"
#include "Gasa/UI/GlobeProgressBar.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "UI/GasaProgressBar.h"
UE_DISABLE_OPTIMIZATION
void FGlobeProgressBarDetails::CustomizeDetails(IDetailLayoutBuilder& LayoutBuilder)
{
IDetailCategoryBuilder& GlobeCategory = LayoutBuilder.EditCategory("Globe");
UObject* GlobeBar = nullptr;
UGlobeProgressBar* Globe = nullptr;
for (TWeakObjectPtr<UObject> Object : LayoutBuilder.GetSelectedObjects())
{
if ( ! Object.IsValid())
return;
Globe = Cast<UGlobeProgressBar>(Object.Get());
if (Globe)
break;
}
if (Globe && Globe->Bar)
{
auto StyleFillImage = Globe->Bar->GetWidgetStyle().FillImage.GetResourceObject();
Thumbnail = MakeShareable(new FAssetThumbnail(FAssetData(StyleFillImage), 64, 64, LayoutBuilder.GetThumbnailPool()));
}
TSharedPtr<IPropertyHandle>
ProgressBarStyle = LayoutBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UGlobeProgressBar, Bar), UGlobeProgressBar::StaticClass());
ProgressBarStyle->GetValue(GlobeBar);
if (ProgressBarStyle && ! ProgressBarStyle->IsValidHandle())
return;
// This can't be done, UE widget parenting forces the parent widget's hierarchy to be immutable at 'design time'.
// This is because a proper clone of the UWidgetBlueprintGeneratedClass parent's widget tree is not done.
// Instead... I don't even know what they are even doing with the widget tree because somehow they still have a unique widget tree
// for at least the child widget.
// All code paths related to this are not navigable in a reasonable amount of time.
// So I don't even know why this failure point exist architecturally...
#if 0
// TSharedPtr<IPropertyHandle> WidgetStyle = ProgressBarStyleHandle->GetChildHandle("WidgetStyle");
// if ( ! WidgetStyle.IsValid())
// return;
IDetailPropertyRow& ProgressBarRow = LayoutBuilder.AddPropertyToCategory(ProgressBarStyle);
FDetailWidgetRow& RowWidget = ProgressBarRow.CustomWidget();
{
FDetailWidgetDecl& RowNameWidget = RowWidget.NameContent();
{
TSharedRef<STextBlock>
TextBlock = SNew(STextBlock);
TextBlock->SetText(FText::FromString(TEXT("Bar Fill Material")));
TextBlock->SetFont(LayoutBuilder.GetDetailFont());
RowNameWidget.Widget = TextBlock;
}
FDetailWidgetDecl& RowValueWidget = RowWidget.ValueContent();
TSharedRef<SHorizontalBox> HBox = SNew(SHorizontalBox);
{
SHorizontalBox::FSlot::FSlotArguments ThumbnailSlot = SHorizontalBox::Slot();
{
TSharedRef<SBox> ThumbnailBox = SNew(SBox);
ThumbnailBox->SetWidthOverride(64);
ThumbnailBox->SetHeightOverride(64);
if ( Thumbnail.IsValid() )
ThumbnailBox->SetContent( Thumbnail->MakeThumbnailWidget());
else
ThumbnailBox->SetContent( SNullWidget::NullWidget );
ThumbnailSlot.AutoWidth();
ThumbnailSlot.AttachWidget( ThumbnailBox );
}
SHorizontalBox::FSlot::FSlotArguments DropDownSlot = SHorizontalBox::Slot();
{
TSharedRef<SObjectPropertyEntryBox> EntryBox = SNew(SObjectPropertyEntryBox);
{
SObjectPropertyEntryBox::FArguments Args;
Args.PropertyHandle(ProgressBarStyle);
Args.AllowClear(false);
// Args.OnShouldFilterAsset_Lambda( [&](FAssetData const& Asset) -> bool
// {
// FString const AssetPath = Asset.ObjectPath.ToString();
// // Add conditional filters here
// return true;
// });
Args.DisplayThumbnail(false);
Args.OnObjectChanged_Lambda( [this, Globe, &ProgressBarStyle, &LayoutBuilder](FAssetData const& Asset)
{
if ( ! Asset.IsValid() || ! Thumbnail.IsValid() || ! Globe || ! Globe->Bar )
return;
FProgressBarStyle
Style = Globe->Bar->GetWidgetStyle();
Style.FillImage.SetResourceObject(Asset.GetAsset());
// Get the Blueprint that owns this widget and mark it as modified
UBaseWidgetBlueprint* GlobeBP = Cast<UBaseWidgetBlueprint>(Globe->WidgetGeneratedBy);
if (GlobeBP != nullptr)
{
GlobeBP->Modify();
UObject* CDO = GlobeBP->GeneratedClass->GetDefaultObject();
UGlobeProgressBar* GlobeCDO = Cast<UGlobeProgressBar>(CDO);
UWidget* PossibleWidget = Cast<UBaseWidgetBlueprint>(GlobeBP)->WidgetTree->FindWidget("Bar");
if (PossibleWidget)
{
UGasaProgressBar* BarWidget = Cast<UGasaProgressBar>(PossibleWidget);
BarWidget->SetWidgetStyle(Style);
GlobeBP->MarkPackageDirty();
}
else // Its parent is it.
{
UWidgetBlueprintGeneratedClass* Parent = Cast<UWidgetBlueprintGeneratedClass>(GlobeBP->ParentClass);
UPackage* Pkg = Parent->GetOuterUPackage();
PossibleWidget = Parent->GetWidgetTreeArchetype()->FindWidget("Bar");
if (PossibleWidget)
{
GlobeCDO->Bar = GlobeCDO->WidgetTree->ConstructWidget<UGasaProgressBar>( PossibleWidget->GetClass(), "Bar" );
Globe->Bar = GlobeCDO->Bar;
GlobeCDO->Modify();
GlobeCDO->MarkPackageDirty();
}
}
}
Globe->SetBarStyle(Style);
Globe->Bar->Modify();
Globe->Modify();
Thumbnail->SetAsset(Asset);
Thumbnail->RefreshThumbnail();
});
// Args.CustomResetToDefault(FResetToDefaultOverride::Hide());
Args.DisplayBrowse(true);
EntryBox->Construct(Args);
}
DropDownSlot.AutoWidth();
DropDownSlot.AttachWidget(EntryBox);
}
SHorizontalBox::FArguments Args = SHorizontalBox::FArguments();
Args.operator+(ThumbnailSlot);
Args.operator+(DropDownSlot);
HBox->Construct(Args);
RowValueWidget.Widget = HBox;
}
}
#endif
}
bool FGlobeProgressBarDetails::CheckAsset(FAssetData const& Asset)
{
return true;
}
UE_ENABLE_OPTIMIZATION

View File

@ -0,0 +1,14 @@
#pragma once
#include "IDetailCustomization.h"
class FGlobeProgressBarDetails : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance() { return MakeShareable(new FGlobeProgressBarDetails); }
void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
static bool CheckAsset(FAssetData const& Asset);
TSharedPtr<FAssetThumbnail> Thumbnail;
};

View File

@ -8,12 +8,22 @@ public class GasaEditor : ModuleRules
#region Engine
PrivateIncludePathModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"Engine",
"CoreUObject",
"PropertyEditor",
"SlateCore",
"Slate",
"UMG",
"UnrealEd",
});
#endregion Engine
PublicIncludePathModuleNames.Add("Gasa");
PublicIncludePaths.Add("GasaEditor");
PrivateDependencyModuleNames.Add("Gasa");
}
}

View File

@ -0,0 +1,3 @@
#include "GasaEditorCommon.h"
DEFINE_LOG_CATEGORY(LogGasaEditor);

View File

@ -0,0 +1,68 @@

#pragma once
#include "CoreMinimal.h"
#include "Gasa/GasaCommon.h"
#pragma region Engine Forwards
#pragma endregion Engine Forwards
#pragma region Engine Plugin Forwards
#pragma endregion Engine Plugin Forwards
// Gasa Editor
#pragma region Forwards
#pragma endregion Forwards
#pragma region Logging
DECLARE_LOG_CATEGORY_EXTERN(LogGasaEditor, Log, All);
namespace Gasa
{
using ELogV = EGasaVerbosity;
//◞ ‸ ◟//
// Works for Unreal 5.4, Win64 MSVC (untested in other scenarios, for now)
inline
void LogEditor( FString Message, EGasaVerbosity Verbosity = EGasaVerbosity::Log
, FLogCategoryBase& Category = LogGasaEditor
, bool DumpStack = false
, int32 Line = __builtin_LINE()
, const ANSICHAR* File = __builtin_FILE()
, const ANSICHAR* Func = __builtin_FUNCTION() )
{
#if !UE_BUILD_SHIPPING && !NO_LOGGING
ELogVerbosity::Type EngineVerbosity = (ELogVerbosity::Type) Verbosity;
static UE::Logging::Private::FStaticBasicLogDynamicData LOG_Dynamic;
static UE::Logging::Private::FStaticBasicLogRecord
LOG_Static(TEXT("%80s -- %hs %hs(%d)"), File, Line, EngineVerbosity, LOG_Dynamic);
if ((EngineVerbosity & ELogVerbosity::VerbosityMask) <= ELogVerbosity::COMPILED_IN_MINIMUM_VERBOSITY)
{
if ((EngineVerbosity & ELogVerbosity::VerbosityMask) <= Category.GetVerbosity())
{
if ( ! Category.IsSuppressed(EngineVerbosity))
{
if (DumpStack)
FDebug::DumpStackTraceToLog(EngineVerbosity);
BasicLog(Category, &LOG_Static, *Message, File, Func, Line);
}
}
}
#endif
}
}
#define GasaEd_Fatal(Message) UE_LOG( LogGasaEditor, Fatal, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_FILE(), __func__, __builtin_LINE() );
#define GasaEd_Error(Message) UE_LOG( LogGasaEditor, Error, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GasaEd_Warning(Message) UE_LOG( LogGasaEditor, Warning, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GasaEd_Display(Message) UE_LOG( LogGasaEditor, Display, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GasaEd_Log(Message) UE_LOG( LogGasaEditor, Log, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GasaEd_Verbose(Message) UE_LOG( LogGasaEditor, Verbose, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#define GasaEd_VeryVerbose(Message) UE_LOG( LogGasaEditor, VeryVerbose, TEXT("%s -- %hs %hs(%d)"), *Message, __builtin_File(), __func__, __builtin_LINE() );
#pragma endregion Logging
#pragma region Timing
#pragma endregion Timing

View File

@ -1,14 +1,25 @@
#include "GasaEditorModule.h"
#include "EditorDetails/GlobeProgressBarDetails.h"
#include "UI/GlobeProgressBar.h"
IMPLEMENT_PRIMARY_GAME_MODULE(FGasaEditorModule, GasaEditor, GasaEditor);
void FGasaEditorModule::StartupModule()
{
FPropertyEditorModule& PropertyEditor = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
PropertyEditor.RegisterCustomClassLayout( UGlobeProgressBar::StaticClass()->GetFName()
, FOnGetDetailCustomizationInstance::CreateStatic(& FGlobeProgressBarDetails::MakeInstance)
);
}
void FGasaEditorModule::ShutdownModule()
{
if (FModuleManager::Get().IsModuleLoaded("PropertyEditor"))
{
FPropertyEditorModule& PropertyEditor = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
PropertyEditor.UnregisterCustomClassLayout(UGlobeProgressBar::StaticClass()->GetFName());
}
}

View File

@ -5,109 +5,84 @@
#define GEN_IMPLEMENTATION
#include "gen.cpp"
#include "gen.builder.cpp"
#include "gen.scanner.hpp"
// #include "gen.scanner.hpp"
using namespace gen;
#ifdef GEN_SYSTEM_WINDOWS
#include <process.h>
#endif
#include "GasaGenCommon.cpp"
#include "GasaGen_ue_parse_testing.cpp"
#include "GasaGen_UGasaAttributeSet.cpp"
#include "GasaGen_ChangeBPActionMenu.cpp"
#include "GasaGen_DevOptionsCache.cpp"
int gen_main()
{
gen::init();
log_fmt("Generating code for the Gasa module");
log_fmt("Generating code for the Gasa module\n");
// Initialize Globals
umeta_uclass = code_str( UCLASS() );
umeta_generated_body = code_str( GENERATED_BODY() );
gasa_api = code_str( GASA_API );
StrC str_GENERATED_BODY = txt("GENERATED_BODY(");
StrC str_GENERATED_UCLASS_BODY = txt("GENERATED_UCLASS_BODY(");
StrC str_PROPERTY_BINDING_IMPLEMENTATION = txt("PROPERTY_BINDING_IMPLEMENTATION(");
StrC str_UCLASS = txt("UCLASS(");
StrC str_UFUNCTION = txt("UFUNCTION(");
StrC str_UPROPERTY = txt("UPROPERTY(");
StrC str_DECLARE_LOG_CATEGORY_EXTERN = txt("DECLARE_LOG_CATEGORY_EXTERN(");
StrC str_ENUM_CLASS_FLAGS = txt("ENUM_CLASS_FLAGS(");
StrC str_DECLARE_CLASS = txt("DECLARE_CLASS(");
StrC str_DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL = txt("DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(");
StrC str_TEXT = txt("TEXT(");
StrC str_DECLARE_MULTICAST_DELEGATE_OneParam = txt("DECLARE_MULTICAST_DELEGATE_OneParam(");
StrC str_DECLARE_MULTICAST_DELEGATE_TwoParams = txt("DECLARE_MULTICAST_DELEGATE_TwoParams(");
StrC str_DECLARE_MULTICAST_DELEGATE_ThreeParams = txt("DECLARE_MULTICAST_DELEGATE_ThreeParams(");
StrC str_DECLARE_DELEGATE_RetVal_OneParam = txt("DECLARE_DELEGATE_RetVal_OneParam(");
StrC str_DECLARE_FUNCTION = txt("DECLARE_FUNCTION(");
StrC str_RESULT_DECL = txt("RESULT_DECL");
StrC str_FORCEINLINE = txt("FORCEINLINE");
StrC str_UENUM = txt("UENUM(");
StrC str_UMETA = txt("UMETA(");
StrC str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FiveParams = txt("DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FiveParams(");
StrC str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_SevenParams = txt("DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_SevenParams(");
StrC str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_NineParams = txt("DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_NineParams(");
StrC str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FourParams = txt("DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FourParams(");
StrC str_DECLARE_DELEGATE_SixParams = txt("DECLARE_DELEGATE_SixParams(");
StrC str_DECLARE_EVENT_TwoParams = txt("DECLARE_EVENT_TwoParams(");
StrC str_DECLARE_DELEGATE_RetVal_ThreeParams = txt("DECLARE_DELEGATE_RetVal_ThreeParams(");
StrC str_PRAGMA_DISABLE_DEPRECATION_WARNINGS = txt("PRAGMA_DISABLE_DEPRECATION_WARNINGS");
StrC str_PRAGMA_ENABLE_DEPRECATION_WARNINGS = txt("PRAGMA_ENABLE_DEPRECATION_WARNINGS");
StrC str_DEFINE_ACTORDESC_TYPE = txt("DEFINE_ACTORDESC_TYPE(");
StrC str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_TwoParams = txt("DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_TwoParams(");
StrC str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_OneParam = txt("DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_OneParam(");
StrC str_UPARAM = txt("UPARAM(");
StrC str_FORCEINLINE_DEBUGGABLE = txt("FORCEINLINE_DEBUGGABLE");
StrC str_DECLARE_EVENT_ThreeParams = txt("DECLARE_EVENT_ThreeParams(");
StrC str_USTRUCT = txt("USTRUCT(");
StrC str_GENERATED_USTRUCT_BODY = txt("GENERATED_USTRUCT_BODY(");
StrC str_SLATE_BEGIN_ARGS = txt("SLATE_BEGIN_ARGS(");
StrC str_SLATE_END_ARGS = txt("SLATE_END_ARGS(");
{
UHT_UCLASS = code_str( UCLASS() );
UHT_UPROPERTY = code_str( UPROPERTY() );
UHT_USTRUCT = code_str( USTRUCT() );
UHT_GENERATED_BODY = code_str( GENERATED_BODY()\n );
UModule_GASA_API = code_str( GASA_API );
}
// Populate Defines
{
PreprocessorDefines.append( get_cached_string(str_DECLARE_CLASS));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DELEGATE_RetVal_OneParam));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DELEGATE_RetVal_ThreeParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DELEGATE_SixParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FiveParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FourParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_NineParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_OneParam));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_SevenParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_TwoParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_EVENT_ThreeParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_EVENT_TwoParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_FUNCTION));
PreprocessorDefines.append( get_cached_string(str_DECLARE_LOG_CATEGORY_EXTERN));
PreprocessorDefines.append( get_cached_string(str_DECLARE_MULTICAST_DELEGATE_OneParam));
PreprocessorDefines.append( get_cached_string(str_DECLARE_MULTICAST_DELEGATE_ThreeParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_MULTICAST_DELEGATE_TwoParams));
PreprocessorDefines.append( get_cached_string(str_DEFINE_ACTORDESC_TYPE));
PreprocessorDefines.append( get_cached_string(str_DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL));
PreprocessorDefines.append( get_cached_string(str_ENUM_CLASS_FLAGS));
PreprocessorDefines.append( get_cached_string(str_FORCEINLINE_DEBUGGABLE));
PreprocessorDefines.append( get_cached_string(str_FORCEINLINE));
PreprocessorDefines.append( get_cached_string(str_GENERATED_BODY));
PreprocessorDefines.append( get_cached_string(str_GENERATED_UCLASS_BODY));
PreprocessorDefines.append( get_cached_string(str_PROPERTY_BINDING_IMPLEMENTATION));
PreprocessorDefines.append( get_cached_string(str_UCLASS));
PreprocessorDefines.append( get_cached_string(str_UFUNCTION));
PreprocessorDefines.append( get_cached_string(str_UPROPERTY));
PreprocessorDefines.append( get_cached_string(str_DECLARE_LOG_CATEGORY_EXTERN));
PreprocessorDefines.append( get_cached_string(str_ENUM_CLASS_FLAGS));
PreprocessorDefines.append( get_cached_string(str_DECLARE_CLASS));
PreprocessorDefines.append( get_cached_string(str_DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL));
PreprocessorDefines.append( get_cached_string(str_TEXT));
PreprocessorDefines.append( get_cached_string(str_DECLARE_MULTICAST_DELEGATE_OneParam));
PreprocessorDefines.append( get_cached_string(str_DECLARE_MULTICAST_DELEGATE_TwoParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_MULTICAST_DELEGATE_ThreeParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DELEGATE_RetVal_OneParam));
PreprocessorDefines.append( get_cached_string(str_DECLARE_FUNCTION));
PreprocessorDefines.append( get_cached_string(str_RESULT_DECL));
PreprocessorDefines.append( get_cached_string(str_FORCEINLINE));
PreprocessorDefines.append( get_cached_string(str_UENUM));
PreprocessorDefines.append( get_cached_string(str_UMETA));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FiveParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_SevenParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_NineParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FourParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DELEGATE_SixParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_EVENT_TwoParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DELEGATE_RetVal_ThreeParams));
PreprocessorDefines.append( get_cached_string(str_GENERATED_USTRUCT_BODY));
PreprocessorDefines.append( get_cached_string(str_PRAGMA_DISABLE_DEPRECATION_WARNINGS));
PreprocessorDefines.append( get_cached_string(str_PRAGMA_ENABLE_DEPRECATION_WARNINGS));
PreprocessorDefines.append( get_cached_string(str_DEFINE_ACTORDESC_TYPE));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_TwoParams));
PreprocessorDefines.append( get_cached_string(str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_OneParam));
PreprocessorDefines.append( get_cached_string(str_UPARAM));
PreprocessorDefines.append( get_cached_string(str_FORCEINLINE_DEBUGGABLE));
PreprocessorDefines.append( get_cached_string(str_DECLARE_EVENT_ThreeParams));
PreprocessorDefines.append( get_cached_string(str_USTRUCT));
PreprocessorDefines.append( get_cached_string(str_GENERATED_USTRUCT_BODY));
PreprocessorDefines.append( get_cached_string(str_PROPERTY_BINDING_IMPLEMENTATION));
PreprocessorDefines.append( get_cached_string(str_RESULT_DECL));
PreprocessorDefines.append( get_cached_string(str_SLATE_BEGIN_ARGS));
PreprocessorDefines.append( get_cached_string(str_SLATE_END_ARGS));
// ue_parse_testing();
StrC str_gasa_api = txt("GASA_API");
PreprocessorDefines.append( get_cached_string(str_TEXT));
PreprocessorDefines.append( get_cached_string(str_UCLASS));
PreprocessorDefines.append( get_cached_string(str_UENUM));
PreprocessorDefines.append( get_cached_string(str_UFUNCTION));
PreprocessorDefines.append( get_cached_string(str_UMETA));
PreprocessorDefines.append( get_cached_string(str_UPARAM));
PreprocessorDefines.append( get_cached_string(str_UPROPERTY));
PreprocessorDefines.append( get_cached_string(str_USTRUCT));
}
gen_UGasaAttributeSet();
gen_FGasaDevOptionsCache();
// One offs
if (0)
{
ue_parse_testing();
swap_SBlueprintActionMenu_Construct();
}
return 0;
}

View File

@ -1,13 +1,95 @@
#pragma once
// Used in the GasaGen.cpp translation unit
#if GASA_INTELLISENSE_DIRECTIVES
#pragma once
#include "gen.hpp"
#include "GasaGenCommon.cpp"
using namespace gen;
#endif
// Program assumes its working directory is the project
#define path_config "./Source/Config/"
#define path_module_gasa "./Source/Gasa/"
#define path_root ""
#define path_project path_root "Project/"
#define path_source path_project "Source/"
#define path_config path_source "Config/"
#define path_module_gasa path_source "Gasa/"
#define path_gasa_ability_system path_module_gasa "AbilitySystem/"
constexpr StrC str_DECLARE_CLASS = txt("DECLARE_CLASS(");
constexpr StrC str_DECLARE_DELEGATE_RetVal_OneParam = txt("DECLARE_DELEGATE_RetVal_OneParam(");
constexpr StrC str_DECLARE_DELEGATE_RetVal_ThreeParams = txt("DECLARE_DELEGATE_RetVal_ThreeParams(");
constexpr StrC str_DECLARE_DELEGATE_SixParams = txt("DECLARE_DELEGATE_SixParams(");
constexpr StrC str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FiveParams = txt("DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FiveParams(");
constexpr StrC str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FourParams = txt("DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_FourParams(");
constexpr StrC str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_NineParams = txt("DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_NineParams(");
constexpr StrC str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_OneParam = txt("DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_OneParam(");
constexpr StrC str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_SevenParams = txt("DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_SevenParams(");
constexpr StrC str_DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_TwoParams = txt("DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_TwoParams(");
constexpr StrC str_DECLARE_EVENT_ThreeParams = txt("DECLARE_EVENT_ThreeParams(");
constexpr StrC str_DECLARE_EVENT_TwoParams = txt("DECLARE_EVENT_TwoParams(");
constexpr StrC str_DECLARE_FUNCTION = txt("DECLARE_FUNCTION(");
constexpr StrC str_DECLARE_LOG_CATEGORY_EXTERN = txt("DECLARE_LOG_CATEGORY_EXTERN(");
constexpr StrC str_DECLARE_MULTICAST_DELEGATE_OneParam = txt("DECLARE_MULTICAST_DELEGATE_OneParam(");
constexpr StrC str_DECLARE_MULTICAST_DELEGATE_ThreeParams = txt("DECLARE_MULTICAST_DELEGATE_ThreeParams(");
constexpr StrC str_DECLARE_MULTICAST_DELEGATE_TwoParams = txt("DECLARE_MULTICAST_DELEGATE_TwoParams(");
constexpr StrC str_DEFINE_ACTORDESC_TYPE = txt("DEFINE_ACTORDESC_TYPE(");
constexpr StrC str_DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL = txt("DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(");
constexpr StrC str_ENUM_CLASS_FLAGS = txt("ENUM_CLASS_FLAGS(");
constexpr StrC str_FORCEINLINE = txt("FORCEINLINE");
constexpr StrC str_FORCEINLINE_DEBUGGABLE = txt("FORCEINLINE_DEBUGGABLE");
constexpr StrC str_GENERATED_BODY = txt("GENERATED_BODY(");
constexpr StrC str_GENERATED_UCLASS_BODY = txt("GENERATED_UCLASS_BODY(");
constexpr StrC str_GENERATED_USTRUCT_BODY = txt("GENERATED_USTRUCT_BODY(");
constexpr StrC str_PRAGMA_DISABLE_DEPRECATION_WARNINGS = txt("PRAGMA_DISABLE_DEPRECATION_WARNINGS");
constexpr StrC str_PRAGMA_ENABLE_DEPRECATION_WARNINGS = txt("PRAGMA_ENABLE_DEPRECATION_WARNINGS");
constexpr StrC str_PROPERTY_BINDING_IMPLEMENTATION = txt("PROPERTY_BINDING_IMPLEMENTATION(");
constexpr StrC str_RESULT_DECL = txt("RESULT_DECL");
constexpr StrC str_SLATE_BEGIN_ARGS = txt("SLATE_BEGIN_ARGS(");
constexpr StrC str_SLATE_END_ARGS = txt("SLATE_END_ARGS(");
constexpr StrC str_TEXT = txt("TEXT(");
constexpr StrC str_UCLASS = txt("UCLASS(");
constexpr StrC str_UENUM = txt("UENUM(");
constexpr StrC str_UFUNCTION = txt("UFUNCTION(");
constexpr StrC str_UMETA = txt("UMETA(");
constexpr StrC str_UPARAM = txt("UPARAM(");
constexpr StrC str_UPROPERTY = txt("UPROPERTY(");
constexpr StrC str_USTRUCT = txt("USTRUCT(");
constexpr StrC str_GASA_API = txt("GASA_API");
#pragma region Globals
// These Code objects are created before anything else after gencpp does its initializatioon
global Code umeta_uclass;
global Code umeta_generated_body;
global Code gasa_api;
global Code UHT_GENERATED_BODY;
global Code UHT_UCLASS;
global Code UHT_UPROPERTY;
global Code UHT_USTRUCT;
global Code UModule_GASA_API;
#pragma endregion Globals
inline
CodeBody parse_file( char const* path ) {
FileContents content = file_read_contents( GlobalAllocator, true, path );
CodeBody code = parse_global_body( StrC { content.size, (char const*)content.data });
return code;
}
inline
void format_file( char const* path )
{
// Need to execute clang format on the generated file to get it to match the original.
#define clang_format "clang-format "
#define cf_format_inplace "-i "
#define cf_style "-style=file:" "./scripts/.clang-format "
#define cf_verbose "-verbose "
String command = String::make( GlobalAllocator, clang_format );
command.append( cf_format_inplace );
command.append( cf_style );
command.append( cf_verbose );
command.append( path );
log_fmt("\tRunning clang-format on file:\n");
system( command );
log_fmt("\tclang-format finished reformatting.\n");
#undef cf_cmd
#undef cf_format_inplace
#undef cf_style
#undef cf_verbse
}

View File

@ -1,3 +1,12 @@
// Used in the GasaGen.cpp translation unit
#if GASA_INTELLISENSE_DIRECTIVES
#pragma once
#define GEN_EXPOSE_BACKEND
#include "gen.hpp"
#include "gen.builder.hpp"
#include "GasaGenCommon.cpp"
#endif
constexpr StrC SBlueprintActionMenu_Construct_Replacement = txt(R"(
void SBlueprintActionMenu::Construct( const FArguments& InArgs, TSharedPtr<FBlueprintEditor> InEditor )
{
@ -255,19 +264,22 @@ void swap_SBlueprintActionMenu_Construct()
using namespace ECode;
case Function:
CodeFn function_def = code.cast<CodeFn>();
log_fmt("%S\n", function_def->Name);
if ( String::are_equal(function_def->Name, signature_to_change->Name)
&& function_def->Params.is_equal(signature_to_change->Params))
{
code = parse_function( SBlueprintActionMenu_Construct_Replacement );
log_fmt("Swapped: %S", function_def->Name);
}
break;
}
changed_SBlueprintActionMenu.append(code);
}
log_fmt("\n");
Builder SBlueprintActionMenu_Changed = Builder::open(path_SBlueprintActionMenuCpp);
SBlueprintActionMenu_Changed.print( def_comment(txt("This file was regenerated by GasaGen.cpp")));
SBlueprintActionMenu_Changed.print(changed_SBlueprintActionMenu);
SBlueprintActionMenu_Changed.write();
format_file(path_SBlueprintActionMenuCpp);
}

View File

@ -0,0 +1,135 @@
// Used in the GasaGen.cpp translation unit
#if GASA_INTELLISENSE_DIRECTIVES
#pragma once
#define GEN_EXPOSE_BACKEND
#include "gen.hpp"
#include "gen.builder.hpp"
#include "GasaGenCommon.cpp"
using namespace gen;
#endif
void gen_FGasaDevOptionsCache()
{
Array<CodeVar> GasaDevOptions_UPROPERTIES = Array<CodeVar>::init(GlobalAllocator);
{
CodeBody header_GasaDevOptions = parse_file( path_module_gasa "GasaDevOptions.h" );
CodeClass UGasaDevOptions = NoCode;
for (Code entry : header_GasaDevOptions)
{
if ( entry->Type == ECode::Class && entry->Name.starts_with( txt("UGasaDevOptions")) )
{
UGasaDevOptions = entry.cast<CodeClass>();
break;
}
}
for (Code member = UGasaDevOptions->Body.begin(); member != UGasaDevOptions->Body.end(); ++ member)
{
if ( member->Type == ECode::Untyped && member->Name.starts_with(str_UPROPERTY) )
++ member;
if ( member->Type == ECode::Variable
&& ( member->ValueType->Name.starts_with( txt("TSoftClassPtr"))
|| member->ValueType->Name.starts_with( txt("TSoftObjectPtr")) )
)
GasaDevOptions_UPROPERTIES.append(member.cast<CodeVar>());
}
}
CodeComment generation_notice = def_comment(txt("This was generated by GasaGen/GasaGen.cpp"));
Builder header = Builder::open( path_module_gasa "GasaDevOptionsCache.h" );
{
header.print( generation_notice );
header.print( pragma_once );
header.print( fmt_newline );
header.print( def_include(txt("GasaDevOptionsCache.generated.h")));
header.print( fmt_newline );
header.print( UHT_USTRUCT );
CodeStruct FGasaDevOptionsCache;
{
CodeBody body = def_body(ECode::Struct_Body);
{
CodeType t_UClassPtr = parse_type(code(UClass*));
CodeType t_UObjectPtr = parse_type(code(UObject*));
body.append(UHT_GENERATED_BODY);
body.append(fmt_newline);
for (CodeVar var : GasaDevOptions_UPROPERTIES)
{
if ( var->ValueType->Name.starts_with( txt("TSoftClassPtr") )) {
body.append(UHT_UPROPERTY);
body.append( def_variable(t_UClassPtr, var->Name));
}
if ( var->ValueType->Name.starts_with( txt("TSoftObjectPtr") )) {
body.append(UHT_UPROPERTY);
body.append( def_variable(t_UObjectPtr, var->Name));
}
}
body.append(fmt_newline);
body.append( parse_function(code( void CachedDevOptions(); )));
}
FGasaDevOptionsCache = parse_struct( token_fmt( "body", (StrC)body.to_string(), stringize(
struct GASA_API FGasaDevOptionsCache {
<body>
};
)));
}
header.print(FGasaDevOptionsCache);
header.print( fmt_newline );
header.write();
format_file( path_module_gasa "GasaDevOptionsCache.h" );
}
Builder source = Builder::open( path_module_gasa "GasaDevOptionsCache.cpp" );
{
Array<CodeInclude> GasaDevOptions_Includes = Array<CodeInclude>::init(GlobalAllocator);
{
CodeBody source_GasaDevOptions = parse_file( path_module_gasa "GasaDevOptions.cpp");
for ( Code entry : source_GasaDevOptions )
{
if ( entry->Type == ECode::Preprocess_Include )
GasaDevOptions_Includes.append( entry.cast<CodeInclude>() );
}
}
source.print( generation_notice );
source.print( def_include(txt("GasaDevOptionsCache.h")));
source.print(fmt_newline);
for ( CodeInclude include : GasaDevOptions_Includes ) {
source.print( include );
}
source.print( parse_using(code( using namespace Gasa; )));
source.print(fmt_newline);
CodeBody cached_property_assignments = def_body(ECode::Function_Body);
{
cached_property_assignments.append(fmt_newline);
cached_property_assignments.append(fmt_newline);
for (CodeVar var : GasaDevOptions_UPROPERTIES)
{
Code assignment = code_fmt( "property", (StrC)var->Name, stringize(
<property> = DevOpts-> <property>.LoadSynchronous();
));
cached_property_assignments.append(assignment);
}
cached_property_assignments.append(fmt_newline);
cached_property_assignments.append(fmt_newline);
}
CodeFn CachedDevOptions = parse_function( token_fmt(
"cached_property_assignments", (StrC)cached_property_assignments.to_string(),
stringize(
void FGasaDevOptionsCache::CachedDevOptions()
{
UGasaDevOptions* DevOpts = GetMutDevOptions();
<cached_property_assignments>
Tag_GlobalPPV = DevOpts->Tag_GlobalPPV;
})
));
source.print(CachedDevOptions);
source.write();
format_file( path_module_gasa "GasaDevOptionsCache.cpp" );
}
}

View File

@ -1,4 +1,11 @@
// Used in the GasaGen.cpp translation unit
#if GASA_INTELLISENSE_DIRECTIVES
#pragma once
#define GEN_EXPOSE_BACKEND
#include "gen.hpp"
#include "gen.builder.hpp"
#include "GasaGenCommon.cpp"
#endif
void def_attribute_properties ( CodeBody body, Array<StringCached> properties );
void def_attribute_field_on_reps ( CodeBody body, Array<StringCached> properties );
@ -30,20 +37,20 @@ void gen_UGasaAttributeSet()
CodeInclude Include_AbilitySystemComponent = def_include(txt("AbilitySystemComponent.h"));
CodeInclude Include_GasaAttributeSet_Generated = def_include(txt("GasaAttributeSet.generated.h"));
CodeAttributes api_attribute= def_attributes( gasa_api->Name);
CodeAttributes api_attribute= def_attributes( UModule_GASA_API->Name);
CodeClass GasaAttributeSet = {};
{
CodeBody body = def_body( CodeT::Class_Body );
{
body.append( umeta_generated_body);
body.append( fmt_newline);
body.append( UHT_GENERATED_BODY);
body.append( access_public );
def_attribute_properties( body, attribute_fields);
body.append(fmt_newline);
body.append( def_constructor() );
body.append(fmt_newline);
def_attribute_field_on_reps( body, attribute_fields);
@ -90,11 +97,12 @@ void gen_UGasaAttributeSet()
header.print( Include_AbilitySystemComponent);
header.print( Include_GasaAttributeSet_Generated);
header.print( fmt_newline);
header.print(umeta_uclass);
header.print( UHT_UCLASS );
header.print(GasaAttributeSet);
header.print(ns_gasa);
}
header.write();
format_file(path_gasa_ability_system "GasaAttributeSet.h");
}
Builder source = Builder::open( path_gasa_ability_system "GasaAttributeSet.cpp" );
@ -119,15 +127,15 @@ void gen_UGasaAttributeSet()
InitMaxMana( 50.f );
}
));
body.append(constructor_for_UGasaAttributeSet );
body.append(fmt_newline);
impl_attribute_fields( body, class_name, attribute_fields);
CodeFn GetLifetimeOfReplicatedProps;
{
CodeBody field_lifetimes = def_body( CodeT::Function_Body);
field_lifetimes.append(fmt_newline);
field_lifetimes.append(fmt_newline);
for (StringCached field : attribute_fields)
{
field_lifetimes.append( code_fmt( "field", (StrC)field, stringize(
@ -148,6 +156,7 @@ void gen_UGasaAttributeSet()
source.print(body);
}
source.write();
format_file(path_gasa_ability_system "GasaAttributeSet.cpp");
}
}
@ -200,12 +209,12 @@ void def_attribute_field_property_getters( CodeBody body, StrC class_name, Array
}
}
#pragma push_macro("FORCEINLINE")
#undef FORCEINLINE
void def_attribute_field_value_getters( CodeBody body, Array<StringCached> properties )
{
for ( String property : properties )
{
#pragma push_macro(FORCEINLINE)
#undef FORCEINLINE
body.append( code_fmt( "property", (StrC)property,
stringize(
FORCEINLINE float Get<property>() const
@ -213,7 +222,6 @@ void def_attribute_field_value_getters( CodeBody body, Array<StringCached> prope
return <property>.GetCurrentValue();
}
)));
#pragma pop_macro(FORCEINLINE)
}
}
@ -267,3 +275,4 @@ void impl_attribute_fields( CodeBody body, StrC class_name, Array<StringCached>
body.append( field_impl );
}
}
#pragma pop_macro("FORCEINLINE")

View File

@ -1,3 +1,12 @@
// Used in the GasaGen.cpp translation unit
#if GASA_INTELLISENSE_DIRECTIVES
#pragma once
#define GEN_EXPOSE_BACKEND
#include "gen.hpp"
#include "gen.builder.hpp"
#include "GasaGenCommon.cpp"
#endif
void ue_parse_testing()
{
FileContents content;
@ -5,7 +14,7 @@ void ue_parse_testing()
#define path_UProgressBar \
"C:/projects/Unreal/Surgo/UE/Engine/Source/Runtime/UMG/Public/Components/ProgressBar.h"
#if 0
#if 1
content = file_read_contents( GlobalAllocator, true, path_UProgressBar );
CodeBody parsed_uprogressbar = parse_global_body( StrC { content.size, (char const*)content.data });
@ -40,7 +49,7 @@ void ue_parse_testing()
#define path_UObject \
R"(C:\projects\Unreal\Surgo\UE\Engine\Source\Runtime\CoreUObject\Public\UObject\Object.h)"
#if 0
#if 1
content = file_read_contents( GlobalAllocator, true, path_UObject );
CodeBody parsed_uobject = parse_global_body( StrC { content.size, (char const*)content.data });
@ -78,7 +87,7 @@ void ue_parse_testing()
#define path_AActor \
R"(C:\projects\Unreal\Surgo\UE\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h)"
#if 0
#if 1
content = file_read_contents( GlobalAllocator, true, path_AActor );
CodeBody parsed_aactor = parse_global_body( StrC { content.size, (char const*)content.data });
@ -112,7 +121,7 @@ void ue_parse_testing()
#define path_ActorComponent \
R"(C:\projects\Unreal\Surgo\UE\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h)"
#if 0
#if 1
content = file_read_contents( GlobalAllocator, true, path_ActorComponent );
CodeBody parsed_actor_component = parse_global_body( StrC { content.size, (char const*)content.data });
@ -146,7 +155,7 @@ void ue_parse_testing()
#define path_SceneComponent \
R"(C:\projects\Unreal\Surgo\UE\Engine\Source\Runtime\Engine\Classes\Components\SceneComponent.h)"
#if 0
#if 1
content = file_read_contents( GlobalAllocator, true, path_SceneComponent );
CodeBody parsed_scene_component = parse_global_body( StrC { content.size, (char const*)content.data });
@ -180,7 +189,7 @@ void ue_parse_testing()
#define path_AttributeSet \
R"(C:\projects\Unreal\Surgo\UE\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public\AttributeSet.h)"
#if 0
#if 1
content = file_read_contents( GlobalAllocator, true, path_AttributeSet );
CodeBody parsed_attribute_set = parse_global_body( StrC { content.size, (char const*)content.data });

View File

@ -14,7 +14,6 @@ Builder Builder::open( char const* path )
log_failure( "gen::File::open - Could not open file: %s", path );
return result;
}
result.Buffer = String::make_reserve( GlobalAllocator, Builder_StrBufferReserve );
// log_fmt("$Builder - Opened file: %s\n", result.File.filename );

View File

@ -1564,10 +1564,12 @@ String CodeConstructor::to_string()
void CodeConstructor::to_string_def( String& result )
{
AST* ClassStructParent = ast->Parent->Parent;
if (ClassStructParent) {
if ( ClassStructParent )
{
result.append( ClassStructParent->Name );
}
else {
else
{
result.append( ast->Name );
}
@ -1588,10 +1590,12 @@ void CodeConstructor::to_string_def( String& result )
void CodeConstructor::to_string_fwd( String& result )
{
AST* ClassStructParent = ast->Parent->Parent;
if (ClassStructParent) {
if ( ClassStructParent )
{
result.append( ClassStructParent->Name );
}
else {
else
{
result.append( ast->Name );
}
@ -2000,7 +2004,7 @@ void CodeFn::to_string_fwd( String& result )
{
for ( SpecifierT spec : ast->Specs )
{
if ( ! ESpecifier::is_trailing( spec ) )
if ( ESpecifier::is_trailing( spec ) && ! ( spec != ESpecifier::Pure ) )
{
StrC spec_str = ESpecifier::to_str( spec );
result.append_fmt( " %.*s", spec_str.Len, spec_str.Ptr );
@ -2029,7 +2033,7 @@ void CodeFn::to_string_fwd( String& result )
{
for ( SpecifierT spec : ast->Specs )
{
if ( ESpecifier::is_trailing( spec ) && ! spec != ESpecifier::Pure )
if ( ESpecifier::is_trailing( spec ) )
{
StrC spec_str = ESpecifier::to_str( spec );
result.append_fmt( " %.*s", spec_str.Len, spec_str.Ptr );
@ -2037,7 +2041,7 @@ void CodeFn::to_string_fwd( String& result )
}
}
if ( ast->Specs.has( ESpecifier::Pure ) >= 0 )
if ( ast->Specs && ast->Specs.has( ESpecifier::Pure ) >= 0 )
result.append( " = 0;" );
else if ( ast->Body )
result.append_fmt( " = %S;", ast->Body.to_string() );
@ -2300,7 +2304,6 @@ void CodeParam::to_string( String& result )
result.append_fmt( " %S", ast->Name );
else
result.append_fmt( " %S %S", ast->ValueType.to_string(), ast->Name );
}
else if ( ast->ValueType )
result.append_fmt( " %S", ast->ValueType.to_string() );
@ -3454,14 +3457,17 @@ OpValidateResult operator__validate( OperatorT op, CodeParam params_code, CodeTy
}
}
break;
case BNot :
{
// Some compilers let you do this...
// if ( ! ret_type.is_equal( t_bool) )
// {
// log_failure( "gen::def_operator: return type is not a boolean - %s", params_code.debug_str() );
// return OpValidateResult::Fail;
// }
#if 0
if ( ! ret_type.is_equal( t_bool) )
{
log_failure( "gen::def_operator: return type is not a boolean - %s", params_code.debug_str() );
return OpValidateResult::Fail;
}
#endif
if ( ! params_code )
is_member_symbol = true;
@ -3843,7 +3849,7 @@ CodeClass def_class(
result->Type = Class;
result->Body = body;
result->Body->Parent = result;
result->Body->Parent = result; // TODO(Ed): Review this?
}
else
{
@ -3876,11 +3882,14 @@ CodeDefine def_define( StrC name, StrC content )
name_check( def_define, name );
// if ( content.Len <= 0 || content.Ptr == nullptr )
// {
// log_failure( "gen::def_define: Invalid value provided" );
// return CodeInvalid;
// }
// Defines can be empty definitions
#if 0
if ( content.Len <= 0 || content.Ptr == nullptr )
{
log_failure( "gen::def_define: Invalid value provided" );
return CodeInvalid;
}
#endif
CodeDefine result = (CodeDefine)make_code();
result->Type = Preprocess_Define;
@ -5652,14 +5661,10 @@ namespace parser
namespace ETokType
{
#define GEN_DEFINE_ATTRIBUTE_TOKENS \
Entry( API_Export, "GEN_API_Export_Code" ) \
Entry( API_Import, "GEN_API_Import_Code" ) \
Entry( UE_DEPRECATED, "UE_DEPRECATED(" ) \
Entry( UMG_API, "UMG_API" ) \
Entry( COREUOBJECT_API, "COREUOBJECT_API" ) \
Entry( ENGINE_API, "ENGINE_API" ) \
Entry( GASA_API, "GASA_API" ) \
Entry( GAMEPLAYABILITIES_API, "GAMEPLAYABILITIES_API" )
Entry( Attribute_API_Export, "GEN_API_Export_Code" ) Entry( Attribute_API_Import, "GEN_API_Import_Code" ) \
Entry( Attribute_UE_DEPRECATED, "UE_DEPRECATED" ) Entry( Attribute_UMG_API, "UMG_API" ) Entry( Attribute_COREUOBJECT_API, "COREUOBJECT_API" ) \
Entry( Attribute_ENGINE_API, "ENGINE_API" ) Entry( Attribute_GASA_API, "GASA_API" ) \
Entry( Attribute_GAMEPLAYABILITIES_API, "GAMEPLAYABILITIES_API" )
enum Type : u32
{
@ -5758,14 +5763,14 @@ namespace parser
Type_MS_W64,
Varadic_Argument,
__Attributes_Start,
API_Export,
API_Import,
UE_DEPRECATED,
UMG_API,
COREUOBJECT_API,
ENGINE_API,
GASA_API,
GAMEPLAYABILITIES_API,
Attribute_API_Export,
Attribute_API_Import,
Attribute_UE_DEPRECATED,
Attribute_UMG_API,
Attribute_COREUOBJECT_API,
Attribute_ENGINE_API,
Attribute_GASA_API,
Attribute_GAMEPLAYABILITIES_API,
NumTokens
};
@ -6105,8 +6110,7 @@ namespace parser
Lex_ReturnNull,
};
forceinline s32
lex_preprocessor_directive( StrC& content, s32& left, char const*& scanner, s32& line, s32& column, HashTable< StrC >& defines, Token& token )
forceinline s32 lex_preprocessor_directive( StrC& content, s32& left, char const*& scanner, s32& line, s32& column, HashTable<StrC>& defines, Token& token )
{
char const* hash = scanner;
Tokens.append( { hash, 1, TokType::Preprocess_Hash, line, column, TF_Preprocess } );
@ -7886,7 +7890,6 @@ namespace parser
internal neverinline CodeBody parse_class_struct_body( TokType which, Token name )
{
using namespace ECode;
push_scope();
eat( TokType::BraceCurly_Open );
@ -8319,9 +8322,7 @@ namespace parser
ok_to_parse = true;
}
else if ( tok.Type == TokType::Assign_Classifer
&& ( ( tokens[idx - 5].Type == which && tokens[idx - 4].Type == TokType::Decl_Class )
|| ( tokens[idx - 4].Type == which))
)
&& ( ( tokens[idx - 5].Type == which && tokens[idx - 4].Type == TokType::Decl_Class ) || ( tokens[idx - 4].Type == which ) ) )
{
// Its a forward declaration of an enum
// <enum> <type_identifier> : <identifier>;
@ -8355,9 +8356,7 @@ namespace parser
tok = tokens[idx - 2];
if ( tok.Type != TokType::Assign_Classifer
|| ( ( tokens[idx - 5].Type != which && tokens[idx - 4].Type != TokType::Decl_Class )
&& ( tokens[idx - 4].Type != which))
)
|| ( ( tokens[idx - 5].Type != which && tokens[idx - 4].Type != TokType::Decl_Class ) && ( tokens[idx - 4].Type != which ) ) )
{
log_failure( "Unsupported or bad member definition after %s declaration\n%s", to_str( which ), Context.to_string() );
Context.pop();
@ -8441,8 +8440,7 @@ namespace parser
return define;
}
internal inline
Code parse_assignment_expression()
internal inline Code parse_assignment_expression()
{
Code expr = { nullptr };
@ -8970,8 +8968,7 @@ namespace parser
return result;
}
internal inline
Code parse_global_nspace_constructor_destructor( CodeSpecifiers specifiers )
internal inline Code parse_global_nspace_constructor_destructor( CodeSpecifiers specifiers )
{
Code result = { nullptr };
@ -9089,7 +9086,8 @@ namespace parser
// <Name> :: ~<Name> (
result = parse_destructor( specifiers );
}
else {
else
{
// <Name> :: <Name> (
result = parse_constructor( specifiers );
}
@ -9125,19 +9123,6 @@ namespace parser
return { nullptr, 0, TokType::Invalid };
}
if ( currtok.Type == TokType::Operator && currtok.Text[ 0 ] == '*' && currtok.Length == 1 )
{
if ( possible_member_function )
*possible_member_function = true;
else
{
log_failure( "Found a member function pointer identifier but the parsing context did not expect it\n%s", Context.to_string() );
Context.pop();
return { nullptr, 0, TokType::Invalid };
}
}
if ( currtok.Type == TokType::Operator && currtok.Text[0] == '~' )
{
bool is_destructor = str_compare( Context.Scope->Prev->ProcName, "parse_destructor" ) == 0;
@ -9153,6 +9138,19 @@ namespace parser
return { nullptr, 0, TokType::Invalid };
}
if ( currtok.Type == TokType::Operator && currtok.Text[0] == '*' && currtok.Length == 1 )
{
if ( possible_member_function )
*possible_member_function = true;
else
{
log_failure( "Found a member function pointer identifier but the parsing context did not expect it\n%s", Context.to_string() );
Context.pop();
return { nullptr, 0, TokType::Invalid };
}
}
if ( currtok.Type != TokType::Identifier )
{
log_failure( "Error, expected static symbol identifier, not %s\n%s", ETokType::to_str( currtok.Type ), Context.to_string() );
@ -9484,7 +9482,13 @@ namespace parser
}
}
}
break;
}
if ( op == Invalid )
{
log_failure( "Invalid operator '%s'\n%s", currtok.Text, Context.to_string() );
Context.pop();
return CodeInvalid;
}
if ( ! was_new_or_delete )
@ -9704,8 +9708,7 @@ namespace parser
// or < ... >
}
#define CheckEndParams() \
(use_template_capture ? (currtok.Text[ 0 ] != '>') : (currtok.Type != TokType::Capture_End))
#define CheckEndParams() ( use_template_capture ? ( currtok.Text[0] != '>' ) : ( currtok.Type != TokType::Capture_End ) )
// Ex: Unreal has this type of macro: vvvvvvvvv
// COREUOBJECT_API void CallFunction( FFrame& Stack, RESULT_DECL, UFunction* Function );
@ -9855,11 +9858,7 @@ namespace parser
s32 capture_level = 0;
s32 template_level = 0;
while ( left
&& currtok.Type != TokType::Comma
&& template_level >= 0
&& CheckEndParams()
|| capture_level > 0 || template_level > 0 )
while ( left && currtok.Type != TokType::Comma && template_level >= 0 && CheckEndParams() || capture_level > 0 || template_level > 0 )
{
if ( currtok.Text[0] == '<' )
++template_level;
@ -10445,7 +10444,9 @@ namespace parser
}
// <Virtual Specifier>
Token prefix_identifier = parse_identifier();
Token prefix_identifier = NullToken;
if ( is_in_global_nspace )
prefix_identifier = parse_identifier();
if ( left && currtok.Text[0] == '~' )
eat( TokType::Operator );
@ -10682,7 +10683,6 @@ namespace parser
}
// <Name> = <Expression>
// Unreal UMETA macro support
if ( currtok.Type == TokType::Preprocess_Macro )
{
@ -11935,8 +11935,11 @@ namespace parser
}
}
else
type = parse_type( false, &is_function );
{
bool from_template = false;
type = parse_type( from_template, &is_function );
// <ModuleFalgs> typedef <UnderlyingType>
}
if ( check( TokType::Identifier ) )
{

View File

@ -1617,7 +1617,6 @@ struct Array
mem_move( target + 1, target, ( header->Num - idx ) * sizeof( Type ) );
header->Num++;
Data[ idx ] = item;
return true;
}
@ -2082,6 +2081,11 @@ struct StrC
sw Len;
char const* Ptr;
char const& operator[]( sw index ) const
{
return Ptr[index];
}
operator char const*() const
{
return Ptr;
@ -2165,6 +2169,18 @@ struct String
return true;
}
static bool are_equal( String lhs, StrC rhs )
{
if ( lhs.length() != (rhs.Len - 1) )
return false;
for ( sw idx = 0; idx < lhs.length(); ++idx )
if ( lhs[idx] != rhs[idx] )
return false;
return true;
}
bool make_space_for( char const* str, sw add_len );
bool append( char c )
@ -2233,6 +2249,24 @@ struct String
get_header().Length = 0;
}
b32 starts_with( StrC substring ) const
{
if (substring.Len > length())
return false;
b32 result = str_compare(Data, substring.Ptr, substring.Len ) == 0;
return result;
}
b32 starts_with( String substring ) const
{
if (substring.length() > length())
return false;
b32 result = str_compare(Data, substring, substring.length() - 1 ) == 0;
return result;
}
String duplicate( AllocatorInfo allocator ) const
{
return make_length( allocator, Data, length() );

View File

@ -903,6 +903,7 @@ struct AST_POD
union
{
AST* Macro; // Parameter
AST* BitfieldSize; // Variable (Class/Struct Data Member)
AST* Params; // Constructor, Function, Operator, Template, Typename
};
@ -2625,11 +2626,11 @@ struct AST_Param
struct
{
char _PAD_PROPERTIES_1_[ sizeof( AST* ) * 3 ];
char _PAD_PROPERTIES_2_[sizeof( AST* ) * 3];
CodeType ValueType;
Code Macro;
Code Value;
char _PAD_PROPERTIES_2_[ sizeof( AST* ) ];
char _PAD_PROPERTIES_3_[sizeof( AST* )];
};
};
@ -6381,7 +6382,6 @@ extern CodeAttributes attrib_api_import;
extern Code module_global_fragment;
extern Code module_private_fragment;
// Exposed, but this is really used for parsing.
extern Code fmt_newline;
extern CodePragma pragma_once;

View File

@ -6,7 +6,7 @@ AlignAfterOpenBracket: BlockIndent
AlignArrayOfStructures: Left
AlignConsecutiveAssignments:
Enabled: true
AcrossEmptyLines: true
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: true
PadOperators: true
@ -24,17 +24,16 @@ AlignConsecutiveMacros:
AcrossComments: false
AlignEscapedNewlines: Left
AlignOperands: DontAlign
AlignTrailingComments: true
AllowAllArgumentsOnNextLine: false
AllowAllArgumentsOnNextLine: true
AllowAllConstructorInitializersOnNextLine: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Never
AllowShortBlocksOnASingleLine: Empty
AllowShortCaseLabelsOnASingleLine: false
AllowShortLambdasOnASingleLine: None
AllowShortEnumsOnASingleLine: false
AllowShortFunctionsOnASingleLine: None
AllowShortFunctionsOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
@ -60,16 +59,17 @@ BraceWrapping:
AfterExternBlock: false
BeforeCatch: false
BeforeElse: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
BeforeLambdaBody: false
BeforeWhile: false
BreakAfterAttributes: Always
BreakArrays: true
# BreakBeforeInlineASMColon: OnlyMultiline
BreakBeforeInlineASMColon: OnlyMultiline
BreakBeforeBinaryOperators: NonAssignment
BreakBeforeBraces: Allman
BreakBeforeInheritanceComma: true
@ -79,7 +79,7 @@ BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeComma
BreakStringLiterals: true
ColumnLimit: 160
ColumnLimit: 240
CompactNamespaces: true
@ -92,6 +92,7 @@ Cpp11BracedListStyle: false
DeriveLineEnding: true
EmptyLineBeforeAccessModifier: LogicalBlock
ExperimentalAutoDetectBinPacking: false
FixNamespaceComments: true
@ -102,7 +103,7 @@ IndentCaseBlocks: false
IndentCaseLabels: true
IndentExternBlock: AfterExternBlock
IndentGotoLabels: true
IndentPPDirectives: None
IndentPPDirectives: BeforeHash
IndentRequires: true
IndentWidth: 4
IndentWrappedFunctionNames: true
@ -126,9 +127,9 @@ ReferenceAlignment: Left
ReflowComments: true
# RequiresExpressionIndentation: OuterScope
RequiresExpressionIndentation: OuterScope
SeparateDefinitionBlocks: Always
SeparateDefinitionBlocks: Leave
ShortNamespaceLines: 40
@ -163,7 +164,9 @@ SpacesInLineCommentPrefix:
SpacesInParentheses: true
SpacesInSquareBrackets: false
Standard: c++17
Standard: c++20
StatementMacros: ['UPROPERTY', 'UFUNCTION', 'UCLASS', 'USTRUCT', 'UENUM', 'UINTERFACE', 'GENERATED_BODY']
TabWidth: 4

View File

@ -1,5 +1,3 @@
Clear-Host
$path_scripts = $PSScriptRoot
$path_helpers = join-path $path_scripts 'helpers'
$path_root = split-path -Parent -Path $path_scripts

View File

@ -1,5 +1,3 @@
Clear-Host
$target_arch = Join-Path $PSScriptRoot 'helpers/target_arch.psm1'
$devshell = Join-Path $PSScriptRoot 'helpers/devshell.ps1'
$format_cpp = Join-Path $PSScriptRoot 'helpers/format_cpp.psm1'
@ -91,7 +89,7 @@ build-gengasa
function run-gengasa
{
Push-Location $path_project
Push-Location $path_root
if ( Test-Path( $exe_gasagen ) ) {
write-host "`nRunning GasaGen"
$time_taken = Measure-Command { & $exe_gasagen
@ -102,15 +100,5 @@ function run-gengasa
write-host "`GasaGen completed in $($time_taken.TotalMilliseconds) ms"
}
Pop-Location
$path_AbilitySystem = join-path $path_gasa 'AbilitySystem'
$include = @(
'GasaAttributeSet.h', 'GasaAttributeSet.cpp'
)
format-cpp $path_AbilitySystem $include $null
$path_KismetPrivate = 'C:\projects\Unreal\Surgo\UE\Engine\Source\Editor\Kismet\Private\'
$include = @( 'SBlueprintActionMenu.cpp' )
format-cpp $path_KismetPrivate $include $null
}
run-gengasa

View File

@ -171,8 +171,8 @@ if ( $vendor -match "clang" )
$map = join-path $path_output (split-path $map -Leaf)
# This allows dll reloads at runtime to work (jankily, use below if not interested)
$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
# $pdb = $binary -replace '\.(exe|dll)$', ".pdb"
# $pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
$pdb = $binary -replace '\.(exe|dll)$', ".pdb"
$compiler_args += @(
$flag_no_color_diagnostics,
@ -250,8 +250,8 @@ if ( $vendor -match "clang" )
$map = join-path $path_output (split-path $map -Leaf)
# This allows dll reloads at runtime to work (jankily, use below if not interested)
$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
# $pdb = $binary -replace '\.(exe|dll)$', ".pdb"
# $pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
$pdb = $binary -replace '\.(exe|dll)$', ".pdb"
$compiler_args += @(
$flag_no_color_diagnostics,
@ -369,8 +369,8 @@ if ( $vendor -match "msvc" )
$map = join-path $path_output (split-path $map -Leaf)
# This allows dll reloads at runtime to work (jankily, use below if not interested)
$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
# $pdb = $binary -replace '\.(exe|dll)$', ".pdb"
# $pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
$pdb = $binary -replace '\.(exe|dll)$', ".pdb"
$compiler_args += @(
$flag_nologo,
@ -455,8 +455,8 @@ if ( $vendor -match "msvc" )
$map = join-path $path_output (split-path $map -Leaf)
# This allows dll reloads at runtime to work (jankily, use below if not interested)
$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
# $pdb = $binary -replace '\.(exe|dll)$', ".pdb"
# $pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
$pdb = $binary -replace '\.(exe|dll)$', ".pdb"
$compiler_args += @(
$flag_nologo,