GASATHON/Project/Source/GasaEditor/GasaEditor.Build.cs
Ed_ 6765478a9d 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00

30 lines
768 B
C#

using ModuleRules = UnrealBuildTool.ModuleRules;
using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
public class GasaEditor : ModuleRules
{
public GasaEditor(ReadOnlyTargetRules Target) : base(Target)
{
#region Engine
PrivateIncludePathModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"Engine",
"CoreUObject",
"PropertyEditor",
"SlateCore",
"Slate",
"UMG",
"UnrealEd",
});
#endregion Engine
PublicIncludePaths.Add("GasaEditor");
PrivateDependencyModuleNames.Add("Gasa");
}
}