GASATHON/Project/Source/Gasa/UI/GasaHUD.cpp
Ed_ 6765478a9d 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00

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C++

#include "GasaHUD.h"
#include "GasaDevOptions.h"
#include "UI_HostWidget.h"
#include "Blueprint/UserWidget.h"
using namespace Gasa;
#pragma region HUD
void AGasaHUD::ShowHUD()
{
Super::ShowHUD();
}
#pragma endregion HUD
#pragma region Actor
UE_DISABLE_OPTIMIZATION
void AGasaHUD::BeginPlay()
{
Super::BeginPlay();
HostWidget = CreateWidget<UUI_HostWidget>( GetWorld()
, GetDevOptions()->Template_HUD_HostUI.LoadSynchronous() );
HostWidget->AddToViewport();
bool bHostVis = HostWidget->IsVisible();
Log(FString::Printf(TEXT("HostVIs: %s"), *FString::FromInt(bHostVis)));
}
UE_ENABLE_OPTIMIZATION
#pragma endregion Actor