Ed_
6765478a9d
- Enabled a few more plugins - Added clang formatting straight from the GasaGen cpp. - Setup auto-generation of the DevOptionsCache - Messed around with generating widgettree hiearchy from template widget
26 lines
417 B
C++
26 lines
417 B
C++
#pragma once
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#include "GasaCommon.h"
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#include "GameFramework/HUD.h"
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#include "GasaHUD.generated.h"
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UCLASS()
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class GASA_API AGasaHUD : public AHUD
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{
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GENERATED_BODY()
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public:
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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TObjectPtr<UUI_HostWidget> HostWidget;
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#pragma region HUD
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void ShowHUD() override;
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#pragma endregion HUD
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#pragma region Actor
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void BeginPlay() override;
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#pragma endregion Actor
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};
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