ROOT CAUSE: When child windows used ImVec2(0, 0) for auto-fill, the
child's reported height was unstable inside tab items (especially when
the parent tab was inside a tab_bar inside a window). Result: the
scrollable child rendered with a fixed smaller height, showing only the
first half of the content, with empty space below.
FIX: Use imgui.get_content_region_avail() to compute explicit dimensions
and pass them to begin_child. Now the child fills the full available area
inside the tab content.
- render_comms_history_panel: avail.x, avail.y
- render_prior_session_view: same, plus added entry count indicator next
to the Exit Prior Session button ({N} entries) for at-a-glance info
Tests:
- test_comms_scroll_no_clipping.py: verifies comms_scroll child uses
explicit (non-zero) size
- test_prior_session_no_clipping.py: same for prior_scroll child
- test_log_management_first_open.py: minor cleanup
- 42/42 broad regression pass
ROOT CAUSE: src/markdown_helper.py:render() used a 'mask text with placeholders
then re.split' approach that failed when AI responses contained CRLF or when
the same table content appeared twice. The replace() either didn't match
(CRLF mismatch) or only replaced the first occurrence, leaving the second
table as raw markdown for imgui_md to render badly. Result: the same table
appeared twice (bad rendering via imgui_md, good rendering via my new code).
FIX: rewrite render() to walk lines directly. Per-line, decide whether to
buffer for imgui_md, skip into a table renderer, or accumulate into a
code-block renderer. No text replacement needed.
- src/markdown_helper.py: new render() walks lines, handles code fences
and table intervals inline via lookup dicts.
- src/gui_2.py: render_log_management now calls load_registry() on the
newly-created LogRegistry when _log_registry was None. Previously the
initial construction populated an empty table, AND the 'Refresh Registry'
button was inside the else branch, so users had no way to load data.
User re-indented the surrounding block during debugging.
Tests:
- test_markdown_render_robust.py: 2 tests (CRLF text, duplicate content)
- test_log_management_first_open.py: 1 test (registry populated on open)
40/40 broad regression pass.
ROOT CAUSE: 3 mismatched names in the empty-context warning path:
1. _handle_generate_send set self.show_empty_context_warning_modal = True
but render_empty_context_modal checks self.show_empty_context_modal.
The modal never opened.
2. _handle_generate_send / _handle_md_only never set
self._pending_generation_action, so the modal's 'Proceed Anyway'
button always saw None and dispatched nothing.
3. After Proceed Anyway, _pending_generation_action was never reset,
so subsequent empty-context calls would dispatch the wrong action.
FIX:
- gui_2.py:494,501: show_empty_context_warning_modal -> show_empty_context_modal
- gui_2.py:494,501: set _pending_generation_action before showing modal
- gui_2.py:5385: reset _pending_generation_action = None after dispatch
Tests: tests/test_gen_send_empty_context.py (5 cases) covers all 4 dispatch
paths (generate/md_only x proceed/skip) plus the happy path with context.
37/37 regression pass. No new ImGui scope errors (2 pre-existing unrelated).
- render_files_and_media now wraps the per-file loop in directory groups
via aggregate.group_files_by_dir + imscope.tree_node_ex (mirrors the
Context Composition visual style at gui_2.py:3114)
- New 'Add Directory' button next to 'Add Files to Inventory':
uses filedialog.askdirectory() + os.walk to bulk-import a folder tree
- Button IDs (i, add_f_{i}, rem_f_{i}) preserve global uniqueness via
file_indices map (regression-safe across the directory wrap)
- Test uses mock button=False, mock filedialog.askopenfilenames/askdirectory
to avoid opening a real Tk dialog during test run
- New module-level render_vendor_state(app) in gui_2.py
- New 'Vendor State' tab in render_operations_hub tab_bar
- Renders 5 stable metrics: provider_model, context_window, cache, quota, last_error
- Each row: Metric label | Value | State (colored ok/warn/error/info)
- Tooltips via imgui.set_tooltip on the value cell
ImGui scope linter: render_vendor_state OK. Pre-existing 2 errors at lines
2684 and 4994 unrelated to this commit.
- AppController.__init__: public vendor_quota: Dict[str,Any], last_error: Optional[Dict[str,str]], token_tracker: Dict[str,Any]
- set_vendor_quota(provider, remaining_pct, reset_at): public API for ai_client quota paths
- clear_last_error(): reset hook
- _refresh_api_metrics: read vendor_quota and error from payload, populate state
ai_client per-provider quota wire-up deferred to a future track (per-provider
signals differ; this commit establishes the state shape and read path).
ROOT CAUSE: gui_2.py:1675 re-instantiated LogRegistry() which opens the TOML
but never called .load_registry() so the table stayed empty.
FIX: in-place load_registry() on the existing instance — preserves in-memory
state (any pending update_session_metadata call) and matches the user's intent
of 'refresh from disk'.
Comprehensive guide covering the 251-test-file suite:
- Test file layout and naming conventions
- 7 conftest.py fixtures (isolate_workspace, reset_paths, reset_ai_client, vlogger, kill_process_tree, mock_app, app_instance, live_gui) with their mechanisms
- 5 test categories (unit, integration, mock app, headless, opt-in)
- Markers (integration, clean_install, docker) and how to filter by them
- Hook API for integration tests (ApiHookClient methods, predefined_callbacks pattern)
- Common test patterns (pure function, mock, live_gui, exception, parametrized)
- Test configuration in pyproject.toml
- Running tests (all, by file, by marker, with timeout, etc.)
- Adding new tests (pure, integration, opt-in)
- Debugging failed tests (common failure modes and fixes)
- The check_test_toml_paths.py audit script
- Test data flow diagram
Added commands focused on ergonomics and mouse-free operation:
View (window toggles, 12 new): toggle_text_viewer, toggle_diagnostics, toggle_usage_analytics, toggle_context_preview, toggle_tier1_strategy, toggle_tier2_tech_lead, toggle_tier3_workers, toggle_tier4_qa, toggle_external_tools, toggle_shader_editor, toggle_undo_redo_history, toggle_command_palette
Layout (3 new): show_all_panels, hide_all_panels, save_workspace_profile, show_workspace_manager
Theme (1 new): cycle_theme (Dark -> Light -> NERV cycle)
Tools (2 new): undo, redo
Project (1 new): save_all (flush to project + config + global config)
Help (1 new): show_command_palette_help (opens docs/Readme.md in Text Viewer)
Refactored: extracted _toggle_window and _toggle_attr helpers to reduce duplication and make commands safer (no-op if state is missing).
Reset session now also clears comms and tool logs (matches the menu item behavior).
Added 7 new unit tests for the expanded command library.
- Updated to reflect 13 tests (6 unit + 7 live_gui) instead of hypothetical async test
- Removed Everything mode and async context preview sections (not yet implemented; marked as future work)
- Updated Commands Registry section to reference actual src/commands.py file
- Added Implementation section with file layout and Command/CommandRegistry/CommandModal reference
- Added Built-in Commands table reflecting the actual 11 commands shipped
- Added Adding Custom Commands section with decorator and explicit-Command patterns
- Added Keyboard Reference table
- Updated Testing section with accurate coverage and test pattern
- Moved unimplemented features (Everything mode, user-defined commands, plugin system) to Future Work
- Process arrow keys BEFORE input_text so the input field does not consume them
- Up/Down arrow keys navigate the result list (clamped to bounds)
- Enter and KeypadEnter execute the currently selected command
- Refactored _close_palette and _execute helpers (action call is now wrapped in try/except via _execute)
- Added 3 new tests: close helper resets state, execute runs and catches exceptions, top_n is meaningful for navigation
Added imgui.set_next_window_focus() on open so the palette window itself gets focus. The input field then gets focus on the next drawn widget. Wrapped action calls in try/except so a buggy command does not break the imgui.end_child/end pairing (was causing IM_ASSERT crash). Fixed theme_2 calls: apply_dark_theme and apply_light_theme do not exist; use theme_2.apply(palette_name). switch_to_dark_theme uses apply 10x Dark. switch_to_light_theme uses apply ImGui Light. switch_to_nerv_theme uses apply NERV instead of apply_nerv() from src.theme_nerv.
- set_keyboard_focus_here() now called BEFORE input_text (was after, so focus went to wrong widget)
- Only call set_keyboard_focus_here ONCE per open (via _command_palette_focused flag) so focus isn't stolen on subsequent frames
- Added imgui.Cond_.always to window pos/size so it stays centered on re-render
- Click on a result now immediately executes the command (was: only on Enter key, which wasn't reaching the modal)
- Reset _command_palette_focused on close so next open gets focus again