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docs(gui_2): add guide_gui_2.md

Comprehensive guide for the main GUI file (~260KB, 5400 lines):
- Architecture (UI delegation pattern: module-level render functions + App class)
- App class breakdown (init, key state, render entry point)
- The render_main_interface flow (calls ~15 hub renderers)
- Modal pattern via _render_window_if_open helper
- Keyboard shortcuts (Ctrl+Shift+P, Ctrl+Alt+R, Ctrl+L, Ctrl+Enter)
- Key patterns: hot reload, snapshots, window state, modal
- Public methods worth knowing table
- Performance considerations (60 FPS target, perf monitor)
- Testing approaches (pure, integration via live_gui, mock_app)
- Common operations: adding toggleable window, modal, hook API exposure
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# `src/gui_2.py` — Main ImGui Application
[Top](../README.md) | [Architecture](guide_architecture.md) | [Testing](guide_testing.md)
---
## Overview
`src/gui_2.py` is the **largest file** in the project (~260KB, ~5400 lines). It contains the `App` class — the main ImGui application orchestrator — and ~90 module-level render functions that draw the GUI.
The file is divided into:
- **Module-level render functions** (~90 functions): pure `def render_xxx(app: App) -> None` functions that draw individual panels
- **`App` class** (~1500 lines): the main application with state, lifecycle, and the per-frame render loop in `_gui_func`
---
## Architecture
The file follows the project's **UI delegation pattern** (see [guide_architecture.md](guide_architecture.md)):
- Module-level functions do the drawing. They take `app: App` as their first parameter.
- The `App` class holds state and dispatches.
- Thin wrapper methods on `App` (e.g., `_render_message_panel(self)`) just call the module-level function.
This pattern enables:
- **Hot Reload**: module-level functions can be reloaded via `importlib.reload` without breaking the App class
- **Testability**: pure functions can be tested in isolation with a mock `App`
- **Consistency**: every render function follows the same calling convention
```
┌────────────────────────────────────────────────────┐
│ _gui_func (App method, ~50 lines) │
│ - Detects Ctrl+Shift+P, Ctrl+Alt+R, etc. │
│ - Renders background shader │
│ - Renders custom title bar │
│ - Calls render_main_interface(self) ← thin wrapper │
└──────────────────┬─────────────────────────────────┘
│ calls
┌────────────────────────────────────────────────────┐
│ render_main_interface(app) │
│ - Iterates over the major panels │
│ - Calls render_<hub>(app) for each hub │
│ - Handles modal popups │
└──────────────────┬─────────────────────────────────┘
│ calls
┌────────────────────────────────────────────────────┐
│ render_<panel>(app) (~80 functions) │
│ - Each draws one panel (Context, AI, Discussion, │
│ Operations, MMA Dashboard) │
│ - Reads from app state, writes to app state │
│ - Returns nothing; mutates via side effects │
└────────────────────────────────────────────────────┘
```
---
## The `App` Class
### `App.__init__`
The constructor (line 131) is long. It:
1. Creates the `AppController` (the headless counterpart)
2. Initializes `history.HistoryManager(max_capacity=100)` for undo/redo
3. Sets up UI state flags: `show_windows`, `show_*_modal` flags
4. Initializes the workspace manager
5. Starts services via `controller.start_services(self)`
6. Registers predefined callbacks on the controller for the Hook API:
```python
self.controller._predefined_callbacks['save_context_preset'] = self.save_context_preset
self.controller._predefined_callbacks['_toggle_command_palette'] = self._toggle_command_palette
# ... ~10 more
```
7. Registers gettable fields for the Hook API:
```python
self.controller._gettable_fields['show_command_palette'] = 'show_command_palette'
```
### Key State
The App holds dozens of state attributes. The most important:
| Attribute | Type | Purpose |
|---|---|---|
| `self.controller` | `AppController` | Headless counterpart; services and callbacks |
| `self.disc_entries` | `list[dict]` | Current discussion entries |
| `self.disc_roles` | `list[str]` | Roles per entry (User, AI, System, etc.) |
| `self.discussion_history` | `list` | Legacy alias for disc_entries |
| `self.context_files` | `list[FileItem]` | Files in the current context |
| `self.ui_file_paths` | `list[str]` | Tracked file paths |
| `self.ai_status` | `str` | Current AI state ("idle", "sending...", etc.) |
| `self.ai_response` | `str` | Latest AI response text |
| `self.last_md` | `str` | Last generated markdown (for MD-only mode) |
| `self.show_windows` | `dict[str, bool]` | Toggle state for each window |
| `self.workspace_profiles` | `dict` | Loaded workspace profiles |
| `self._comms_log` | `deque` | Communication log (in-memory) |
| `self._tool_log` | `deque` | Tool call log |
| `show_command_palette` | `bool` | Command palette visibility |
### Render Entry Point: `_gui_func` (line 754)
The main render loop, called by imgui-bundle's Hello ImGui runner every frame:
```python
def _gui_func(self) -> None:
io = imgui.get_io()
# Keyboard shortcuts
if io.key_ctrl and io.key_alt and imgui.is_key_down(imgui.Key.r):
self._trigger_hot_reload()
if (io.key_ctrl and io.key_shift
and not io.key_alt and not io.key_super
and imgui.is_key_pressed(imgui.Key.p)):
self.show_command_palette = not self.show_command_palette
# Reset per-open state...
# Render background shader (if enabled)
render_custom_title_bar(self)
render_shader_live_editor(self)
render_history_window(self)
# ... background rendering ...
# Main content
render_main_interface(self)
# Error tint on hot-reload failure
render_error_tint(self)
```
### `render_main_interface` (line 1259)
The "main content" renderer. Iterates over the major panels and calls the right render function for each:
```python
def render_main_interface(app: App) -> None:
# Background panels (always rendered if shown)
render_history_window(app)
render_track_proposal_modal(app)
render_patch_modal(app)
# ... all the modals ...
# Hubs
render_project_settings_hub(app)
render_ai_settings_hub(app)
render_files_and_media(app)
render_discussion_hub(app)
render_operations_hub(app)
render_mma_dashboard(app)
# ... etc
```
### Modal Helpers
- **`_render_window_if_open(name, render_func, flag_condition=True)`** (line 800): helper that renders a window only if its toggle is active. Uses `imscope.window` context manager.
- **`imscope`** from `src/imgui_scopes.py`: stack-style context managers for `imgui.begin/end`, `imgui.push_style/pop_style`, etc. — replaces the legacy push/pop pattern with Pythonic `with` statements.
---
## Keyboard Shortcuts
Implemented in `_gui_func`:
| Shortcut | Action |
|---|---|
| `Ctrl+Alt+R` | Hot Reload the GUI module |
| `Ctrl+Shift+P` | Toggle Command Palette |
| `Ctrl+L` | Clear AI input field |
| `Ctrl+Enter` | Generate + Send |
| `Escape` (in modals) | Close the modal |
Other shortcuts are handled in individual render functions (e.g., `Ctrl+S` in the project settings).
---
## Key Patterns
### Module-Level Render Functions
Every render function follows this signature:
```python
def render_<thing>(app: App) -> None:
"""One-line docstring describing what this draws."""
if app.perf_profiling_enabled:
app.perf_monitor.start_component("<thing>")
# ... draw ImGui widgets, reading from and writing to app state ...
if app.perf_profiling_enabled:
app.perf_monitor.end_component("<thing>")
```
- Takes `app: App` as the only positional arg
- Returns `None`
- Defensive: checks `hasattr(app, "...")` before touching state, in case the state was never initialized
### Custom Title Bar
`render_custom_title_bar` (line 1358) draws a custom ImGui-drawn title bar (instead of the OS title bar) for the cross-platform PyOpenGL-backed window. The Windows-specific close/min/max/close buttons are added via ctypes in the same function (lines 858-865).
### Hot Reload Hook
The Hot Reload module (`src/hot_reloader.py`) registers `src.gui_2` as a hot-reloadable module. The `state_keys` list (line 155) tells the reloader which App attributes to snapshot and restore:
```python
state_keys=['active_discussion', 'show_windows', 'ui_file_paths',
'ui_screenshot_paths', 'disc_entries', 'disc_roles']
```
`delegation_targets` (line 156) lists the module-level functions the App calls into:
```python
delegation_targets=['_render_main_interface', '_render_discussion_hub',
'_render_files_and_media', '_render_ai_settings_hub',
'_render_operations_hub', '_render_mma_dashboard']
```
The user presses `Ctrl+Alt+R` → `_trigger_hot_reload()` → `HotReloader.reload("src.gui_2", app)`. The module is re-imported, the App's state is restored, and the next frame uses the new render functions.
### Snapshots (Undo/Redo)
`App._take_snapshot` and `App._apply_snapshot` (lines 548, 567) capture and restore UI state for the undo/redo system. Used by the discussion view's edit-in-place operations.
Snapshots include: `ai_input`, `project_system_prompt`, `global_system_prompt`, `base_system_prompt`, `use_default_base_prompt`, `temperature`, `top_p`, `max_tokens`, `auto_add_history`, `disc_entries`, `files`, `screenshots`.
---
## Window State Management
The `app.show_windows: dict[str, bool]` is the central toggle for all toggleable windows:
```python
self.show_windows.setdefault("Text Viewer", False)
self.show_windows.setdefault("Diagnostics", False)
self.show_windows.setdefault("Usage Analytics", False)
self.show_windows.setdefault("Context Preview", False)
self.show_windows.setdefault("Tier 1: Strategy", False)
self.show_windows.setdefault("Tier 2: Tech Lead", False)
self.show_windows.setdefault("Tier 3: Workers", False)
self.show_windows.setdefault("Tier 4: QA", False)
self.show_windows.setdefault('External Tools', False)
self.show_windows.setdefault('Shader Editor', False)
self.show_windows.setdefault('Undo/Redo History', False)
```
The Command Palette exposes all of these via the `toggle_*` commands (32 total in `src/commands.py`).
---
## Modal Pattern
Modals use `imgui.begin_popup_modal` or the `if imgui.begin(...): ... imgui.end()` pattern. The codebase has moved toward using `imscope.window` (line 800) for cleaner scoping:
```python
def _render_window_if_open(self, name, render_func, flag_condition=True):
if not flag_condition or not self.show_windows.get(name, False):
return
with imscope.window(name, self.show_windows[name]) as (exp, opened):
if not opened:
self.show_windows[name] = False
if exp:
render_func(self)
```
Modals that need explicit state (e.g., "command palette" or "approve script") use `app.show_<thing>_modal: bool` directly.
---
## Public Methods Worth Knowing
| Method | Line | Purpose |
|---|---|---|
| `__init__` | 131 | Construct the App and all subsystems |
| `run` | ~1252 | Launch the ImGui render loop |
| `reset_session` | ~500 | Clear the AI session and discussion |
| `save_context_preset` / `load_context_preset` | varies | Preset CRUD |
| `_handle_generate_send` | 492 | The "Generate + Send" button handler |
| `_handle_md_only` | 499 | The "Generate MD Only" button handler |
| `_take_snapshot` / `_apply_snapshot` | 548 / 567 | Undo/redo snapshot system |
| `_capture_workspace_profile` | 602 | Capture the current layout as a profile |
| `_apply_workspace_profile` | 625 | Apply a saved profile |
| `_handle_undo` / `_handle_redo` | 632 / 652 | Undo/redo handlers |
| `_toggle_command_palette` | 732 | Test helper for opening the palette via the hook API |
| `_gui_func` | 754 | The main per-frame render function |
| `_show_menus` | 807 | The menu bar (File, Windows, Project, Layout) |
---
## Performance Considerations
- **Frame budget**: target 60 FPS (16.67ms/frame). Heavy panels like the MMA dashboard and tier stream panels use `imscope` to skip work when not visible.
- **Performance monitor**: `app.perf_monitor` tracks per-component timing. Set `app.perf_profiling_enabled = True` to enable.
- **Heavy text**: `render_heavy_text` (line 4589) is the wrapper for displaying large blocks of text (used by text viewer, logs).
- **Background rendering**: Background shader (`bg_shader.py`) and ImGui draw lists are batched per frame.
---
## Testing
The App class is the integration target for most `live_gui` tests. Common patterns:
### Pure Tests (no app)
```python
def test_my_helper():
from src.gui_2 import render_some_thing
# ... test the render function with a mock app ...
```
### Integration via `live_gui`
```python
def test_my_thing(live_gui):
client = ApiHookClient()
client.push_event("custom_callback", {
"callback": "_my_method",
"args": [],
})
time.sleep(0.5)
assert client.get_value("my_field") == "expected"
```
### Mock App
```python
def test_with_mock(mock_app):
mock_app.some_attr = "test"
from src.gui_2 import render_main_interface
render_main_interface(mock_app)
# Assert on side effects
```
See [guide_testing.md](guide_testing.md) for the full test infrastructure.
---
## Common Operations
### Adding a New Toggleable Window
1. Add the key to `show_windows` in `__init__`:
```python
self.show_windows.setdefault("My Window", False)
```
2. Add a render function:
```python
def render_my_window(app: App) -> None:
if not app.show_windows.get("My Window", False):
return
with imscope.window("My Window", app.show_windows["My Window"]) as (exp, opened):
if not opened:
app.show_windows["My Window"] = False
if exp:
# ... draw the window ...
```
3. Call it from `render_main_interface`.
4. Add a command in `src/commands.py` for keyboard access:
```python
@registry.register
def toggle_my_window(app: "App") -> None:
from src.commands import _toggle_window
_toggle_window(app, "My Window")
```
### Adding a New Modal
1. Add a state flag in `__init__`:
```python
self.show_my_modal: bool = False
```
2. Add a render function that uses `imgui.begin_popup_modal` or the begin/end pattern.
3. Call it from `render_main_interface`.
4. Optionally add a Hook API gettable field for testing.
### Exposing a New Method via the Hook API
In `__init__`:
```python
self.controller._predefined_callbacks['_my_method'] = self._my_method
self.controller._gettable_fields['show_my_thing'] = 'show_my_thing'
```
The test can then invoke via:
```python
client.push_event("custom_callback", {"callback": "_my_method", "args": []})
value = client.get_value("show_my_thing")
```
---
## See Also
- **[guide_architecture.md](guide_architecture.md#the-task-pipeline-producer-consumer-synchronization)** — Threading model that the App respects
- **[guide_command_palette.md](guide_command_palette.md)** — The 32 commands accessible via Ctrl+Shift+P
- **[guide_testing.md](guide_testing.md)** — Test infrastructure for GUI tests
- **[guide_hot_reload.md](guide_hot_reload.md)** — How Ctrl+Alt+R reloads this file
- **[conductor/product-guidelines.md](../../conductor/product-guidelines.md)** — The UI delegation pattern rules