ROOT CAUSE: 3 mismatched names in the empty-context warning path:
1. _handle_generate_send set self.show_empty_context_warning_modal = True
but render_empty_context_modal checks self.show_empty_context_modal.
The modal never opened.
2. _handle_generate_send / _handle_md_only never set
self._pending_generation_action, so the modal's 'Proceed Anyway'
button always saw None and dispatched nothing.
3. After Proceed Anyway, _pending_generation_action was never reset,
so subsequent empty-context calls would dispatch the wrong action.
FIX:
- gui_2.py:494,501: show_empty_context_warning_modal -> show_empty_context_modal
- gui_2.py:494,501: set _pending_generation_action before showing modal
- gui_2.py:5385: reset _pending_generation_action = None after dispatch
Tests: tests/test_gen_send_empty_context.py (5 cases) covers all 4 dispatch
paths (generate/md_only x proceed/skip) plus the happy path with context.
37/37 regression pass. No new ImGui scope errors (2 pre-existing unrelated).
- render_files_and_media now wraps the per-file loop in directory groups
via aggregate.group_files_by_dir + imscope.tree_node_ex (mirrors the
Context Composition visual style at gui_2.py:3114)
- New 'Add Directory' button next to 'Add Files to Inventory':
uses filedialog.askdirectory() + os.walk to bulk-import a folder tree
- Button IDs (i, add_f_{i}, rem_f_{i}) preserve global uniqueness via
file_indices map (regression-safe across the directory wrap)
- Test uses mock button=False, mock filedialog.askopenfilenames/askdirectory
to avoid opening a real Tk dialog during test run
- New module-level render_vendor_state(app) in gui_2.py
- New 'Vendor State' tab in render_operations_hub tab_bar
- Renders 5 stable metrics: provider_model, context_window, cache, quota, last_error
- Each row: Metric label | Value | State (colored ok/warn/error/info)
- Tooltips via imgui.set_tooltip on the value cell
ImGui scope linter: render_vendor_state OK. Pre-existing 2 errors at lines
2684 and 4994 unrelated to this commit.
- AppController.__init__: public vendor_quota: Dict[str,Any], last_error: Optional[Dict[str,str]], token_tracker: Dict[str,Any]
- set_vendor_quota(provider, remaining_pct, reset_at): public API for ai_client quota paths
- clear_last_error(): reset hook
- _refresh_api_metrics: read vendor_quota and error from payload, populate state
ai_client per-provider quota wire-up deferred to a future track (per-provider
signals differ; this commit establishes the state shape and read path).
ROOT CAUSE: gui_2.py:1675 re-instantiated LogRegistry() which opens the TOML
but never called .load_registry() so the table stayed empty.
FIX: in-place load_registry() on the existing instance — preserves in-memory
state (any pending update_session_metadata call) and matches the user's intent
of 'refresh from disk'.
Comprehensive guide covering the 251-test-file suite:
- Test file layout and naming conventions
- 7 conftest.py fixtures (isolate_workspace, reset_paths, reset_ai_client, vlogger, kill_process_tree, mock_app, app_instance, live_gui) with their mechanisms
- 5 test categories (unit, integration, mock app, headless, opt-in)
- Markers (integration, clean_install, docker) and how to filter by them
- Hook API for integration tests (ApiHookClient methods, predefined_callbacks pattern)
- Common test patterns (pure function, mock, live_gui, exception, parametrized)
- Test configuration in pyproject.toml
- Running tests (all, by file, by marker, with timeout, etc.)
- Adding new tests (pure, integration, opt-in)
- Debugging failed tests (common failure modes and fixes)
- The check_test_toml_paths.py audit script
- Test data flow diagram
Added commands focused on ergonomics and mouse-free operation:
View (window toggles, 12 new): toggle_text_viewer, toggle_diagnostics, toggle_usage_analytics, toggle_context_preview, toggle_tier1_strategy, toggle_tier2_tech_lead, toggle_tier3_workers, toggle_tier4_qa, toggle_external_tools, toggle_shader_editor, toggle_undo_redo_history, toggle_command_palette
Layout (3 new): show_all_panels, hide_all_panels, save_workspace_profile, show_workspace_manager
Theme (1 new): cycle_theme (Dark -> Light -> NERV cycle)
Tools (2 new): undo, redo
Project (1 new): save_all (flush to project + config + global config)
Help (1 new): show_command_palette_help (opens docs/Readme.md in Text Viewer)
Refactored: extracted _toggle_window and _toggle_attr helpers to reduce duplication and make commands safer (no-op if state is missing).
Reset session now also clears comms and tool logs (matches the menu item behavior).
Added 7 new unit tests for the expanded command library.
- Updated to reflect 13 tests (6 unit + 7 live_gui) instead of hypothetical async test
- Removed Everything mode and async context preview sections (not yet implemented; marked as future work)
- Updated Commands Registry section to reference actual src/commands.py file
- Added Implementation section with file layout and Command/CommandRegistry/CommandModal reference
- Added Built-in Commands table reflecting the actual 11 commands shipped
- Added Adding Custom Commands section with decorator and explicit-Command patterns
- Added Keyboard Reference table
- Updated Testing section with accurate coverage and test pattern
- Moved unimplemented features (Everything mode, user-defined commands, plugin system) to Future Work
- Process arrow keys BEFORE input_text so the input field does not consume them
- Up/Down arrow keys navigate the result list (clamped to bounds)
- Enter and KeypadEnter execute the currently selected command
- Refactored _close_palette and _execute helpers (action call is now wrapped in try/except via _execute)
- Added 3 new tests: close helper resets state, execute runs and catches exceptions, top_n is meaningful for navigation
Added imgui.set_next_window_focus() on open so the palette window itself gets focus. The input field then gets focus on the next drawn widget. Wrapped action calls in try/except so a buggy command does not break the imgui.end_child/end pairing (was causing IM_ASSERT crash). Fixed theme_2 calls: apply_dark_theme and apply_light_theme do not exist; use theme_2.apply(palette_name). switch_to_dark_theme uses apply 10x Dark. switch_to_light_theme uses apply ImGui Light. switch_to_nerv_theme uses apply NERV instead of apply_nerv() from src.theme_nerv.
- set_keyboard_focus_here() now called BEFORE input_text (was after, so focus went to wrong widget)
- Only call set_keyboard_focus_here ONCE per open (via _command_palette_focused flag) so focus isn't stolen on subsequent frames
- Added imgui.Cond_.always to window pos/size so it stays centered on re-render
- Click on a result now immediately executes the command (was: only on Enter key, which wasn't reaching the modal)
- Reset _command_palette_focused on close so next open gets focus again