81a0376c99
Need cstdlib for systems calls in generator files. update to package_release.ps1
2024-10-27 21:38:02 -04:00
1417a68757
updates to test validations
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They don't really work great right now...
2024-10-27 21:19:25 -04:00
1e4d5ce630
touchup to singleheader.cpp
2024-10-27 21:18:58 -04:00
0f2763a115
fixes for unreal use
2024-10-27 21:18:41 -04:00
420f452d35
More fixes found by self-parsing
2024-10-27 20:22:36 -04:00
908c385de5
Fix exp asts having bad union definitions.
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They're not used yet but was causing self-parsing issues.
2024-10-27 20:22:24 -04:00
c1878265c8
Minimizing reformatting of generated library files
2024-10-27 20:01:54 -04:00
23742868c4
Delete auxillary/vis_ast
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When I get to making this it will be with SectrPrototype
2024-10-27 18:59:17 -04:00
2e5e31ed3b
gencpp : General refactors to dependencies
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Mostly just cleanup and renaming of certain stuff (mostly in dependencies).
* Changed uw and sw to usize and ssize.
* Removed zpl_cast usage throughout dependencies
* No longer using GEN_DEF_INLINE & GEN_IMPL_INLINE
* header_start.hpp renamed to platform.hpp for depdendencies header.
2024-10-27 18:58:37 -04:00
00df336610
fix type on parser namespace in singleheader.cpp
2024-10-26 18:42:23 -04:00
d89c9a6072
de-hardcode target_arch.psm1 import
2024-10-25 13:11:21 -04:00
6aa99ac1d5
change how path_root is resolved so it works when cloned into another repository
2024-10-25 13:07:39 -04:00
3989f5fa83
formatting and removing unused code
2024-10-25 12:54:55 -04:00
f90c0a59b6
inital implemention of UE library variant generator completed
2024-10-25 05:01:37 -04:00
33f992ef56
Updated generated ast_inlines.hpp so that operator defs have the inline explicit
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* Added support for parsing/serializing specifiers for OpCast roughtly.. Doesn't have constraints on what specifiers beyond whats expected in global nspace scope..
* Minor adjustments to hashtable to avoid UE compile errors
* Make sure scanner.cpp is being made by bootstrap
2024-10-25 04:08:20 -04:00
0542204b35
progress on unreal variant generator
2024-10-25 03:00:07 -04:00
e5616c5879
generated code update + reverting some fixes for now...
2024-10-25 02:59:56 -04:00
40a256f6c3
initial setup for generating a library compatible for usage as an Unreal thirdyparty module.
2024-10-25 01:04:48 -04:00
b8e1aa6eb7
WIP : Fixes and other changes
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* Number literals weren't getting properly lexed
* Fixes for compiler errors with Unreal Engine configuration.
* Support for "post-name" macros in parameters
* Support for variables initializing directly using constructor syntax.
* Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
2024-10-25 01:04:17 -04:00
e1592ba410
Bug fixes and updates to package_release.ps1
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- Incrased size of the defines_map_arena to 256KB
- Various fixes for the parser
- Various fixes for code serialization
- Fix for is_equal member func in Code types
- Fixes for hasthable container
- Added are_equal static func to String type for use against StrC
- Added starts_with functions to String type
- package_release.ps1 now packages all docs (forgot to update it with last release)
2024-05-05 21:53:22 -04:00
4a2a93d41b
Updated docs
2024-04-17 18:29:30 -04:00
36260f6edb
Updated gencpp with latest fixes used in other projects.
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This variant can support parsing some Unreal Engine files!!
2024-04-17 17:40:32 -04:00
83d691c65c
Pushing latest changes for gencpp
2024-04-17 16:55:22 -04:00
626ab703a7
Fixed some compilation errors
2023-11-22 15:41:41 -05:00
6b10cd2b3e
Updated AST_Types.md doc
2023-11-22 15:03:24 -05:00
91a3250d4c
Finished current iteration of parser_algo docs and parser.cpp inline comment docs
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Added some todos and prep for upcoming changes
2023-11-22 14:23:21 -05:00
a667eb4afe
Progress on parser documentation
2023-11-21 23:36:56 -05:00
f67f9547df
WIP: Improvements to parser, updated docs
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Trying to get support for typename keyword soon
2023-11-21 21:27:33 -05:00
772db608be
Added support for predefining preprocessor defines before parsing strings of code.
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This prevents issues for preprocessor defines not getting treated properly for specific circumstances (such as macro wrappers for specifiers).
2023-11-21 20:09:14 -05:00
be023325a9
Added AST & Code definitions segemnted code defs to separate file
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For upcoming statements & expression types, just beginning to lay things out for the future.
2023-11-21 20:07:49 -05:00
a0ee683f82
Added new csvs for ECode & ETokType to keep track of upcoming additions
2023-11-21 20:06:05 -05:00
6ad0ae97bc
Added bool type keyword to ETokType, move volatile pos in ESpecifier
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volatile can be applied to a function so I moved it there.
2023-11-21 20:05:38 -05:00
3319bfcaa9
Updates to test and workspace
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Added a more granular test using the original library files. Already helped me identify a bug.
2023-11-21 20:03:51 -05:00
9d27c7d37e
Lexer improvement prep, segmentation of lexer and parser.
2023-11-20 21:24:27 -05:00
5c73fbee83
WIP : AST serialization improvements
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Code untestd its an initial draft
2023-11-19 20:35:21 -05:00
36ebbfe29b
Got refactored raylib working in the vis_ast binary
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Now to make that debugger...
2023-11-19 00:01:35 -05:00
053daaf877
Merge branch 'main' into dev
2023-11-17 19:26:21 -05:00
040ec00606
Raylib c refactor scripts complete
2023-11-17 19:25:54 -05:00
919166efa1
fix for build script
2023-10-25 23:55:29 -04:00
9bd6dac783
Merge pull request #51 from Ed94/dev
2023-10-25 23:47:29 -04:00
212d907d73
Fixed bug with inline comments for variables not parsing correctly.
2023-10-25 23:44:25 -04:00
c1ab233686
Fix for bug with comma separated declaration list vars
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Known Bug: Inline comments are not printing now
2023-10-25 21:43:22 -04:00
b42b224c0d
Forgot to push some parser fixes
2023-10-25 03:33:35 -04:00
041671762b
Got through parsing raylib.h, started to do some major refactors.
2023-10-25 03:26:25 -04:00
d0f3b6187e
Added initial support for comma-separated variable declaration lists.
2023-10-25 00:25:35 -04:00
b22f589203
Progress on preparing raylib for usage
2023-10-24 12:46:59 -04:00
4af85f8612
update gitignore for exes
2023-10-24 06:02:07 -04:00
e9c151f85d
Deleting a sneaked in binary
2023-10-24 06:01:47 -04:00
a900e86b65
Got raylib bootstrapped to compile
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Still need to setup a refactor script among other things before using.
2023-10-24 06:00:28 -04:00
d5a4b77033
Some initial boostrapping of new visual ast aux project
2023-10-24 03:14:20 -04:00