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de-hardcode target_arch.psm1 import
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@ -2,7 +2,6 @@
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# It will most likely need a partial rewrite to segment the build process into separate script invocations based on the OS.
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# That or just rewrite it in an sh script and call it a day.
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Import-Module ./helpers/target_arch.psm1
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$target_arch = Join-Path $PSScriptRoot 'helpers/target_arch.psm1'
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$devshell = Join-Path $PSScriptRoot 'helpers/devshell.ps1'
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$format_cpp = Join-Path $PSScriptRoot 'helpers/format_cpp.psm1'
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@ -10,6 +9,8 @@ $refactor_unreal = Join-Path $PSScriptRoot 'refactor_unreal.ps1'
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$incremental_checks = Join-Path $PSScriptRoot 'helpers/incremental_checks.ps1'
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$vendor_toolchain = Join-Path $PSScriptRoot 'helpers/vendor_toolchain.ps1'
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Import-Module $target_arch
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function Get-ScriptRepoRoot {
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$currentPath = $PSScriptRoot
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while ($currentPath -ne $null -and $currentPath -ne "")
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